Wrath of The CubeKing by teo989

[raw]
made by teo989 for LD 43 (COMPO)

You are the only survivor of a massacre of your people. You have to navigate your way through a dark maze, lighting the path by sacrificing parts of your soul. You must find 4 sacrificial altars and harness their power. When you bow to all 4 altars of your people, you will have the power of slaying the CubeKing.

Controls:

WASD - movement

Mouse - rotating camera

E - Harness Altars

F - Sacrifice your soul

Ratings

Overall 469th 2.65⭐ 22🧑‍⚖️
Fun 488th 2.3⭐ 22🧑‍⚖️
Innovation 259th 3.175⭐ 22🧑‍⚖️
Theme 408th 2.925⭐ 22🧑‍⚖️
Graphics 464th 2.342⭐ 21🧑‍⚖️
Audio 215th 3.105⭐ 21🧑‍⚖️
Humor 397th 1.719⭐ 18🧑‍⚖️
Mood 264th 3.105⭐ 21🧑‍⚖️
Given 21🗳️ 17🗨️

Feedback

Alexey Akulovich
04. Dec 2018 · 07:18 UTC
HTML5 version seems to be not working (freezes after clicking on START)
ryzy27
04. Dec 2018 · 13:36 UTC
Hey, great game!

I like that music, it's so weird, but mesmerising. I don't know if and when it loops. Good job there.

One time, between altars 2 and 3 I believe, I fell through the floor to room below. I don't know if that was intentional or not.

Controls are a bit unresponsive. Ball gains too much momentum and you can't turn in time. Since it's not a game about that I'd tweak some values a little.

Have you tested how many lights you can handle? When I spammed F at the start, like 50 times FPS dropped a little, but it wasn't as bad as I thought it would be.
Andrea
04. Dec 2018 · 16:30 UTC
Interesting concept and good game if a little stressful to play xD
Well done!
🎤 teo989
05. Dec 2018 · 15:49 UTC
@alexey-akulovich Thanks for letting me know :)- I am sorry, it works on my device. What web browser are you using? I would like to fix it :)
🎤 teo989
05. Dec 2018 · 15:55 UTC
@ryzy27 The music stopped? I set it to loop and it works for me. And thanks. :) The floor fall was intentional. I wanted to include some cracking audio effects but didn't manage it in time. And I'm gonna look more into the movement. The lights arent really meant to be spammed. I was thinking about restricting it to something like 30 but thought that would make it annoying. And also to many lights kind of break the atmosphere. Thanks a lot for you feedback. I really appreciate it :)
🎤 teo989
05. Dec 2018 · 15:56 UTC
@andrea Why did you find it stressful? :D Thanks for feedback :)
Andrea
05. Dec 2018 · 16:16 UTC
@teo989 well, the darkness, the maze, the music, everything is kind of intense down there xD
I loved it though, it was merely a comment on my personal experience :)
🎤 teo989
05. Dec 2018 · 16:25 UTC
@andrea Thank you :D I'm glad you liked it :)
Codesity
05. Dec 2018 · 16:37 UTC
its a perfect harmonying game, but for my choices a bit to dark. but Good Work!
🎤 teo989
05. Dec 2018 · 16:47 UTC
@codesity Yeah I wanted to play with the unity light system do I removed them all :D Thank you for feedback :)
Captain Tyx
05. Dec 2018 · 16:51 UTC
It was a great challenge to try something that dark, it limit what you can do in gameplay but you did the challenge well !

Well done :)
Taddl
05. Dec 2018 · 16:54 UTC
Interesting Concept.

In my opinion it would be nice to have a counter or give a score based on how often you sacrificed your soul so the player would be motivated to limit the use of light. Or maybe set a limit how often you can sacrifice your soul.

The music stopped playing for me after I activated the fourth altar.

Is there any use for the gold?
Galan
05. Dec 2018 · 17:03 UTC
Really solid aesthetic for such a minimal art style! I struggled a bit to figure out what to do, but once figured it out, I found myself in a groove and had to complete it.

Two small things would have helped a lot, though:
Firstly, some texturing on the walls might have helped to give the player a sense of movement when you don't have enough light to see corners ahead.
Second, I felt like I had to sacrifice myself a bit TOO often — it would have been nice if the lights could had a bit more range, so that I could see an entire room without having to sacrifice myself several times. Leaving the brightness low is fine, I just would have liked to be able to tell where the corners are.
Ghostly Dev
05. Dec 2018 · 17:05 UTC
This is good game and I liked how the player is suppose to navigate by lighting their. I think the camera could of use some work, it clips through walls and sort of lets the player cheat to find the altars and gold. The movement could use a little more work too, whenever I run into a wall it completely stops my movement, in other words, there is too much friction between the player and the walls making it hard to navigate through the level. Overall it's an interesting game, and good work!
🎤 teo989
05. Dec 2018 · 17:37 UTC
@taddl The score based on sacrifices is a good idea. The music is actually coming from the "restless souls" in the altars so it stops on purpose. I wanted to implement some use for the gold but unfortunately I ran out of time. Thanks a lot for your feedback! :)
🎤 teo989
05. Dec 2018 · 17:45 UTC
@galan Thanks a lot for your comment! The texturing was planned but you know Sacrifices must be made... hmm where did I hear that :-? And for the lights, I am gonna try increasing the range. Thanks A lot :)
🎤 teo989
05. Dec 2018 · 17:48 UTC
@ghostly-dev I could use an advice. Do you know how to stop the clipping? I didn't manage to figure it out :( And damn you are right on the movement, that could have been fixed in a minute. Thanks for you response. I really appreciate it :)
Ghostly Dev
05. Dec 2018 · 18:27 UTC
@teo989 For the camera clipping you can shoot a raycast from your player(the sphere) to an empty transform that is parented to your player, if your raycast hits a wall set the camera's position to the hit position. And you might need to change the camera near clipping plane to be as little as possible.
🎤 teo989
05. Dec 2018 · 18:35 UTC
@ghostly-dev Thanks a lot! This community is just wonderful <3
Zarqus99
05. Dec 2018 · 19:36 UTC
I liked this game, i loved the idea but maybe too dark also for the style of the game
🎤 teo989
05. Dec 2018 · 19:39 UTC
@zarqus99 Too dark even when using the sacrifice?
mahalis
06. Dec 2018 · 04:55 UTC
This is a really interestingly weird game - despite the simple visuals I found it viscerally unsettling. The music probably helped that, but I think a lot of it was the sort of dream logic of repeated resetting and having to retrace your steps to explore the place. Well done!
🎤 teo989
06. Dec 2018 · 05:23 UTC
@mahalis Thank you very much. I really appreciate it :)
designernap
06. Dec 2018 · 13:41 UTC
echoing some of the above, it is a very dark game and hard to see where you are going. Controls contain a lot of oversteer but I do like the atmosphere and approach. Good stuff.
🎤 teo989
06. Dec 2018 · 16:07 UTC
@designernap I am gonna look a bit into the controls. Thank you for your response :)
JCPD
06. Dec 2018 · 23:32 UTC
Hey man! Really cool and original game ;) you respect the sacrifice theme with an original mechanic, good job!
🎤 teo989
07. Dec 2018 · 05:43 UTC
@jcpd Thanks! I am glad that you liked it! :)
BenBurgh
09. Dec 2018 · 00:29 UTC
It's really cool, but I've only been able to find two of the altars... very unsettling!
zanagi
09. Dec 2018 · 05:56 UTC
Interesting game,
unfortunately wasn't a huge fan of controlling a sphere since it made the controls unnecessary difficult, since the camera didn't clip to walls and sacrificing made camera look at previous sacrifice (i think?) I often got confused with the directions.
🎤 teo989
09. Dec 2018 · 09:48 UTC
@benburgh There is a second level of the maze, you have to go up the slope :)

@zanagi I was experimenting a bit with the movement. I am gonna look into it more. And I will implement the clipping in all my game since I now know how. :)

Thank you both for you responses :)
Quasar47
09. Dec 2018 · 21:27 UTC
I like the idea of being stuck in the dark, and the music compliments well the claustrophibic feeling I got while playing your game, but the level here is quite confusing. I kept being lost in the dark, unable to find my way through the maze, and when I did find another light to guide me, nothing happened. It would have been nice to add a tutorial about what to do, because I couldn't progress further.
🎤 teo989
09. Dec 2018 · 21:47 UTC
@quasar47 Yeah I wanted to make a tutorial but I ran out of time. Sacrifices must be made.. ;) Anyway thanks for your reply :)
jihem
12. Dec 2018 · 18:18 UTC
I tryed and failed... lost in the dark :-/ I tryed again :-) Although it's a good work, the game is a bit confusing.
🎤 teo989
12. Dec 2018 · 19:13 UTC
@jihem Cofusion was a thing I was going for but I might have overdone it a bit. Thank you for you comment. :)
jharler
20. Dec 2018 · 19:20 UTC
I like the aesthetic you have in this game, but unfortunately, I wasn't sure what I was supposed to be doing. It was very dark and hard to see. The mouse sensitivity seemed a bit high too. The music really made me feel unsettled, so kudos for that!
🎤 teo989
21. Dec 2018 · 09:44 UTC
@jharler Did you sacrifice yourself? That should light the maze a bit. Thanks for your comment :)