Totally Radicools 90s Space Adventure by geeitsomelaldy
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After accidentally freeing The Evil space princess, Totally Radicool has chased her across the galaxy to the Throne World of Vindie Sell V.
A Chance meeting with a Space Wizard sees Totally Radicool able to sacrifice his life-force for super-human powers!
Guide Totally Radicool through an old-school platformer with 6 levels filled with enemies, coins, extra lives, hidden rooms, and 5 different endings!
Ratings
| Given | 22🗳️ | 8🗨️ |
All the in game feedback you receive on everything you do almost makes me think this isn't a LD game.
Interesting character, weird enemies, very well polished art, surprisingly good soundtrack and sounds.
The only problem I found was the jump, which works really weirdly, but besides that, this was a really good and fun game to play.
The music I made with Caustic which is great for making stuff quickly. I was lucky this time that I hit on a good 40s loop that I tweaked for each theme, previous games haven't been so lucky :) (and the boss music is just the main menu music at 160BPM and the instruments modified)
If there's ever a theme where I can't make a platform game though, I'm in a pickle :)
-Some jumps are just too far appart, there's only som much you can expand the jump distance untill it becomes teedious.
-Sometimes it's pretty hard to figure out what you need to do to get to a platform for me it was level 3 on the beggining with the platform over the raising and lowering spikes.
Everything else is awesome!
The intro, although funny and goofy, felt a bit long. Or maybe it's just me being impatient... I was very eager to start playing the game, and still I didn't want to miss any dialogue... Maybe it could've been portioned out a bit?
Also, it's confusing to spend lots of lives on upgrades prior to even knowing what kind of game it is... (Are jumps important? What kind of enemies will I face? Will I ever get the chance to upgrade again?) Maybe have the player walk through some basic level before the first upgrade screen is presented. I think some megaman game does this really well.
Otherwise, cool game :) Had fun!
The game is good and classic, strong bases and a fun system of collecting stuff. If there wasn't this amount of levels, music, environments and level designs, I would have put mroe thinking about how the controls feels, they are pretty linear and there is not a lot of velocity but honestly, for such a long experience in gameplay, I do not care. I think it's fun to just being able to work aroun such detailes places with a lot of shading and a system based on power ups.
The only thing I would say is if you work on unity and are using physic based movement, put interpolate mode on the rigidbody 2d so the character doesn't get blury when moving, I can explain how it works if you want but I don't even know if you used Unity...
Also there is risk and reward, you had the time to put people in these dilemma, here's the situation I particulary enjoyed :

Should I get the coin or do not take the risk ? Maybe it's a secret door...
Fuck it I have to try !