Keep your sanity by Lorthal

[raw]
made by Lorthal for LD 39 (JAM)

Description

Keep Your Sanity is a 2D horror-shooter where you need to look out for you flashlight battery level and... your sanity. Nothing is real, everything is merely a projection of your mind. But it doesn’t feel like something made up. Guilt is taking over you, bringing hallucinations. Will they be too real to bear?

Your sanity is what keeps you alive. If you experience too many disturbing things – you die. You lose your sanity constantly, more if your torch light is dim. Every weird sound, every haunt that touches you, or personification of your guilt may lower your sanity. And the less sanity, the more strange things happen… Restore your sanity by standing next to candles. You need it.

Be on the lookout of chests. They contain weapons, and batteries for your torch essential to lighten up endless darkness. If it runs out of power – you last resort are matches.

Use weapons you find, swap weapon with 1,2 and 3 keys. If you can’t find one then well… you always got a hammer.

Gather keys to open doors, and maybe you can keep your sanity to the end.

Features

  • carefully crafted pixel-art graphics
  • scrupulous use of light to create horror atmosphere
  • scripted jump-scares and events
  • music that changes with your sanity
  • unique torch – sanity dependency

Controls

  • Movement - WSAD
  • Aim and shoot - Mouse

Weapon Swap

  • 1 - pistol (if collected)
  • 2 - shootgun (if collected)
  • 3 - hammer

Video

https://www.youtube.com/watch?v=LbZca8u7aNk

Screenshots

ss5.png

ss1.png

ss2.png

ss3.png

ss4.png

*not sure if macOS and linux builds works, let us know about that

We are sorry for not putting everything on UI, but we ran out of time. Please read description for clarification.

Ratings

Overall 373th 3.436⭐ 57🧑‍⚖️
Fun 438th 3.127⭐ 57🧑‍⚖️
Innovation 576th 2.8⭐ 57🧑‍⚖️
Theme 579th 3.255⭐ 57🧑‍⚖️
Graphics 505th 3.309⭐ 57🧑‍⚖️
Audio 273th 3.333⭐ 56🧑‍⚖️
Mood 156th 3.722⭐ 56🧑‍⚖️
Given 80🗳️ 81🗨️

Feedback

TheFlyingKeyboard
01. Aug 2017 · 11:00 UTC
Really nice game with nice graphics and fun gameplay, but it lacks some explanation about what is the goal of the game.
thyshimrod
01. Aug 2017 · 11:51 UTC
Difficult to right understand what to do. I believe that running out of power was about the lighttorch, but it seems it is upon life. Is it right?
Bogreen
01. Aug 2017 · 14:31 UTC
Good level designe.
Bogreen
01. Aug 2017 · 14:31 UTC
Good level designe.
Bogreen
01. Aug 2017 · 14:31 UTC
Good level designe.
Bogreen
01. Aug 2017 · 14:31 UTC
Good level designe.
Bogreen
01. Aug 2017 · 14:31 UTC
Good level designe.
Bogreen
01. Aug 2017 · 14:31 UTC
Good level designe.
Bogreen
01. Aug 2017 · 14:31 UTC
Good level designe.
Bogreen
01. Aug 2017 · 14:38 UTC
Sorry for spaming it laged :(
Ryestraw
01. Aug 2017 · 21:09 UTC
Amazing! I really enjoyed the game, nice graphic and level design. I found a glitch in the second key's door, for the rest really nice.
So, leave me alone, I need to finish the game :D
Ramkey
01. Aug 2017 · 21:12 UTC
The level design was awesome, and I like the idea that someone actually made a horor game ( but one that realy has some scariness in it ). Sounds fit the game in an extreme way. LIKE !
Rapter
01. Aug 2017 · 21:22 UTC
AWESOME IDEA, good game =) Congratulations 5/5 !!! GOOD LUCK ^..^
Manumeq
01. Aug 2017 · 22:30 UTC
Really nice mood, graphics and sound effects (those screams gave me the chills). I think the gameplay is pretty simple and easy to understand though I would love to see a bit more of explanation about the goal of our protagonist. The only thing that felt off to me was the attack animation, which is pretty and really well done but doesn't exactly give you the feelling of feedback that makes you fell like you are actually attacking something (I wouldn't now how to improve it myself, so just take it as a friendly remark, rather than feedback xD)
Keep up the good work!
ikiste3D
01. Aug 2017 · 22:50 UTC
Nice to see a horror game coming out of that theme. The screaming ladies ambushed me at the yellow key door, so it would be nice if there was a way of pushing them out of the way with the hammer. Other than that, nice job with graphics and audio!
PixelFormedStudios
01. Aug 2017 · 22:53 UTC
Loved the lighting and the graphics added very nicely to the dark mood. Took a while to find the pistol xD Very good game, one of the best and most polished I have seen so far!
Damoy
01. Aug 2017 · 23:03 UTC
Nice game, lights, enemies, guns, like the approach of the theme, congratz !
Thygrrr
01. Aug 2017 · 23:05 UTC
Wow, that's a huge Team :) And I am a little colour blind, so at first I thought I was battling Yodas with those Head Traps from SAW, but later realized they are crazed little girls.

Like:
- proper menu, very amazing font
- great lighting
- fluid movement
- interactive environment
- enemies spawn everywhere.... arrrrgh

Try differently:
- player moves and stops with no inertia. this makes the game play a little jaggy.
- it's hard to tell if I'm really breaking something with the hammer
- consider adding more juice (see video at the bottom)
- enemies are really tough
- am I dead?

Overall:
- elaborate horror game
- dark and scary ambiente
- very moody

Here's a video tip:
https://www.youtube.com/watch?v=SkgkIXZ_13Y
Chris Coe
02. Aug 2017 · 02:48 UTC
A bit scary for my taste perhaps, but I gave it a good shot. I had to put it in windowed mode and lower the volume. You could probably take that as a compliment! Hehe. It was dark, but maybe a little TOO dark sometimes. Really hard to see what I was doing. The only weapon I found was the handgun near the start. Doesn't look like you can swap back to the hammer, so I'm not sure if I'm supposed to be able to break anything else.
Togis
02. Aug 2017 · 06:15 UTC
I uploaded my gameplay of this game on youtube, you can find it here

https://www.youtube.com/watch?v=kmznA58Eel0

Thanks for being part of the stream :)
martymon
02. Aug 2017 · 12:31 UTC
Good game. I raced through it at the start because I didn't know that you can actually recharge torch. Need blood when I whack those little knife carrying girls with my hammer.
Jason200101
02. Aug 2017 · 13:52 UTC
Awsome game! The characters were well made, the puzzles were nice, you were rewarded for smashing those cabinets, the backstory was nice (even though she would have to murder someone in order to have lost such amount of sanity, in the extend of feeling pain by it!), and there was a lot of detail went to it too! (Like when you picked up the key in the room full of pianos, they made a circle around you!)

The sounds also fitted the game, enemies can only spawn in the dark by what I realized (which is cool!), and the "game over" scene was well made! (but you can still fire at them and the moving animation keeps playing. You can't kill them, but it would be nice to not be able to shoot them either)

Also the ending fading white is wrongly positioned. The far right corner of it is at the middle of the screen, so only a quarter is turned white. And you can keep the red key after you die. Probably the other ones too, but I didn't check...

Overall, this is an awsome game! I just have bugs to report. In gameplay I found nothing wrong, and that is very hard to achive! Good job! :smile:
Dayna Stevenson
02. Aug 2017 · 20:28 UTC
It was a little too dark for me to see what I was doing, though (even with my brightness maxed), so I had trouble making it very far--just the same, I enjoyed it ^^
Silvae
02. Aug 2017 · 22:15 UTC
I had a good time playing this. I enjoyed the level design and the mood felt just right. The only issue I had was that I had trouble finding doors due to the lack of light but that seems like a design decision. Nice work.
Jannes Nagel
03. Aug 2017 · 02:31 UTC
Nice spooky game!
I like the of a lovecraftian style sanity mechanic for this theme!

Keep up the good work!
Wheffle
03. Aug 2017 · 04:55 UTC
Nice job making this game pretty creepy. I enjoyed it! I love the Amnesia style sanity meter, it was a clever idea for this LD's theme. The guns could be a little more satisfying to use (some audio feedback when you land a hit, maybe make them a little more powerful, not sure). The music was also a little repetitive, but I understand your focus isn't going to be on audio very much for a game jam. Loved the death sequence haha. Glad to have found this, keep it up!
yuigoto
03. Aug 2017 · 06:19 UTC
Really creepy, and it's got a really nice atmosphere! :D It kinda reminded me, as the above feedback said, of Amnesia, but also of the Clock Tower series too! Keeping your sanity, while managing power is a nice concept, it's been used before, but it's always good when someone can bring their own touch to the genre! :D

Shooting and hammering felt a bit slow to me, but overall controls felt really nice to play! Level design is really great, but what if you could make it roguelike? The experience could also become totally random, and you could even jumpscare a bit! :D

Overall, I did like the work you've done here and it's great! The lighting also looked really great for me here!

Congrats! Cheers! ;)
LERPish
03. Aug 2017 · 12:02 UTC
the game is really fun i had a great time playing it but it lacked some instructions
Thirrash
03. Aug 2017 · 13:52 UTC
Fantastic concept, I really had tons of fun playing the game. Definietely the best thing is the mood but whole game is one of the best of LD39. Good job!
TheFunAttic
03. Aug 2017 · 19:32 UTC
Hey there !

Neat game. I like the concept of losing your sanity, it really does add to the "horror" side of the game. I was pretty spooked in my dark bedroom.

I know there's little point to suggesting changes, I can't know if you'll keep working on it, but what the hell ! The idea behind the game is cool, and the execution of that idea could be vastly improved upon !

- Randomly generate the layout for extra replayability.
- Add some random events like jumpscares to knock the player off-balance.
- Balance the combat a bit more or lower the spawn rate so that you don't get overwhelmed early on.
- Add a reward for killing enemies, like extra sanity : right now the best seems to be to avoid them and run for the next door.

There you go mate. Great work indeed !
BobbyTables
04. Aug 2017 · 03:05 UTC
Game was a blast! Warning: Spoiler Alert. I loved the part where I was running endlessly down a tunnel until I turned back; very well done!
Aurel300
04. Aug 2017 · 11:53 UTC
We streamed your game with Danae plays on Twitch. :) Here's a link:

[Danae streams Ludum Dare 39: Day 1, part 1: Keep Your Sanity](https://youtu.be/4KfQtLDzK-g?t=2h3m22s)

It was not always very clear what was going on in this game. Obviously the darkness should hide a lot of the enemies, and that's alright. But I didn't realise the meter above my head was my sanity. I suppose the flashlight losing charge was a scripted event? Reading the description now I can see you explain some of these mechanics, but it would be nice in the game as well. A UI for displaying all the weapons I am carrying along with their number on the keyboard would have been nice. A lot more variety in the enemies – as far as I can tell, there were only two types, and the second was a very short appearance. Little problems like this made the intended horror atmosphere less visible. Making the enemies much more rare and individually stronger, adding shadows cast from objects, adding line of sight, hiding areas of the map which aren't visible (i.e. behind the walls), varying the map a little bit (different floor types, more house-like / dungeon-like layout), having to conserve ammo – all of these could potentially make the atmosphere better. And a proper ending of course :) Having said all of that, I still enjoyed beating the game. Good job :)
Sythgara
04. Aug 2017 · 18:13 UTC
You got a decent atmosphere going in here. The only thing I didn't like was the scream audio. Sounded a bit as if it could have been clipping, or at least the quality of it.
Zdeno
04. Aug 2017 · 21:52 UTC
Hi guys,

I like visual style of your game. I love relatively simple and uniform graphics! Your work with the light/darkness is really nice and it forces the player to constantly rotate around and look for threats.

When making horror it is the work with the sound that makes the most impact at the end. I would recommend spending big part of your time on sound design. The audio in your game unfortunately felt quite repetitive after a while and as a result it didn't have the effect that it could have had. Just imagine something like this:

1. You enter the dark room and the music slowly fades away until there is complete silence. You can hear only your own footsteps.
2. There is only one doors on the other side of the room so you go there.
3. When you try to open them the doors explode and some huge ghost attacks you screaming and destroying everything in its path.

I know it is a lot of work to implement similar behaviour into the game, but I think it is completely worth it!
If you want to create horror games, try to think about them same as you would think about a horror movie.
Check out this video https://www.youtube.com/watch?v=nuvJuLs6eBA&t , it could help you design powerfull jumpscares and at the end create really scary games!

I hope I'll see more scary stuff from you soon! Thanks for sharing the game with us!
Baski
05. Aug 2017 · 08:42 UTC
Your game was played at our stream

https://www.youtube.com/watch?v=EuyTJ8KSXPM (15:00)

# Eval
## Gameplay
* Funny fast game, need to make decission quick :D.

## Music/audio
* Nice scary music :D

## Graphics
* Not bad, light was sometimes glitchy

## Summary
Cool game i liked it :)
DanielEnricoBotta
06. Aug 2017 · 11:48 UTC
Pretty cool
stuartmd
06. Aug 2017 · 14:07 UTC
Loved how the initial sound effects set the tone and had me immediately on edge, and I spent a few tries working out what strategy to use (argh! run run run!) :D
Rikoclon
06. Aug 2017 · 17:07 UTC
You set the mood nicely with the lighting and sound! I'm not sure how running out of power fit in. The art was creepy enough, not exactly eye popping, but it definitely got the job done for a jam. The doors were a little weird, but did not hurt the game play, so it's all good there. I would have liked to be able to attack the bad guys or trap them somehow. It just seems like they were bound to overwhelm you. The scream sounded stock, so that's either a good thing if you made it or a bad thing if it was found, but either way it was very redundant. it sounded like you played on that redundancy in the player death sequence. It could have done with some variation of pitch, or other effects. SFX like panting, whispers, breathing, muffled cries, would have helped to keep the scream from sounding redundant. I know there were other sounds in the game but that's the only one I remember now. Great job making a game tho!

check out my all time fav horror game Splatter House 2 the sounds have white noise to create distortion as well as some reverb/delay to help make the sounds interesting even if they only allocate 1 or 2 sounds per enemy.
https://www.youtube.com/watch?v=bGnMtGEOti4
schizoid2k
08. Aug 2017 · 14:56 UTC
Nice dark mood. Graphics, sound, and music were well done.