Office Wars by Lumous

[raw]
made by Lumous for LD 39 (JAM)

Robots have taken over! They need to write as many lines of code before the other team does!
Write lines of code before running out of power!
Find extra batteries to power up.
Or bring extra batteries to the team you like better!

You can pick up and carry a battery if you yourself are full on charge. Your battery level is indicated next to your player.

Robot AI will try to write code, if they run out of power they will try to find a battery.

Batteries can be found inside cardboard boxes, the only way to open them is to knock them off the belt.

WASD to move, SpaceBar to throw OfficeSupplies/Batteries (As long as you have power)

Getting hit by a mug will lower the robot's energy.

Lumous & Hobbes

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Ratings

Overall 834th 2.484⭐ 33🧑‍⚖️
Fun 807th 2.355⭐ 33🧑‍⚖️
Innovation 538th 2.871⭐ 33🧑‍⚖️
Theme 644th 3.129⭐ 33🧑‍⚖️
Graphics 735th 2.516⭐ 33🧑‍⚖️
Humor 247th 2.867⭐ 32🧑‍⚖️
Mood 768th 2.355⭐ 33🧑‍⚖️
Given 44🗳️ 6🗨️

Feedback

MichaelTWG
01. Aug 2017 · 09:03 UTC
Nice idea and buildings AI was quite a step.
Not sure while I was in the red team as I was green though.
Jakub Gonera
01. Aug 2017 · 09:03 UTC
i really don't know what is going on in this game :P
hgcummings
01. Aug 2017 · 10:02 UTC
Fun setting and good use of the theme. I liked the AI of the other robots, which seemed to go and seek extra power when they needed it, or stay at their desk if you kept feeding them. I wasn't sure whether throwing things other than batteries (e.g. coffee mugs and other office equipment) had any effect, or what the cardboard boxes were for.
ultrarat
02. Aug 2017 · 06:46 UTC
WebGL build was a bit too big for my monitor, had to scroll around to view the HUD
🎤 Lumous
02. Aug 2017 · 06:51 UTC
Sorry about that. I scaled it down a bit to 75% of 1080p
Mads
02. Aug 2017 · 06:53 UTC
Great idea! I don't know if throwing stuff has any effect, I at least dont think it was clear enough. Nice job on the AI, that worked really well trying to keep them at their desk.
🎤 Lumous
02. Aug 2017 · 07:07 UTC
Thanks! Throwing things costs u 5 energy, them getting hit costs them 20, so you can use it to stop the other team from working. I had intended to add some feedback particles but forgot.
reuno
03. Aug 2017 · 07:28 UTC
Didn't really understand what was happening. Couldn't throw objects after a while too.
Yirggzmb
04. Aug 2017 · 09:00 UTC
Interesting idea. Didn't really feel like there was much point to helping either team. Might work better as a two player so that each person could help a different team and have a bit of competition at it. After a while all the AIs ran out of power, congregated around the battery drop, and then wasted all their gained energy throwing things at each other. I ended up having to just do all the actual work while everyone else goofed off...decent metaphor for real life I guess. :P Definite potential. As a side note, I was way too amused by the office chair physics.
ropedog
05. Aug 2017 · 05:51 UTC
This seems like a pretty dangerous work environment. I mean you've got open machinery, robots running around and throwing stuff at each other, and competing teams in the same location!
I really like the AI running around and completing tasks to try and give their side an edge. I also thought the floating '1's and '0's when coding was a nice touch.
Nice job!
Logicon211
07. Aug 2017 · 23:51 UTC
Wasn't sure what team I was actually supposed to be a part of. I assumed it was the blue team because I started there but they threw stuff at me so I wasn't 100% sure.
Nalia1991
08. Aug 2017 · 00:57 UTC
Nice idea. However the AI seemed a bit weird. Blue robots (my team?) were always throwing stuff at me. At first, before I actually saw any red robots, I though they were my ennemy.

I think the game would be interesting with human players only.
elmismopancho
08. Aug 2017 · 01:54 UTC
Good concept. The html5 version starts slowing down after a few seconds, and I couldn't figure out the aiming.
Sondrian
08. Aug 2017 · 02:02 UTC
So I just pinned two of the enemy bots against a wall and watched my team win by virtue of having more programmers. Can't lose if I have more active bots.
Pixel Game Wizard
08. Aug 2017 · 05:25 UTC
This is a humourous little entry. :-)

I was confused about what I was trying to do. I kept trying to throw batteries at blue team, but instead I kept throwing mugs. XD I guess if my power fell I'd automatically use any battery I was holding?

Eventually the robots started spending the majority of their time throwing mugs at each other and at me (which was kind of funny I guess), so I just grabbed the batteries myself and started coding for red team because they were closer to winning. :-)

It's an entertaining idea I think... Though I get the impression you had more features in mind. What are your plans for the game now?
phantom-lab
08. Aug 2017 · 05:33 UTC
I didn't really have any clue about what was going on as neither team had my robot's color.
But the implementation of the game seems pretty solid and the shooting feels very nice even though there is no sound.
🎤 Lumous
08. Aug 2017 · 07:54 UTC
We got a lot of good feedback on the game. I was thinking of adding some multiplayer, fixing the AI, and making more levels. Of course music and sound are a must. Polishing everything up and cleaning up the game flow would also be important.
Thanks for playing! =D