Slime Tech by foolmoron

[raw]
made by foolmoron for LD35 (COMPO)
PLEASE FULLSCREEN THE EMBEDDED GAME!

Welcome to SLIME TECH!

* ​CLICK & DRAG​ THE ATTRACTORS into the play area to move the slime around
* ​GET THE SLIME TO THE SHAPES​ to charge up the shapes
* ​CHARGE UP ALL THE SHAPES ​at the same time to ​ACHIEVE SCIENCE

NOTE: ​Only works on desktop browsers for now...

Ratings

Coolness 44% 1416
Overall 3.33 360
Fun 3.30 348
Graphics 3.11 428
Humor 2.40 392
Innovation 3.70 149
Mood 2.75 580
Theme 3.07 649

Feedback

Marcellus
18. Apr 2016 · 16:00 UTC
Wonderfull colors but I can't get to level 2
mf1214
18. Apr 2016 · 22:52 UTC
It was a little hard for me to get past experiment #3. Aside from that, great concept and well done!
KappaIX
18. Apr 2016 · 22:53 UTC
Thanks for letting us play your game, very soothing, but I found it massively difficult!

Well done!
jcmonkey
18. Apr 2016 · 22:53 UTC
Nice game
APantaloni
18. Apr 2016 · 22:57 UTC
Nice puzzly game. A little sound would have been nice :)
APantaloni
18. Apr 2016 · 22:57 UTC
Nice puzzly game. A little sound would have been good :)
tayl1r
18. Apr 2016 · 23:27 UTC
Science achieved!
zondarg
18. Apr 2016 · 23:28 UTC
Besides the missing sound, an innovative physics based game. Not easy, I really couldnt get above level five..
Glaydur
18. Apr 2016 · 23:32 UTC
Really cool idea! I really enjoyed playing it, but anything from level 3 onwards I did not find very intuitive to solve.
CMLSC
18. Apr 2016 · 23:35 UTC
Really cool idea! :D
It doesn't feel very immersive though.
MrNyarlathotep
18. Apr 2016 · 23:37 UTC
Fun!
Theseus101
18. Apr 2016 · 23:37 UTC
Like the game, fun, but some sound would be nice. Also it my be cool if you developed it further by adding things that would push away the slime.
kivlor
19. Apr 2016 · 06:08 UTC
OMG, I achieved science! Well executed game with a fun mechanic
aeveis
19. Apr 2016 · 07:42 UTC
#5 took me a very long time, I got it while waving the third black hole around. #10 was pretty difficult as well.
I liked tweaking until I got the answer, but right now it's a bit too precise (almost pixel differences to change outcome) for me.
anissen
19. Apr 2016 · 17:47 UTC
Really cool concept and execution! Very nice concept but it needs to be played on Itch to work. I like the physics and colors of the slime :)
I had some trouble understanding what to do (that the attractors were not the slime). Couldn't get past level 5 - I *almost* had it many times, but not quite.
samlo
19. Apr 2016 · 19:53 UTC
Legit impressed with how well this runs. Played it on my laptop, didn't dip below 60FPS once
uvwar
20. Apr 2016 · 02:16 UTC
I couldn't get past level 10 please fix Momin thank you
ruthiepee
20. Apr 2016 · 12:53 UTC
SCIENCE!! I love the rainbow particles so much it cannot be explained in words. The particles are so fun to interact with -- I think you achieved a lot in that regard. Nice variety in level design too. Great job!
Mekuri
20. Apr 2016 · 21:12 UTC
Very nice concept. The movement of the slime had a nice feel to it. It got rather difficult after level 3, but I still had great fun! Sound, or just even some soothing music, would really add to the mood of this type of game.
ploerre
22. Apr 2016 · 12:16 UTC
i made it to the level 7 but then it was too hard for me.
good work, i like the idea. it could maybe have attractors with different directions.
Alex Rose
22. Apr 2016 · 22:07 UTC
Tried in firefox and chrome to drag the attractors into full screen to no avail.
Omiya Games
24. Apr 2016 · 23:13 UTC
Got up to experiment 8. Had a good bit of fun playing this physics-based puzzle game about directing particles to charging shapes. Cool stuff.

I do agree with a lot of commenters on the game difficult, and I'm wondering if the reason why is because the path of the particles are currently a bit unpredictable. Would putting borders on the range of attractors help? Perhaps the background could bend or even provide a heat map of how strong the attractions are. Either way, a bit of visual information might help a long way in providing a more predictable puzzle game.
Omiya Games
24. Apr 2016 · 23:15 UTC
Also, I felt the shape's charging behavior was a bit erratic. I wasn't sure what was causing them to cool down after they're charged. Not exactly sure how, but it would have been nice if there were a method to indicate when the shapes would start to cool down, and at what rate.
🎤 foolmoron
25. Apr 2016 · 02:45 UTC
Those are awesome ideas Taro! I might actually try the gravity bending the background thing...

But yeah the physics are pretty random right now so it became more of an action game about finessing the slime around the board. The shapes start cooling down once there are no slime particles inside them though.
dj_pale
26. Apr 2016 · 21:17 UTC
Very original idea! Got an error on line 17 in experiment #7 (Uncaught Error: Error: Vec2 components cannot be NaN).