Cyclades Travelling Sailor by rightangel
CYCLADES TRAVELLING SAILOR
a game by rightangel
Created for Ludum Dare 39 (Theme: Running out of Power) July 2017

It's a simple game: your ship must collect all yellow balls in the sea and then reach the lighthouse. Click on the yellow balls to collect them and then on the lighthouse to complete the level. You have enough power to cover the distance needed, but not more! Try not to run out of power.
Web: https://rightangel.github.io/ldjam39/
Fonts: "Caesar Dressing" Principal design by Open Window https://fonts.google.com/specimen/Caesar+Dressing
Tools:
https://phaser.io/ - https://cdnjs.com/
https://www.blender.org/
https://www.gimp.org/
Ratings
| Overall | 347th | 3.296⭐ | 29🧑⚖️ |
| Fun | 470th | 2.857⭐ | 30🧑⚖️ |
| Innovation | 359th | 3.037⭐ | 29🧑⚖️ |
| Theme | 318th | 3.536⭐ | 30🧑⚖️ |
| Graphics | 173th | 3.679⭐ | 30🧑⚖️ |
| Humor | 427th | 1.941⭐ | 19🧑⚖️ |
| Mood | 437th | 2.714⭐ | 23🧑⚖️ |
| Given | 28🗳️ | 29🗨️ |
I liked the graphics quite a bit, but I think the yellow orbs could have had more to them. The boat was great looking. I got every level on the first try except 3 and 6 which both gave me lots of trouble and were really enjoyable because of it.
Graphics are ok, but together it's an good looking art style :) I hope to see more from you the next ludum dare
It's very interesting to read your suggestions and impressions of a game made in such a hurry.
While the underlying gameplay is very nice, I feel like the game needed a bit more, for example some stations where you can refuel your ship, in order to make the levels more complex.
All in all, nice submission!
Thank you so much for your time playing my game and for your constructive and interesting comments!
[Danae streams Ludum Dare 39: Day 2, part 1: Cyclades Travelling Sailor](https://youtu.be/bhOEvC7XxZo?t=1h31m22s)
Very simple and in need of a lot of audio and UI polish, but still somewhat engaging. It would probably not fit the theme as well, but maybe the levels could have a "par" solution, being the TSP optimum, while the players could also solve the level with a "subpar" solution of their own? Then e.g. unlock additional levels based on the current point total.
Good job :)
I had a great time watching you playing and I appreciate your comments.
I like your idea, I wanted to implement something similar but I didn't have enough time. My plan was to use stars for each level evaluation: 3-stars:best, 2-stars:good, 1-star:just enough power. Score is based on the stars, while the level progression is fixed.
This is my first participation in a game jam and my time management didn't even reach the optimum :) I think the game could have been much more interesting.
Thank you very much for playing my game!
Your [channel on twitch](https://www.twitch.tv/danae123play) is great!