Wrath of The CubeKing by teo989
You are the only survivor of a massacre of your people. You have to navigate your way through a dark maze, lighting the path by sacrificing parts of your soul. You must find 4 sacrificial altars and harness their power. When you bow to all 4 altars of your people, you will have the power of slaying the CubeKing.
Controls:
WASD - movement
Mouse - rotating camera
E - Harness Altars
F - Sacrifice your soul
Ratings
| Overall | 469th | 2.65⭐ | 22🧑⚖️ |
| Fun | 488th | 2.3⭐ | 22🧑⚖️ |
| Innovation | 259th | 3.175⭐ | 22🧑⚖️ |
| Theme | 408th | 2.925⭐ | 22🧑⚖️ |
| Graphics | 464th | 2.342⭐ | 21🧑⚖️ |
| Audio | 215th | 3.105⭐ | 21🧑⚖️ |
| Humor | 397th | 1.719⭐ | 18🧑⚖️ |
| Mood | 264th | 3.105⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 17🗨️ |
I like that music, it's so weird, but mesmerising. I don't know if and when it loops. Good job there.
One time, between altars 2 and 3 I believe, I fell through the floor to room below. I don't know if that was intentional or not.
Controls are a bit unresponsive. Ball gains too much momentum and you can't turn in time. Since it's not a game about that I'd tweak some values a little.
Have you tested how many lights you can handle? When I spammed F at the start, like 50 times FPS dropped a little, but it wasn't as bad as I thought it would be.
Well done!
I loved it though, it was merely a comment on my personal experience :)
Well done :)
In my opinion it would be nice to have a counter or give a score based on how often you sacrificed your soul so the player would be motivated to limit the use of light. Or maybe set a limit how often you can sacrifice your soul.
The music stopped playing for me after I activated the fourth altar.
Is there any use for the gold?
Two small things would have helped a lot, though:
Firstly, some texturing on the walls might have helped to give the player a sense of movement when you don't have enough light to see corners ahead.
Second, I felt like I had to sacrifice myself a bit TOO often — it would have been nice if the lights could had a bit more range, so that I could see an entire room without having to sacrifice myself several times. Leaving the brightness low is fine, I just would have liked to be able to tell where the corners are.
unfortunately wasn't a huge fan of controlling a sphere since it made the controls unnecessary difficult, since the camera didn't clip to walls and sacrificing made camera look at previous sacrifice (i think?) I often got confused with the directions.
@zanagi I was experimenting a bit with the movement. I am gonna look into it more. And I will implement the clipping in all my game since I now know how. :)
Thank you both for you responses :)