Industria by rb2750
Here is the game I made with 2 other people! As you will probably be able to tell, it's our first time using Unity...
The game is tile based. During the game your villagers build themselves up, automatically having kids. The more villagers there are the more power that is used. Your aim is to gather coal (the black resource), placing a mine on it and to use that to produce enough power with the power plant. For these to actually gather coal/produce power you need to give your villagers jobs. To do this you click on one of their houses and assign them jobs, for example miner. If your villagers run out of power, you lose!
Please note: Each mine can only hold 5 people. To have more miners place down more mines!
The aim is to keep the bar at the bottom as full as possible.
Your resources, population and power information is displayed at the top.
![u7kI9G[1].png](/game/img?e=LD39&gid=43588&u=raw/90d/9/z/7e8c.png)
In your villager houses, the villagers automatically multiply. Assign them roles (for example miner) to make sure you always have enough to fuel the power plants.

You can only place power plants on grass, whereas mines can be placed on copper or coal ore:

If your power runs out, you lose!
![7sjKV2[1].png](/game/img?e=LD39&gid=43588&u=raw/90d/9/z/7e93.png)
The tools we have used are: - Visual Studio 2017 - Unity - Photoshop - Piskel (Hence the pixel art!)
| Windows | https://dl.dropboxusercontent.com/s/fq9zekguybooctj/IndustriaV2_3.zip |
| Original URL | https://ldjam.com/events/ludum-dare/39/were-in |
Ratings
| Overall | 745th | 2.845⭐ | 60🧑⚖️ |
| Fun | 733th | 2.614⭐ | 59🧑⚖️ |
| Innovation | 508th | 2.93⭐ | 59🧑⚖️ |
| Theme | 168th | 3.895⭐ | 59🧑⚖️ |
| Graphics | 762th | 2.31⭐ | 60🧑⚖️ |
| Humor | 606th | 1.833⭐ | 14🧑⚖️ |
| Mood | 787th | 2.148⭐ | 56🧑⚖️ |
| Given | 108🗳️ | 8🗨️ |
I liked the idea of extra power making more population, which in turn requires more power. Maybe if the guys were actually on the screen and I could have dragged them around to the different stations to make them produce something?
This is a nice start!
I wasn't able to last more than maybe 30 seconds on any given playthrough (tried over a dozen though!) since my first ones were 3 second flops.
Unity is on my to-learn list, so congrats on taking the plunge and using it on a gamejam!
-m
Rob.
Like some other comments, I agree that the power bar drained a little too fast for fresh players, and a bit too quick to grasp the controls of the game. I managed to create infinite power, but unsure if there is a win screen or not.
Very neat idea, and with polish I think you can take this to the next level. Keep it up guys!
A tip: let some time to understand and experience with the options. It was so messy at the beguinning. Just that, because I like the idea and you've done a greta job.
The beginning of the game is very, very hard, you only have a couple of seconds to 1. build a mine, 2. build a generator and 3. assign miners or you lose.
It will be better if the player has a longer reaction time for this part. Maybe if the game starts with a mine/generator ready it will be enough.
Because the game is so fast-paced, the slow clicking interface really creates a barrier to success. It would be nice if you could hover over a tile and then hit a key on the keyboard to assign a building to it. Ditto with the citizens; the game would be a lot easier to play if they were just listed along the bottom of the screen at all times and you could hover over them and hit a key to assign a job. This would also let the player easily see when a new citizen has arrived.
Overall I really enjoyed the game. Great work, especially for using a new engine. I hope you go on to develop this concept further, it is legitimately really fun.
If you like, you can play and rate mine.
https://ldjam.com/events/ludum-dare/39/icarus-launch
Maybe there should be a grace period, so you can make everything you need without the rush of "What do I do now"*100
Overall, good game that needs more guidence, more content (I think you only have 4 buildings so far with one being WIP), and some music so the players don't rage quit too quickly. Right now this game doesn't have a lot of play time, and adding all the above would increse that by almost 10 times, or even more!
It's a good idea, but it needs more work before I can call it completed. Better luck next time.
Three things that bothered me:
- Why exactly does it take power to build buildings? And how much power does it use? Does it sometimes take more or less power? What happens if I'm low on power and an automatic buidling gets built? The whole thing wasn't quite clear to me.
- The randomly generated maps are cool, but its weird that there are some with more ore less resources (I know you only need one of each, but still).
- Sometimes it's clear that you won't be able to stabalize the power production, but the bar is going down very slowly. So either you wait 20 seconds or you have to close and restart the game. A "restart game" button would have been great.
I didn't quite get what "Normal people" meant in the top left corner. It's not the total number of inhabitents and its also not the idle population. And why are they "normal"? Are the others "weird"? :D
I really like that you can see your people, and that each one has a random name. (But they are all men, how sexist... :P)
I experienced a few bugs:
- Once the "play again" button didn't work. I think it was because the job-assignment window was open.
- The help button doesn't do anything for me
- When you start the game the first round you start with half power (could it be that the power is already draining in the menu screen?)
Too bad you can only build three buildings. I love base-building games and could have played longer. But I see you already made a lab, so I hope to see more in the future! :)
