The Scrapyard by Jake Shaw

[raw]
made by Jake Shaw for LD 39 (JAM)

Play as a little robot as you make your way through the warehouse, Collect your arm to get rid of the debris so you can jump across to the next room and from there make your way the trophy via one more jump.

This is the first game we've worked as a together, Created by two 1st year game students at University, all assets and code made by us.

Controls:

W,A,S,D to move Space is break P is pause and unpause E to interact R to respawn

Bugs: Settings page doesn't work. No win screen - Reach the gold trophy.

Programs Used:

Unity 2017.1 3DSMAX Substance painter Gimp Photoshop Audio tool Audacity Trello Visual studio 2017

Ratings

Overall 805th 2.625⭐ 26🧑‍⚖️
Fun 811th 2.333⭐ 26🧑‍⚖️
Innovation 706th 2.542⭐ 26🧑‍⚖️
Theme 537th 3.333⭐ 26🧑‍⚖️
Graphics 605th 3⭐ 26🧑‍⚖️
Audio 468th 2.75⭐ 26🧑‍⚖️
Humor 586th 1.905⭐ 23🧑‍⚖️
Mood 770th 2.333⭐ 26🧑‍⚖️
Given 28🗳️ 19🗨️

Feedback

cpv
01. Aug 2017 · 20:47 UTC
Looks good, has nice visuals. Managed to get somewhere and missed the golden trophy.
ProTurials
03. Aug 2017 · 16:05 UTC
I wish you used softer shadows and a bit more drag or gravity ^^ feels like walking on ice.
But I liked the music and jumping was fun :D
Rogue Studios
03. Aug 2017 · 16:46 UTC
Controls felt a bit off and the things you hold e on to get power sometimes don't work. Apart from those two complaints its a pretty good entry
Simple Ghost
03. Aug 2017 · 18:54 UTC
I could not find the arm :(
AFlatThrasher
03. Aug 2017 · 19:04 UTC
I liked the look, but have to agree the controls were a little slippery. Only other complaint would be that sometimes the "press e to regain power" message showed up when you weren't in the right position to regain power (and it thus didn't work). Other than those two little things, everything went smoothly and, like I said, looked good.
Enot487
03. Aug 2017 · 19:32 UTC
It was pretty funny to arrange riding and jumping through the openings in the walls =D In some places I got stuck and flew over the walls. In my opinion the robot has too strong drifts. For the rest, the models and textures look quite good and the music is nice! Good game!
Yetman
05. Aug 2017 · 18:05 UTC
I flew off the map xD LOL. The Art is nice but lighting can be enhanced IMO. It is true that the controls are slippery but I liked it anyway since I think it is necessary for jumping between rooms. Overall, This is a nice and fun game.
Cole and Jordan Studios
09. Aug 2017 · 01:28 UTC
That last jump was confusing... I moved the shelf but there was an invisible wall? Then I jumped completely off the map; those physics were weird. It's a cool concept, and I seriously appreciate that the power sources also act as respawn points, although I might've opted to have fewer respawn points in exchange for faster charging time and/or slower power decay.
ThatSnillet
10. Aug 2017 · 15:35 UTC
The visuals and audio are great, good job on that! I think that the gameplay felt a bit glitchy though and the energy bar was mostly annoying. In contrast, I really like that when you die, you just teleport to the latest checkpoint, no loading screens or anything. Anyway, good work :)
oakus
10. Aug 2017 · 15:36 UTC
The fact that the power is being drained regardless of what you do encourages usage of break a lot. However neither the movement or the jump or the gravity really feels good to control. The graphic was quite nice and the music as well.
Dragojt
10. Aug 2017 · 16:14 UTC
Nice work on the assets!
Movement is a bit weird and it makes the game dificult.
I don't know what to do after the second jump :(
With more improvements it could be a great game :)
Rikoclon
11. Aug 2017 · 15:48 UTC
The Textures where my favorite part about this entry. The modeling got the job done, and there was a lot of models. I just wish that robot could get around it all better. I was constantly getting stuck and felt like I couldn't quite grasp the running out of power aspect. Those alien things refill you but only sometimes? It spawns you to where you last refilled? I found a tool or arm or something, couldn't figure out what to do with it. The music was OK as far as composition goes, but I do feel like another piece might fit the game better, then again the premise is kinda vague to me. This is a lot of work for 2 people so don't be discouraged, I can sense the amount of necessary hustle, which is good! If the controls were more polished and the game felt less rigid I could see something like this doing very well!
GOOY
11. Aug 2017 · 17:38 UTC
The textures were great, the movement was clunky and i didn't really know what to do /:
but still good job! (:
Rixud
11. Aug 2017 · 18:31 UTC
I think the 3d models and music are great but the controls feel off, took me about 5 minutes to realize "charge stations" was a thing, and i didn't get the arm :cry:. Controls its easy to tweak for the right feeling that's why have potential. Nice job :thumbsup:
tjakka5
11. Aug 2017 · 19:47 UTC
The game didn't tell me what to do, so i had to check the description here again.

The controls were awkward, slow to start up, hard to maneuver curves..

I got stuck in a lot of stuff, and there just seems to be a timer. If it was fuel and depleted faster the faster you moved that would make a bit more sense to me.

The refuel stations looked a bit odd in my opinion, i just didn't give a sense of one cohesive image of a game.

Then i clipped into more stuff and went out of bounds.

The music sounds a bit like FL Studio Sytrus presets.

However, the title screen was hilarious
joebeard
12. Aug 2017 · 19:45 UTC
I think tightening up the controls would go a long way to making this easier to play; in some cases the camera felt like it was over the shoulder of the robot as well, as it didn't seem to be going straight in the direction the camera was pointing in.
Jupiter_Hadley
18. Aug 2017 · 16:11 UTC
I wish there was more direction. I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=LqYPjUYhuXo