BioTech Inc. by Paulo Brunassi

https://www.youtube.com/watch?v=TAnh5-gZyQo



Controllers: Mouse - Aim+shoot
WASD - Move character
E/Space - Interact with the terminal
Esc - Exit Game
Edit: My partner had a problem to upload the soundtrack and sfx by the end of the jam, so I had to rush for the game to not be completely silent. Updated the new version with the planned audio but kept the original jam file.
Also I removed the audio from ratings because I felt it wasn't fair to receive rattings for a non original audio.
| Windows | https://nukgames.itch.io/biotech-inc |
| Original URL | https://ldjam.com/events/ludum-dare/44/biotech-corp |
Ratings
| Given | 9🗳️ | 9🗨️ |
I find overall a nice game, the wasd move+mouse shoot/aim is a confortable control mechanic, easy to get and use. As i found better to avoid the enemies than kill them (pretty expensive shoots), i had quite the fun avoiding theme running from one side to another. Olé zumbi tonto!
The innovation is mostly set in the use of the jam's theme, and it's quite the price you pay (one of the reasons i decided not shoot). There is plenty of health though you can sell, but as the enemies also do lots of damage and i am very clumsy, it was a worthy strategy.
The graphics are good and fit the sound choice for a lonely mission and all, but i preffer some death metal for such. I guess the choice for only a background made a decision for mood setting in the end.
I think the only annoying thing is that when you open a door you can just see what is inside after you enter it, making sometimes you stumble on a zombie waiting there for you. In my opinion the content should be visible as soon as the door open, but i dont know the complexity of such implementation.
It could benefit from having more kinds of enemies or even environmental traps and such.
Good job. :)