Bloom by Fadex

[raw]
made by Fadex for LD 44 (JAM)

You are not just a flower.

You are the nature.

Trying to escape them.

Go on.

Bloom.

Screenshot 2019-04-30 at 03.40.36.png Screenshot 2019-04-30 at 03.44.17.png Screenshot 2019-04-30 at 03.45.20.png

Hope you enjoy all the original pieces made for it and play through the whole thing (it's like 10 minutes of gameplay).

We've created a game for the LudumDare44 Jam. It's kind off an end(less) runner game with a progressing story. You play as a flower that grows and evolves. Controls change for each stage. Your goal is to outgrow humanity and destroy it. We've done all the artwork, music and programming during the 72 hours.

Screenshot 2019-04-30 at 03.47.20.png

Ratings

Given 33🗳️ 35🗨️

Feedback

Duncan Soo
30. Apr 2019 · 02:46 UTC
I love the mood in this. Something about it that I just can't pin point. I think it's the culmination of the soft music with the art. I do wish it had a better progression in terms of getting the seed to bloom, like with less obstacles and a slower building pace and then the further you progress the faster the game progresses.
DenBaum
30. Apr 2019 · 02:57 UTC
perfect game to play in bed after an exhausting jam
Roidz
30. Apr 2019 · 11:57 UTC
I love the intro, that explains you the game.
Then the game starts and it was completely different then i expected :)

I love the art and mood of this game a lot. Also - i think game would be perfect (and easier) to be played on mobile devices ! Excellent game!
Sondrian
01. May 2019 · 00:07 UTC
RIP my bean! I've never had to worry about being crushed by skyscrapers before. The game was quite interesting. I found the controls to be a little to sluggish relative to what was being asked of me in terms of evasion near the end. The audio was also mixed pretty loudly but the overall experience was quite nice. Great entry well done!
Matthew Hrehirchuk
01. May 2019 · 00:12 UTC
the art and the music work perfectly together, and the whole experience is very nice. as said earlier, the controls were a little sluggish. other than that, great work!
Carraka
01. May 2019 · 00:15 UTC
Definitely the beginning seemed best suited for a touchscreen. I had a horrible time on my mouse, but even after the mode switched to keyboard, it was way more stressful than I anticipated? Maybe I'm just very unskilled? But the level of stress was so much higher than the music that I got fed up, sadly.

The art is beautiful! I'm not sure how this connects with the theme yet, and you probably don't want your game rated in humor because it doesn't seem like it's intended to be a funny game. Also, at the very beginning of the game, I didn't see any water on the ground, and the instruction just said flick, so I kept flying up and up, trying to get around the clouds because I thought they were obstacles. In the end I fell back to the ground and realized I could have been collecting things and running from buildings the whole time. So maybe include a directional arrow as a beginning instruction. Well done! I'm sorry I couldn't reach the end, it's a beautiful game!
cheebz
01. May 2019 · 00:20 UTC
Wow! This game is so cool. I love the music and the theme. The art is very well done and everything fits together well. It is very easy to get in and start playing, but not too easy. Great job and congrats :)
junt74
01. May 2019 · 00:56 UTC
I love the artwork and mood. great game!
macs
01. May 2019 · 01:02 UTC
The art looks wonderful and I loved the intro/tutorial. I really wanted to play it but unfortunately the forced fullscreen broke it on my widescreen monitor :(
bar
01. May 2019 · 01:17 UTC
Great experience overall! All the stages work pretty well. Its pretty brutal to get downgraded from flying to walking. Thanks for making a Linux build available.
Lola
01. May 2019 · 01:20 UTC
Wah I love the graphism and the mood !
OnePolygon
01. May 2019 · 01:34 UTC
Great game! The art is truly amazing and works well with the music.
cppchriscpp
01. May 2019 · 01:52 UTC
I really liked the graphics on this entry; it was really pretty. I also really liked the idea of having separate methods of locomotion as you grow. The first stage was quite fun to control and really pulled me in. I really like what you were going for!

I try to give a little constructive feedback when I can, so I'll mention a couple things... it really felt like it took a long time to go between movement types for me, to the point it started to feel a little repetitive in the walk stage. I honestly think halving the times per stage might have helped.

I also ran into a really discouraging bug(?) after getting to the flight stage... I got knocked back into walking as I got hit into the buildings, and as a result I had to start the walk stage completely over. It seemed like every stage was a checkpoint, so that felt crummy.

Still a great entry - don't take any of that the wrong way! Thanks for a good entry.
Prideling
01. May 2019 · 01:59 UTC
This game is so stylish and pretty. The aesthetics for both visual and the music are wonderful and create such a unique mood. It's also so fun to have the mechanics evolve as your seed does and the minimalistic tutorial does wonders to make you understand what you have to do immediately without breaking immersion! I don't see it reflecting the theme much and the controls are a little unweildy at times.

I also ran into a problem, being as clumsy as I am, where the game assumes you have reached a certain mode of mobility further on and if you can't, for example, fly... you get stuck with no chance of clearing an obstacle by hopping. Maybe it's supposed to reflect how in this crushing world you make one mistake and you're doomed? Or maybe I'm just bad at this...

Either way it was fun and contemplative.
jjoeyay
01. May 2019 · 02:08 UTC
Very nice! Wonderful artwork and audio, a really relaxing and enjoyable experience overall.
I enjoyed each segment, however I couldn't get beyond the point at which you become a tree, as once I grew large enough I would be hit by aerial obstacles that I could not evade that would cause me to lose.
stark
01. May 2019 · 07:41 UTC
Nice game! Reminded me great time of playing Spore =) Flying gameplay is a bit hard, since you must start all over with walking period beginning.
🎤 Fadex
01. May 2019 · 11:04 UTC
@macs Hey, just press F to get out of fullscreen
🎤 Fadex
01. May 2019 · 11:07 UTC
@cppchriscpp fixed that bug, thank you!
🎤 Fadex
01. May 2019 · 11:07 UTC
@prideling fixed it. Thank you
🎤 Fadex
01. May 2019 · 11:08 UTC
@carraka Well our idea was that you as a nature, get used as a currency by humans. Well :D Thank you!
DeathBySnail
01. May 2019 · 12:29 UTC
Awesome. Love the art and animation, and the evolving music. 2 things however:
- some of the collision felt off on the crawling plant phase, and i'd just get boned by random debris
- I couldn't finish the tree section due to being unable to spam fast enough due to repetitive strain, and i'd just get caught between the buildings and the flying objects

I'd love to finish it, I feel like I was just reaching a crescendo, and felt fantastic up until then.
🎤 Fadex
01. May 2019 · 12:55 UTC
@deathbysnail fixed the tree section! Thanks.
hbocao
01. May 2019 · 16:54 UTC
Beautiful game! And mood was just right. I like the message behind it although was not that fun to played it. But very nice entry nonetheless! Keep rocking!
caeonosphere
03. May 2019 · 00:40 UTC
Love the graphics and music, and how the controls change as you progress. I agree that the tree spamming is maybe a little too hard; I barely got through it and I am a *very* experienced spammer. :)