Power Defense by Daepso

This is my first LudumDare in solo and also my first game with Unity :p
I wanted to make a tower defense in which you have to manage power. The power is at the same time your health and the currency to buy new towers.
Unfortunately, my game is more like an early stage prototype, but at least I learned a lot and I will do better next time.
How to play :
Escape to quit.
Use w,a,s,d or up,left,down,right to move the camera.
The two buttons on the left allow you to choose between Turret (cost 8) and Wall (cost 1).
Then click to build.
Waves spawn every 10s and keep getting bigger and bigger.
Ps: If you block the enemy path, nothing happens. So it's all about fair play ;) Pss: You can lose but you can't win. There is no end. Enemies keep spawning until the game becomes too laggy.
Ratings
| Overall | 772th | 2.773⭐ | 24🧑⚖️ |
| Fun | 503th | 3⭐ | 23🧑⚖️ |
| Innovation | 779th | 2.333⭐ | 23🧑⚖️ |
| Theme | 716th | 2.952⭐ | 23🧑⚖️ |
| Graphics | 591th | 3.048⭐ | 23🧑⚖️ |
| Audio | 548th | 2.238⭐ | 23🧑⚖️ |
| Humor | 587th | 1.895⭐ | 21🧑⚖️ |
| Mood | 795th | 2⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 19🗨️ |
Tips for the future:
* Control the spawn of robots, maybe a pool of robots could be cool to avoid a laggy game.
* Make the robots damage the walls.
* I guess you're using some kind of path finding here, I would recommend you if the robots can't find a path, that they look for a path to a wall, at least make them do something.
Good job here, I would like to see more jams from you!
A few tips for the future
- Provide at bit more time before the enemies start spawning.
- Make a green/red model to show if a buiding can be build at the current location.
- Maybe increase the health of the runners instead of spawning more. My game became unplayable as several thousand runners becase stuck at the spawn point :).
Eh... I ran out of things to say. This doesn't happen often.
I went back after a while and played it again. I found it much more enjoyable to trap the little boxes in their spawning area than around my player. It seemed more efficient that way :)