Space Patrol 72 by jan5366x

[raw]
made by jan5366x for LD 43 (JAM)

cover_long.png

The Game

Space Patrol 72 is a challenging space shooter :rocket:

Every bonus you collect, demands an equally high price. So manage your loadout well and you will save the universe from those pesky alien raiders.

Default Keys

WASD / Arrow Keys - Move

CTRL - Fire

LEFT SHIFT - Use Collected Special Item

ESC - Pause Menu

photo<em>2018-12-04</em>02-44-43.jpg

Ratings

Overall 375th 3.587⭐ 25🧑‍⚖️
Fun 481th 3.304⭐ 25🧑‍⚖️
Innovation 991th 2.37⭐ 25🧑‍⚖️
Theme 963th 2.5⭐ 25🧑‍⚖️
Graphics 627th 3.304⭐ 25🧑‍⚖️
Audio 420th 3.206⭐ 19🧑‍⚖️
Mood 683th 3.114⭐ 24🧑‍⚖️
Given 26🗳️ 34🗨️

Feedback

Sashbros
04. Dec 2018 · 15:38 UTC
Nice Game.. Amazing GamePlay..Nice Graphics... One suggestion -> instead of the mouse button use SPACE bar as shooting ...Your game would be more enjoyable to play..Great Work.
🎤 jan5366x
05. Dec 2018 · 10:18 UTC
@Sashbros Thank you for your feedback! Actually CTRL is "Fire" and LEFT SHIFT is "Use Collected Special Item" ... We just forgot to remove the mouse input which is default in Unity. :confused:
Phaeron
05. Dec 2018 · 12:08 UTC
Pretty cool game ! Graphics are simple, but it works !
i just don't understand where was the sacrifice part !
🎤 jan5366x
05. Dec 2018 · 12:25 UTC
@phaeron Thank you for this feedback. The sacrifice part meant to be that items have also negative effects and the player have to choose which items makes more sense or rist their current gameplay style.
Emmatw
05. Dec 2018 · 12:45 UTC
Nice game! I liked all the different weapons and upgrades you implemented, it was really fun to see what different things you could get. Loved the design of the enemy ships, they were really well done!
Glassar
05. Dec 2018 · 17:04 UTC
Liked that gameplay quite a lot and the music was good. The ide of sacrificing things for the power-ups was good but it was hard to make an informed decision as you didn't really know what they would do before you took them and at least I didn't know what half the things that popped up did or how to how impactful they were.
Mike Mihe
05. Dec 2018 · 17:05 UTC
Fly in space on a "Concorde"?) I liked your game, but I think it needs to be made more difficult.
Weiiswurst
05. Dec 2018 · 17:08 UTC
This game is very easy at first, but then gets harder. Nice job!
🎤 jan5366x
05. Dec 2018 · 17:10 UTC
@Glassar Yes we noticed this aswell but it was to late to address.
The first base concept was that the player should learn the items but this was maybe the wrong choice for a jam game related to the short playtimes / less replays.
harark
05. Dec 2018 · 18:09 UTC
Nice foundation. Found it a bit slow in the beginning, though.
Link
05. Dec 2018 · 18:14 UTC
Really good game. Is it your music?
Auraman
05. Dec 2018 · 18:17 UTC
Good ship designs, good audio as well, but to me it lacked a bit of difficulty and clarity.
There's a lot of different bonuses, which is a good thing, but since you're focused on your ship, you don't really have time to think about what you just get.
The bonuses are also a bit confusing because of the background, I thought several times they were stars ^^" !
Appart from that, it was a good experience, good job guys :) !
designernap
06. Dec 2018 · 14:08 UTC
Nice variety in powerups and play. Having the controls on LEft shift and LEft control was a bit awkward but I like the game concept :)
smbe19
27. Dec 2018 · 12:53 UTC
Nice game. It was not that clear what effect the items you could collect would have. There were some numbers displayed but I had no idea what those numbers represent. I also did not feel any difference...