Cyclades Travelling Sailor by rightangel

[raw]
made by rightangel for LD 39 (COMPO)

CYCLADES TRAVELLING SAILOR

a game by rightangel

Created for Ludum Dare 39 (Theme: Running out of Power) July 2017

logo.png

It's a simple game: your ship must collect all yellow balls in the sea and then reach the lighthouse. Click on the yellow balls to collect them and then on the lighthouse to complete the level. You have enough power to cover the distance needed, but not more! Try not to run out of power.

Web: https://rightangel.github.io/ldjam39/

Fonts: "Caesar Dressing" Principal design by Open Window https://fonts.google.com/specimen/Caesar+Dressing

Tools:

https://phaser.io/ - https://cdnjs.com/

https://www.blender.org/

https://www.gimp.org/

Ratings

Overall 347th 3.296⭐ 29🧑‍⚖️
Fun 470th 2.857⭐ 30🧑‍⚖️
Innovation 359th 3.037⭐ 29🧑‍⚖️
Theme 318th 3.536⭐ 30🧑‍⚖️
Graphics 173th 3.679⭐ 30🧑‍⚖️
Humor 427th 1.941⭐ 19🧑‍⚖️
Mood 437th 2.714⭐ 23🧑‍⚖️
Given 28🗳️ 29🗨️

Feedback

bebop
31. Jul 2017 · 08:37 UTC
Nice little puzzle game, love the graphics ;)
Badly Drawn Rod
31. Jul 2017 · 19:40 UTC
I really like the way that this looks. If you develop this further, perhaps throwing in a bit of Greek music and a some more variety, then you'd have a great little game that's ideal for mobile. As I write this, my wife is sitting behind me telling me that she'd probably play it on mobile as it's her kind of game.
Thuvareyn
31. Jul 2017 · 19:42 UTC
The graphics are great and I love the concept of looking for the shortest path. Too bad there isn't music :)
kalibrated
31. Jul 2017 · 19:44 UTC
Cool game! It's like doing a pathfinding algorithm by hand.

I liked the graphics quite a bit, but I think the yellow orbs could have had more to them. The boat was great looking. I got every level on the first try except 3 and 6 which both gave me lots of trouble and were really enjoyable because of it.
Gildar76
31. Jul 2017 · 19:51 UTC
Nice pizzle, some audio would have been nice, and I would have liked some more feedback when I fail :)
JnKrambrich
01. Aug 2017 · 21:43 UTC
Great idea! It's a top visualisation of the traveling merchant Problem!. I like it!

Graphics are ok, but together it's an good looking art style :) I hope to see more from you the next ludum dare
🎤 rightangel
02. Aug 2017 · 10:05 UTC
Thank you all for playing the game, for the ratings and for your comments!
It's very interesting to read your suggestions and impressions of a game made in such a hurry.
Rahtainka
02. Aug 2017 · 13:01 UTC
Nice little puzzle game. In my opinion it could be more challenging. You could add barriers for example or something similar. Some sort of sound or music would be nice too. But for a compo entry it's verry polished and I like the graphics. Well done!
Apace
02. Aug 2017 · 13:04 UTC
Very nice artstyle! It was really enjoyable to play just by the way it looks. Throw in some relaxing music to create an even better atmosphere!
While the underlying gameplay is very nice, I feel like the game needed a bit more, for example some stations where you can refuel your ship, in order to make the levels more complex.
All in all, nice submission!
🎤 rightangel
02. Aug 2017 · 13:11 UTC
@rahtainka You're a very good at the game! Not even one mistake! It definitely has to be more challenging :)
Thank you so much for your time playing my game and for your constructive and interesting comments!
Rocketship
02. Aug 2017 · 13:14 UTC
It's deceptively easy looking at first but the last levels already require some pathfinding skill. Refreshingly unique puzzling. The graphics look nice and cute, I wish there was a bit more to the milieu as the graphical style itself is very cool. Good job with this one.
🎤 rightangel
02. Aug 2017 · 13:14 UTC
@apace, @rocketship : Thanks, you're right: the game's too simple - more laconic than cycladitic ;)
PietPtr
02. Aug 2017 · 13:24 UTC
Real pretty graphics and easy to play, well done!
jackyjjc
02. Aug 2017 · 13:27 UTC
I love the low-polygon art style of the game, looks pretty clean and that was what attracted me to play this game. The game is easy to understand and play. However, the puzzle is a little bit basic and simple. You did have a nice difficulty curve though. Some background music and sound effect will definitely enhance the experience a little bit more.
ToonTeamJ
02. Aug 2017 · 14:18 UTC
I thought it was easy until it was hard. These puzzles are very well built.
jotson
03. Aug 2017 · 10:54 UTC
Nice work. I like what you did with Blender to make the sprite sheets.
FailedStarfish
03. Aug 2017 · 18:37 UTC
Art style is really nice, would have liked more depth to the gameplay. Maybe something different to collect or a hazard. Really nice use of the theme.
azziliz
04. Aug 2017 · 19:50 UTC
Nice game. A bit short and slow paced but the mechanics are solid. Well done.
Aurel300
05. Aug 2017 · 10:30 UTC
We streamed your game with Danae plays on Twitch. :) Here's a link:

[Danae streams Ludum Dare 39: Day 2, part 1: Cyclades Travelling Sailor](https://youtu.be/bhOEvC7XxZo?t=1h31m22s)

Very simple and in need of a lot of audio and UI polish, but still somewhat engaging. It would probably not fit the theme as well, but maybe the levels could have a "par" solution, being the TSP optimum, while the players could also solve the level with a "subpar" solution of their own? Then e.g. unlock additional levels based on the current point total.

Good job :)
🎤 rightangel
05. Aug 2017 · 11:47 UTC
@aurel300:
I had a great time watching you playing and I appreciate your comments.
I like your idea, I wanted to implement something similar but I didn't have enough time. My plan was to use stars for each level evaluation: 3-stars:best, 2-stars:good, 1-star:just enough power. Score is based on the stars, while the level progression is fixed.
This is my first participation in a game jam and my time management didn't even reach the optimum :) I think the game could have been much more interesting.
Thank you very much for playing my game!
Your [channel on twitch](https://www.twitch.tv/danae123play) is great!
TeddyDD
15. Aug 2017 · 10:07 UTC
Cool puzzle game. I miss some sounds - even something basic like waves sound could make experience better.
tijmentio
16. Aug 2017 · 19:25 UTC
very bare; the puzzles are either too simple or hard with nothing really that engages the player's intelligence. Maybe some more depth on top of the main mechanic could make it a lot more interesting?