The Scrapyard by Jake Shaw
Play as a little robot as you make your way through the warehouse, Collect your arm to get rid of the debris so you can jump across to the next room and from there make your way the trophy via one more jump.
This is the first game we've worked as a together, Created by two 1st year game students at University, all assets and code made by us.
Controls:
W,A,S,D to move Space is break P is pause and unpause E to interact R to respawn
Bugs: Settings page doesn't work. No win screen - Reach the gold trophy.
Programs Used:
Unity 2017.1 3DSMAX Substance painter Gimp Photoshop Audio tool Audacity Trello Visual studio 2017
| Windows | https://jake_shaw.itch.io/the_scrapyard |
| Original URL | https://ldjam.com/events/ludum-dare/39/the-scrapyard |
Ratings
| Overall | 805th | 2.625⭐ | 26🧑⚖️ |
| Fun | 811th | 2.333⭐ | 26🧑⚖️ |
| Innovation | 706th | 2.542⭐ | 26🧑⚖️ |
| Theme | 537th | 3.333⭐ | 26🧑⚖️ |
| Graphics | 605th | 3⭐ | 26🧑⚖️ |
| Audio | 468th | 2.75⭐ | 26🧑⚖️ |
| Humor | 586th | 1.905⭐ | 23🧑⚖️ |
| Mood | 770th | 2.333⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 19🗨️ |
But I liked the music and jumping was fun :D
Movement is a bit weird and it makes the game dificult.
I don't know what to do after the second jump :(
With more improvements it could be a great game :)
but still good job! (:
The controls were awkward, slow to start up, hard to maneuver curves..
I got stuck in a lot of stuff, and there just seems to be a timer. If it was fuel and depleted faster the faster you moved that would make a bit more sense to me.
The refuel stations looked a bit odd in my opinion, i just didn't give a sense of one cohesive image of a game.
Then i clipped into more stuff and went out of bounds.
The music sounds a bit like FL Studio Sytrus presets.
However, the title screen was hilarious