SteamPunkPuzzleGame by 3T3A

[raw]
made by 3T3A for LD35 (JAM)
For QWERTY players!!!
-If you play on web version, put your keyboard on AZERTY
Hello
-Il you play on Pc version, just change in input in the launcher before starting the game a by q and z by w and everything will be fine, i think. Or put your keyboard on AZERTY
This is a game (or a prototype) created by 3t3a and droid-center, 2 french tennager.
The goal is to go to the button and press g on it.
You can use the controler with left click for transforming the blocs.
Use echap when you have to use button if your cursor is locked.
Oh and you can retry a level with r and sprint with shift.
If there is some bugs, i'll correct them tommoroy surely.
The game should have a lvl 3 but you know, time is time.
The description will be more detailled next day, I don't have so much time :/
It's our first jam, we wait for your critic, positive or negative.

Ratings

Coolness 59% 3
Overall(Jam) 2.63 1050
Audio(Jam) 2.87 529
Fun(Jam) 2.45 1019
Graphics(Jam) 2.47 973
Humor(Jam) 1.90 762
Innovation(Jam) 2.94 642
Mood(Jam) 2.43 950
Theme(Jam) 3.00 776

Feedback

Haighstrom
21. Apr 2016 路 19:45 UTC
The controls didn't work properly for me. I had to use the arrow keys + mouse to move, then hit space to jump, and E, G and A to do various things (impossible with two hands!). When I pressed E in the console, the block completely spazzed out and did all sorts of random stuff. When I got to the platform with the button, I couldn't do anything that would press it (Y, Left Click, E, A all did nothing). It would have been better to just have WASD + mouse for move, E for "use" and Space for cancel and jump.

However I liked the idea, which was mess around with the level and then go and platformer yourself around it. It looked nice, just a shame the controls didn't work well for me. This could be a great game with some more work!
Mak
21. Apr 2016 路 19:57 UTC
Controlls were kind of messy, and they were not introduced nicely and modifying the 2nd block was almost impossible due to the camera.

However, I really liked the mechanic, maybe it was a little too complex for an entry like this, but your effort shows up. Also loved the music, I stayed much longer trying to figure out the systems because of it.
馃帳 3T3A
21. Apr 2016 路 20:03 UTC
Thanks for the critics,
For the controls, i'm french so i got an azerty keyboard. Don't forget to put your keyboard onto azerty if you can.
And the lvl2 can work, just use Shift (i have to put that on the descriptions, i forgot ^^)
馃帳 3T3A
21. Apr 2016 路 20:11 UTC
The game will maybe remade after Ludum Dare, and i think i'll change the commands propely for an qwerty system
team_disposable
21. Apr 2016 路 20:32 UTC
Couldn't quite get the hang of the controls, which is a shame, as it the music was great and the game in general seemed quite atmospheric. Have you considered loading a qwerty build for the web? Would definitely play again if so!
馃帳 3T3A
22. Apr 2016 路 05:15 UTC
I just saw that i can correct bugs on the rules si in arround 10 hours, i'll change the touch for qwerty
馃帳 3T3A
23. Apr 2016 路 19:57 UTC
And i can't because my project is bugged. So, i just put a link to a tutorial tu pour the keyboard on azerty, it's pretty fast to do
lanestp
23. Apr 2016 路 21:29 UTC
Kind of a mess. The idea was good but the execution was a little sketchy. None of the keys worked to press the button. The block moving stuff was fun but needed some polish. It was a fun idea and I did find myself wanting to play more though!
NPException
25. Apr 2016 路 16:33 UTC
Very nice game! The controls took a bit to getting used to, but I realy liked the concept. I'm sad that there wasn't enough time for more levels. ^^
Andy Gainey
27. Apr 2016 路 22:30 UTC
Took me forever just to figure out that the arcade box labelled "controller" wasn't just a description of the controls, but was the actual controller. I kept walking up to the block trying to press E (and eight thousand other combinations) but nothing happened.

I wasn't a big fan of the full step movement. Always makes jump tasks extra tricky. And when you can't even see the character's feet, it just feels incredibly clumsy, like the player is in control of a drunk person who refused to fully cooperate with the inputs being given.
Xanjos
02. May 2016 路 15:27 UTC
Instructions could be a lot clearer (as it took me a while to figure out what I was supposed to do in the game) but not bad for your first jam.
Geckoo1337
02. May 2016 路 16:01 UTC
I would like to read some intructions - maybe a tutorial could be useful for us. However, the levels are clever. A good entry. Well done ++
smbe19
02. May 2016 路 16:53 UTC
Good effort: The graphics were actually pretty good. The controls were a little weird, but the concept was certainly interesting. If you had more time, a cool game could have been developed here. Good job and good luck next time.
Alphish
02. May 2016 路 17:28 UTC
Uh, huh, that game was quite a pain to control. I got the hang of the first block modifying in the second level, but trying to change second block (u; also, wasn't it like the 1st block but from different perspective) or the third (i) was completely unsuccessful. Also, the perspective of the first block didn't stretch too far, so I couldn't make the long bridge I wanted.

Also, the game didn't really gave much steampunk vibe to me. Too bad, because I'm rather fond of steampunk...

It seems like it could have been a cool idea (with a few more features; mere blocks reshaping might get stale after a while), but sadly the execution falls rather short.
Spotline
05. May 2016 路 10:05 UTC
Nice entry, it took quite some time to figure out the controls but i managed to finish the two levels :)
PinkIndian
06. May 2016 路 16:42 UTC
Controls were awkward... but the idea of the game was cool. I liked the building, but I was left wanting for more. Also the camera should be movable in the building phase. Now I couldn't really see what I was doing or in the 2nd level couldn't even build a decent bridge because the blocks went of the screen.
But I honestly liked this. Great job.
pirate_shell
06. May 2016 路 19:17 UTC
I'll start out by saying I played the web version, so that is the one I'll be basing my points around. The graphics were extremely simplistic, but I suppose for the concept the game was based around the blocky graphics were fitting. The music was short but pretty cool. It reminded me a bit of Katy P械rry's "Dark Horse" lol. The core concept was quite cool, in my opinion, and there could be quite a few puzzles you can make with it in the future. What this game's fault was is that it lacked polish. It was qutie buggy(the music seemed to cut out, the cursor wouldn't go out of the game window unless I alt+tabbed, the controls were a little messy) and it also could have been a little improved in some other areas(such as letting the player control the camera and turn it around as they modified the block's shape). These are faults that can be attributed largely to the time limit, but I still felt the need to mention them so you can improve this game in the future. Overall, pretty cool entry.
馃帳 3T3A
06. May 2016 路 19:56 UTC
I dont say that each second but thank you for all the critics :DDD
A post-jam game is in d茅veloppent, a post in ludum date will come tommorow or mater ;)
TheCain
07. May 2016 路 02:04 UTC
Clever game. That second level was a killer, but I got it (hint- Build stairs).
I didn't see the steampunk theme.
I liked it, but there was some poor design. Haveing to exit out of the editor to move on the second structure for one, and restarting the level, along with the design you made when you fail for two.
methylenblub
08. May 2016 路 21:16 UTC
really interesting entry, the controls were a bit confusing at the beginning though
nice game!
Allorius
09. May 2016 路 21:54 UTC
Music is loud but atmospheric. Controls is kinda unintuitive, but with instruction understandable. Fine game.