Skeleton Arena by someone
Welcome to the fighting pit. You are a pitiful undead made to fight for the amusement of the overlords.
Between rounds you may exchange some of your life force for better equipment and upgrades.
Don't waste too much though, that life force is useful for not dying a miserable death.
Each kill will grant you some extra life force however, so put on a good show before your inevitable demise.

A bit rough and unfinished, but most of the game is here.
Don't ask why the wall is blue. It wasn't supposed to be blue. Why is it blue?
Controls: WASD: move. Left mouse: attack. Right mouse: block.
Hold left mouse to ready an attack. release to attack.
Escape to get back to the main menu when you die.
You can edit data/settings.def to change the resolution
I was going to enter this for the compo rather than jam, but the item shop wasn't done in time.
I am currently working on a post-compo version which I will upload in a few days.
| Linux | http://sam.draknek.org/files/ld44.tar.gz |
| Windows | http://sam.draknek.org/files/ld44-win.7z |
| Original URL | https://ldjam.com/events/ludum-dare/44/skeleton-arena |
Ratings
| Given | 9🗳️ | 6🗨️ |
Btw, which game engine did you used?
The game uses a custom engine I built from scratch.
One more thing, which code language did you used? I know I'am annoying but self made game engine is pretty rare when it comes to Ludum Dare
Anyway good job! :)
You can adjust the window size in data/settings.def. I didn't have time to add a settings menu.
in all seriousness, i love this game's humor, even if a lot of it is unintentional (in fact, that's what makes it better). the feeling of being chased by a mob of casually jogging skeletons is something phenomenal. mechanics-wise, the fighting was actually kinda fun once you learn how to do it! a bit more health would have made it more balanced, since you die so quickly after a hit or two. i would love to see what this could turn into after some more work!