Sacrifices Must Be Made For Love by DarkShinobi100
Story
Little did Kuro know the trouble he was going to end up in when that chemistry experiment went wrong. Now everyone both male and female are obsessed with him and keep approaching him, but he only loves Miku can he last until the effect wears off?
luskily for him he has a nice group of friends that will sacrifice themselves for him, or to buy time at least. But will this be enough?


Basic controls
*Arrow keys/WASD move the player *click to progress through the tutorial

The project
This was my first attempt at a game Jam and this was my original post when I signed up:
"How hard can it be?
Hi folks i'm in this too. This may be my first game jam but that is still not stopping me from trying to solo it. Of course that does come with some restrictions.
My game dev weapons of choice: Engine - Unity Coding- C# Assets- Photoshop Delivery platform-PC"
I decided to create a game that was night and upbeat as the theme could be taken in a dark way, so instead I made a nice fun game. The game will end if the player runs out of stamina or friends.

Credits: Assets used for power ups supplied by GameDevMarket Assets used for title screen supplied by wikepedia Assets used for sprites and floor tiles supplied by RPGMaker
Background music supplied by bensound
Coded by Edwyn Mckie Story and game development by Edwyn Mckie Thanks for checking it out
Bug Fixes: Following feedback from "Fat cat": I have changed the default colour of the room screen to a darker shade of pink, I also changed the font in the tutorial section to one that is easier to read.
Following Feedback from "OfirMa85": I have set the game manager to delete itself on the win screen after having reset the player stats to the default values, thus allowing you to replay it properly.
| Windows | https://darkshinobi100.itch.io/sacrifices-must-be-made-for-love |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacrifices-must-be-made-for-love |
Ratings
| Overall | 925th | 2.885β | 15π§ββοΈ |
| Fun | 848th | 2.769β | 15π§ββοΈ |
| Innovation | 733th | 2.885β | 15π§ββοΈ |
| Theme | 941th | 2.615β | 15π§ββοΈ |
| Mood | 816th | 2.885β | 15π§ββοΈ |
| Given | 14π³οΈ | 13π¨οΈ |
different layer when the game is finished, but the plot made me laugh. Good job guys!
@stonis Yeah, the music starts in a different layer due to how I got the game manager to not duplicate itself when you restart, side effect is that the music doesn't resume till the next screen. Thanks for the feedback folks
Any chance of a Mac build from Unity?
That was really cool! The implementation is really slick β makes me want to get back into Unity instead of doing more PICO-8 stuff. I like the game mechanic of grid- and turn- based movement, and the music is great. Fun little game.
If anything, I feel like you could ignore the other elements though. I got through the game solely by going for the carrots and potions, and ignoring everything else.