{"author_link":"\/author\/kuhnerdm\/","author_name":"kuhnerdm","author_uid":"64513","comments":[{"author_name":"3T3A","author_uid":"49634","time":"Apr 19, 2016 @ 7:17pm","epoch":1461093120,"text":"The game is slow but actually pretty fun. I think you put everything on the gameplay and it's enjoyable. But after some level, there isn't a end. I killed all the ennemy, I didn't really understand. And i don't think the game is really about shapeshift but whatever, it's fun so no problem!"},{"author_name":"Hempuli","author_uid":"491","time":"Apr 19, 2016 @ 10:02pm","epoch":1461103020,"text":"It took me some time to figure out why more robots kept spawning. After that the game felt like a pretty neat puzzleish game, although I'd suggest lowering the colour-swap time from 10 seconds. It was cool how the music changed with that, though!"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Apr 19, 2016 @ 11:28pm","epoch":1461108180,"text":"Really nice concept! I included it in my video compilation series of Ludum Dare games, if you&rsquo;d like to check them out :) https:\/\/youtu.be\/F-G7DKrQW4g"},{"author_name":"knason","author_uid":"65229","time":"Apr 21, 2016 @ 7:23pm","epoch":1461266280,"text":"Nice take on the theme, and a really nice concept. I had fun playing it. Good job! :)"},{"author_name":"JangoBrick","author_uid":"34054","time":"Apr 21, 2016 @ 7:24pm","epoch":1461266340,"text":"After some time figuring out how this works, it is a pretty enjoyable game! First I wondered whether this might be a &quot;local multiplayer&quot; kind of thing because of the duplicate key bindings.\r<br\/>The gameplay felt really smooth and I like the music, it fits with the general mood. Especially with this being made in Unity though, I think there could've been a little more to it, both functionality-wise and graphically."},{"author_name":"starvingindie","author_uid":"49457","time":"Apr 21, 2016 @ 7:27pm","epoch":1461266520,"text":"Really like the floaty controls and the floaty camera. Nice concept of only being able to hit like-color enemies. Additional colors might make for some more varied gameplay."},{"author_name":"nintendoeats","author_uid":"22819","time":"Apr 21, 2016 @ 7:30pm","epoch":1461266700,"text":"I got to a level with platforms, defeated all the enemies and then nothing happened.\r<br\/>\r<br\/>This is an interesting idea and I think that as a proof of concept the game does a good job. Making the bullets keep travelling adds the main challenge, but I think there are more fun ways to do that. If you can find them, you are on to something with this. It is an idea that can be applied to a wide range of game types, so don't just limit yourself to side scrolling shooters. Try to think of the best genre it could apply to. A multiplayer FPS that worked this way would be crazypants."},{"author_name":"kuhnerdm","author_uid":"64513","time":"Apr 21, 2016 @ 10:56pm","epoch":1461279060,"text":"To all those saying they killed all the enemies on the last level, and nothing happened: There are hidden enemies above the second row of platforms :)"},{"author_name":"pixel_maniacs","author_uid":"52509","time":"Apr 26, 2016 @ 12:59pm","epoch":1461675240,"text":"Interesting idea but it's way too easy I think. Just make the levels harder! We want a challenge :)"}],"images":["ld35\/64513-0340c11a50e75dbc2332a4e24bd3ac05.jpg","ld35\/64513-c5b24d50b00e2a81441039fca6b5863d.jpg","ld35\/64513-a14d32393661871988b4dd4a10ddc4d1.jpg","ld35\/64513-bda6d2b98d0eb8408307b23c0458ff15.jpg"],"links":[{"url":"http:\/\/kuhnerdm.github.io\/red-vs-blue\/","text":"Web"},{"url":"https:\/\/www.dropbox.com\/sh\/wfmfylne8xqa7ru\/AADZsx7KpZfcj5uRLslGKwI_a?dl=0","text":"Windows"},{"url":"https:\/\/github.com\/kuhnerdm\/red-vs-blue","text":"Source"}],"metadata":{"g_key":"4351","g_author":"64513","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"4346","g_title":"Red Vs Blue","g_status":"UCHK1","g_place":"740","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/64513-shot0-1460942093.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/64513-shot1-1460942093.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/64513-shot2-1460942093.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/64513-shot3-1460942093.png-eq-900-500.jpg"],"text":"Team-switching platformer\/shooter game created in Unity Engine\r\n\r\nGameplay\r\n\r\nThe goal of this game is to be the last man standing amongst several AI-controlled enemies of Red and Blue varieties. The twist is that you switch teams every ten seconds. Attempting to kill an enemy on your team spawns a new enemy. You must find creative ways to eliminate all enemies in the level.\r\n\r\nEnjoy!","title":"Red Vs Blue"}