Alone with Everyone by 1Gary

[raw]
made by 1Gary for LD 40 (COMPO)

You are an introvert who was forcefully dragged into a party and now you're in a situation where you must avoid as much people as possible. The more people you encounter the worse it is for you.

ScreenShot 1.png Screenshot2.png Screenshot3.png Screenshot 4.png

How to play : Move with the arrow keys. Try to keep the bar as high as you can. The more people in the room, the lower the bar will go, so try to move from room to room. The more people you touch/encounter the lower the bar will go too so try to avoid contact with people.

Programs used Stencyl for programming MS Paint and GIMP for graphics LMMS for music


Hey everyone, this is my terrible entry for Ludum Dare 40, the theme was The more you have, the worse it is. It has a bunch of bugs and I have a lot of ideas that weren't implimented into the game due to time constraints. I was also hindered by the lack of knowledge of the program I used to code the game. I'll try to do better in the next Ludum Dare! Anyways that is all, hope you're still able to like tolerate it it! :D!

Ratings

Given 2🗳️ 1🗨️

Feedback

Adrien Dittrick
04. Dec 2017 · 10:23 UTC
Hey! i'm having issues launching your game on the deviantart page ._.
Looks nice though.
forrest
05. Dec 2017 · 01:50 UTC
Please lower the volume. Its blasting on my headphones. Also the difficulty was a bit too easy for me and when I got hit, I pretty much lost instantly. Maybe add temporary invincibility or allow for some sort of AI moving away action to give me a chance to get away. The levels repeat but nothing much changes; I advise maybe adding a new person, or perhaps give more direction to the player as to why they want to move between areas. As of right now there is not much keeping me from staying in the same location and continuing to remain there.

Maybe have the AIs notice the player (visibly; like an '!' above their heads and facing the player while stopping for a second). Also, real people do not usually walk back and forth. Maybe have certain checkpoints they walk between and stop at for regular intervals? if you want the player to avoid interacting with people, make some of the AIs approach you (and maybe stop if you do something that offends them, like walking very far away).
🎤 1Gary
09. Dec 2017 · 07:55 UTC
@forrest I'm really sorry for the terrible game but I'm really thankful for your feedback. I actually had some of your ideas and was going to implement them into the game yet the lack of knowledge of the program I was using hindered me from putting a lot of the ideas I wanted to implement into the game. I'm really thankful for all the feedback you've given me though and I'll make sure to keep these in mind for the next Ludum Dare.

Also can I ask, is it allowed to post versions or updates of my game that have all the currently known bugs fixed as well as some other things that I want to implement like better AI movement and whatnot.
🎤 1Gary
09. Dec 2017 · 08:08 UTC
@adrien-dittrick I'm not sure what the problem is, it runs well and good on my laptop. Maybe your browser doesn't support flash games or that flash isn't activated or something.
Ryfi
10. Dec 2017 · 04:41 UTC
It's a weird idea, not very addicting, but it is a fun challenge, fits the theme well, and has a simple idea behind it, good job :)