BioTech Inc. by Paulo Brunassi

[raw]
made by Paulo Brunassi for LD 44 (JAM)

insta.gif

https://www.youtube.com/watch?v=TAnh5-gZyQo

Microsoft Game DVR - GameMaker_ Studio - Reprodutor de Mídias VLC 29<em>04</em>2019 21<em>27</em>36.png

Microsoft Game DVR - GameMaker_ Studio - Reprodutor de Mídias VLC 29<em>04</em>2019 21<em>33</em>03.png

Microsoft Game DVR - GameMaker_ Studio - Reprodutor de Mídias VLC 29<em>04</em>2019 21<em>28</em>36.png

Controllers: Mouse - Aim+shoot

WASD - Move character

E/Space - Interact with the terminal

Esc - Exit Game


Edit: My partner had a problem to upload the soundtrack and sfx by the end of the jam, so I had to rush for the game to not be completely silent. Updated the new version with the planned audio but kept the original jam file.

Also I removed the audio from ratings because I felt it wasn't fair to receive rattings for a non original audio.

Ratings

Given 9🗳️ 9🗨️

Feedback

niterich
30. Apr 2019 · 15:51 UTC
A solid entry overall. The ambient soundscape really helped sell the feeling of loneliness and mystery. I did feel it was annoying how your shots went slightly higher than your aiming reticle, however.
Derek Volker
30. Apr 2019 · 16:38 UTC
Finished without shooting. But yeah, took a lot of damage.

I find overall a nice game, the wasd move+mouse shoot/aim is a confortable control mechanic, easy to get and use. As i found better to avoid the enemies than kill them (pretty expensive shoots), i had quite the fun avoiding theme running from one side to another. Olé zumbi tonto!

The innovation is mostly set in the use of the jam's theme, and it's quite the price you pay (one of the reasons i decided not shoot). There is plenty of health though you can sell, but as the enemies also do lots of damage and i am very clumsy, it was a worthy strategy.

The graphics are good and fit the sound choice for a lonely mission and all, but i preffer some death metal for such. I guess the choice for only a background made a decision for mood setting in the end.

I think the only annoying thing is that when you open a door you can just see what is inside after you enter it, making sometimes you stumble on a zombie waiting there for you. In my opinion the content should be visible as soon as the door open, but i dont know the complexity of such implementation.
Sir Daniev
02. May 2019 · 01:19 UTC
Interesting concept and loved the RE vibe it gave about how you could just avoid the enemies.
It could benefit from having more kinds of enemies or even environmental traps and such.
Good job. :)
PixScope
02. May 2019 · 20:18 UTC
I love the graphics and the gameplay !
digitaldude555
02. May 2019 · 20:30 UTC
@paulo-brunassi for some reason when I play the game it runs at like 200 fps its too fast, how to fix this?
🎤 Paulo Brunassi
03. May 2019 · 12:09 UTC
Hello @digitaldude555, can you please try to change the 'AlternateSyncMethod' to 0 on the options.ini file? It might fix it. What OS are you using?
digitaldude555
05. May 2019 · 19:38 UTC
windows 10 and changing that option fixed the fps @paulo-brunassi