Life is precious by freso

[raw]
made by freso for LD 44 (JAM)

ld44_screenshot.png

Theme - Your life is currency

Use your lives as currency in the shop.

Gameplay

You start the game with 9 lives, like the cat you are, but a person. When you die, you may sacrifice some of your lives to be blessed with better weapons. Beware, the game ends when you have no more lives! Shoot crates for powerups and barrels for a helpful explosion. Complete the game by clearing all enemy nests. White trackers in screen corners. HA, fooled ya! You must now also kill the boss!

Controls

  • Control player: WASD + mouse (scroll wheel temporarily zooms out)
  • Switch between bought weapons: 1-4

Project info

Game made in Unity. Graphics mostly made with Aseprite. Sound effects made with sfxr and Audacity. * Nice Graphics: @potter * Dev Graphics: @Weine, @Lakrits * Code: @weine, @freso, @Lakrits * Music: @treqie

Ratings

Given 66🗳️ 65🗨️

Feedback

Xahell
01. May 2019 · 09:26 UTC
A fun experience, it's dynamic as required by an action game.

This kind of game is hard to master, obviously, so here is a link for you if you want to go further (by the guy who did Nuclear Throne) :)
https://www.youtube.com/watch?v=AJdEqssNZ-U
ttftcuts
01. May 2019 · 09:27 UTC
Surprisingly hard, gotta keep moving to avoid being totally overwhelmed! I didn't manage to beat the boss, but I did manage to reach it on my second try.
🎤 freso
01. May 2019 · 09:40 UTC
@xahell Thanks, interesting video! Will watch the whole thing later.
Enigma
01. May 2019 · 10:09 UTC
Nice idea!However,the gun shots are too noisy(
jcklie
01. May 2019 · 10:26 UTC
I found it strange that I could not shoot without dying once first.
🎤 freso
01. May 2019 · 10:30 UTC
@jcklie Dying is trying! :D
JofersGames
01. May 2019 · 10:33 UTC
Fun game, but weird to have to run into an enemy to be able to buy a weapon xD
TurboSocks
01. May 2019 · 10:42 UTC
Really fun, it got hard really quick! Well done!
Weine
01. May 2019 · 10:45 UTC
@xahell, @ttftcust, @xahell, @enigma, @jofersgames: Thanks for trying the game out and for your comments!

I'll give a cookie to anyone who can win the game with the basic gun, without cheating. =)
BlackLambert
01. May 2019 · 11:25 UTC
This game is fun to play. I somehow like the concept of the camera being attached the mouse curser. Also the indicators at the sides of the screen where to find the nests were quite helpful. But I can not see a situation where it's better to buy a weaker weapon instead of the assult rifle or the sniper rifle.
catangens
01. May 2019 · 17:32 UTC
That's one fun game (although controls are a bit sensitive)! Solid good job!
Flightless
01. May 2019 · 18:15 UTC
I liked the exploding barrels and stopwatches!
FireSlash
01. May 2019 · 18:42 UTC
Neat idea, but as others have said, the first life is always pretty confusing.

It's also not clear that there's any point in buying the weaker guns, or more than one gun, other than the challenge. Since ammo appears to be infinite, and tehre's no mechanic for gaining new lives, it's basically a one-time "which gun do I buy" decision. This makes it feel less interesting as a decision.

The camera is super nauseating. I'd probably anchor it to the player, or add a TON of lerp to make it less shakey.

Better unit AI and variety might spice things up a bit, but still pretty fun overall though.
Nikos
01. May 2019 · 18:45 UTC
Really cool game! The controlls are a bit fast paced, and the game lacks a bit of juice, but the art style is intresting and the barrels are awesome!
JestemStefan
01. May 2019 · 19:04 UTC
You have 9 lives, but you need to die so 8 TBH :P
You should gave me bow or knife for beggining.

Game was very engaging!

Also some mechanics to regain lives will be cool, because after buying a weapon there is no point in buying another one. You just lose life and nothing else really
PixScope
01. May 2019 · 20:46 UTC
This is cool !
kmazzio
01. May 2019 · 22:16 UTC
This game is really fun to play! I like the music, but the gun noises do get annoying after a while. Still, the fun factor is there for sure
Sharks
01. May 2019 · 22:45 UTC
Fun game, personnally the camera movement made me sick. Not sure how to fix it tho. Other than that I had a good time playing it!
Flying Dog Fish
01. May 2019 · 23:15 UTC
So you have 9 lives but you are not a cat.. this is confusing :cat:
mdWade
01. May 2019 · 23:48 UTC
This game was nice! Here's my notes:

- The player's collision works nice against angled walls and the like. Good job on that!
- The weapon sprites look really well!
- The music is sweet.
- The camera moves too fast... It's instant, actually. I'd suggest adding some linear interpolation as the others have suggested.
- The gunshots in some weapons (especially the shotgun) are too loud.
SpiRiTs
02. May 2019 · 00:36 UTC
Nice game! At the beginning I was kind of confused since I had no guns until like two minutes from playing when I died jaja. Overall it is a great game!
1samuel411
02. May 2019 · 04:53 UTC
That was really hard. It was confusing trying to figure out how to open the buy menu though.
ZAX
02. May 2019 · 08:39 UTC
this is really cool ! , keep it up!
Nnnnneeeedddd
02. May 2019 · 13:23 UTC
Found it odd that the camera translation moved with the mouse. Usually camera translation moves with player movement, and only player rotation is adjusted with the mouse. It might just be something I have to get used to though.
The gameplay is fun. However, the idea based around the theme is the obvious one to go for. One of the first ideas that pops into everyones head when they see "your life is currency" is buy items with health, but this is just frustrating. Goal 1 in every game should be to save life.
Anyway, thanks for making this, it was still quite fun to play :D. Hope to see you next Ludum Dare!
angiemon
02. May 2019 · 16:13 UTC
That was really surprisingly hard and challenging :D music was also good. Liked the upgrades idea :)
Good job :D What's I felt was kinda missing was some kind of indicator where to go or what to do next, I didn't know if I had to kill every enemy or if they just respawn and I need to get to the boss ASAP?
seizethedia
02. May 2019 · 17:23 UTC
Super tough! Those damned reds! Good shooting mechanic, shots all felt like they were going where I wanted them to.
The bombs were very satisfying!
Moving the camera with the mouse became a bit disorienting, like suggested above this could be fixed by slowing it down or giving it some offset value so it's not precisely locked to the mouse position, giving it a bit of room to move the mouse before actually moving the cam.
Good job!
Juhani Koskinen
02. May 2019 · 18:38 UTC
A Challenging, yet quite fun game! The controls seemed polished and the music gave a bit more "actiony" feeling to the game. Well done!
Neowedge
02. May 2019 · 19:10 UTC
Good experience. Game feeling could be improved (smooth camera, impact effects and shakes), and final boss is too difficult, but I like that you have a goal (it's reminds me the hols in Gears of War) and it was funny to played if. God job!
Jonas Tyroller
02. May 2019 · 20:26 UTC
Nice concept. Would have been enough to show the shop once at the beginning cause it doesn't really make sense to buy more after that. Would have been cool to have a couple more enemy types that encourage you to buy 2 or 3 guns. The best strategy here is to just buy one in my opinion. I know it's hard to balance these games out in such a short amount of time, though. Big props that you even managed to squeeze in an epic boss fight at the end. Nice!
Yaen
02. May 2019 · 20:28 UTC
Wow, that's a pretty tough game! I couldn't beat it after several tries but I generally enjoyed my time playing it. In no small part due to the kickass soundtrack! Unfortunately the rest of the sound design didn't do it for me. I don't get the appeal of loud, crunchy 8-bit sounds, especially if the game doesn't otherwise have an 8-bit aesthetic. It's just hard to listen to and decreases any kind of mood the game might otherwise have had.

The camera was quite tough to work with for me since it moved around so erratically with my aim. A smoother blend would have been cool, I think.
CaptainDreamcast
02. May 2019 · 21:00 UTC
AWW YEAAHHH, LAST LIFE AND FULLY SURROUNDED BY ENEMIES COME-FROM-BEHIND VICTORY!

Took me a few tries to figure out a good strategy. Mine was to buy the sniper rifle and collect as many time stops as possible to stop the enemies from swarming at the end (they still did, but it was manageable). It turned into a bullet hell near the end, very intense. Loved the hype gameplay you crafted, as the capslock opening probably gave away, definitely had me sweating, great job!
Shaolin Dave
02. May 2019 · 22:29 UTC
graphics were good, i LOVE the music and sound effects. controls were almost perfect.
theme-wise i think you interpreted it a lot better than most, and i like the risk/reward balance.
the barrels exploding bullets into all directions seems like a clever way to quickly implement area damage. it works well here, but if you continue working on this later i might suggest a different effect (and probably player damage, too).
Only major flaw I saw was that there was no player feedback when the next was being damaged, but I'm sure that was just a time restraint thing.
Good job!
🎤 freso
03. May 2019 · 08:49 UTC
Hey everyone. Thanks for all input! **Cheat code time!**

The game might be a little hard. We didn't have time to polish and balance it enough and therefore, we left in a little cheat code, for you. :)

To immediately wipe out all nests and get to the boss fight, press k!
The boss fight itself is almost another game. New music and hard boss!

And wow, so many commenters! Greets: @shaolin-dave @captaindreamcast @yaen @jonas-tyroller @neowedge @juhani-koskinen @seizethedia @angiemon @nnnnneeeedddd @zax @1samuel411 @spirits @mdwade @flying-dog-fish @flightless @sharks @kmazzio @pixscope @blacklambert @catangens @fireslash @nikos @jofersgames @ttftcuts @xahell @enigma
🎤 freso
03. May 2019 · 08:51 UTC
Special greet to @captaindreamcast who actually made it. Well done!
Nnnnneeeedddd
03. May 2019 · 21:06 UTC
@freso I gave the game two more stars for the cheat code ;)
cppchriscpp
04. May 2019 · 20:51 UTC
Not much to say that hasn't been said already; this was a good challenge, without feeling impossible. I did appreciate that the cheat code was added so that I could see the boss, even though I didn't quite devote enough time to get there legitimately.

I quite enjoyed this; thanks for a fun entry.