Avenue Zed by kohqctps

A traffic sim + tower defense!
- Escort cars to the bottom of the screen by controlling traffic lights at the crossings
- Build towers around the red line to prevent zombies from interfering
- Get money for building towers by escorting cars and killing zombies
- Meet the goal shown at the bottom left corner of the screen
Controls (shown ingame)
- Hold QWEAS... or LMB - Hold to allow all cars to pass at a crossing
- 123 and LMB - Select and build tower
- R - Restart level
- M - Skip level
=== v1.0.1 ===
- Fixed level goals not resetting before playing a new level
- Fixed level goals stacking on top of each other
- Fixed cars freezing up forever after an explosion...?
- Fixed zombies causing insane amounts of lag
Ratings
| Overall | 245th | 3.55⭐ | 22🧑⚖️ |
| Fun | 296th | 3.35⭐ | 22🧑⚖️ |
| Innovation | 78th | 3.9⭐ | 22🧑⚖️ |
| Theme | 286th | 3.725⭐ | 22🧑⚖️ |
| Graphics | 459th | 2.975⭐ | 22🧑⚖️ |
| Mood | 573th | 2.526⭐ | 21🧑⚖️ |
| Given | 30🗳️ | 1🗨️ |

I also liked that both core mechanics interacted together (waves would stop before crossing the road, for example). At first, in fact, I'd assumed that the TD mechanics could actually depend fully on the traffic simulation, and then I noticed the turret building buttons :sweat_smile:
Some sound effects could have helped with the mood, but time runs fast on a compo game and you already packed a lot of content. Congrats!
- took a moment to work out the game play.
The number of levels is very impressive. But, they get a little repetitive. I made it to level 8 before quitting. It's not that I disliked any of the mechanics, but it just felt exactly the same as the last 2 or 3 levels. Ideally, each level should introduce some new mechanic or force me to learn a new strategy. But By the time I hit level 8 I felt like I was just doing the same thing over and over. It might have been less tiring if the levels were shorter, though.
I really like the different choices of tower. 3 options felt like the perfect amount. I never felt like I needed upgrades or powerups or anything like that.
I did wish that there was some sound and music. I think music would have really helped set the tone. I wasn't quite sure if this was supposed to be a silly, wacky zombie game or a dark, weird zombie game, or what. I think sound would also be very helpful. Often, I would be very focused on one section of the screen, when I suddenly noticed that something important was happening in another area (traffic jams, cars exploding, zombies breaking through defenses). If there was some kind of warning noise, I think it could help make the game more intuitive and exciting.
It was kind of funny that the cars politely stopped to let zombies cross the road, and the zombies totally ignored the cars. Maybe they were driverless automated cars? It might be kind of nice to have a little bit more world/story behind the game. Even if it was just 1 line of text before each level.
I really loved how the two mechanics interacted with each other. Great idea to combine those two genres!
However I did not find it very fun to play sadly. Maybe because sound were missing or some kind of impact when playing.
Anyways, good entry and as I said, the idea itself is pretty good. Keep it up :)