Power Defense by Daepso

[raw]
made by Daepso for LD 39 (JAM)

Power Defense Preview

This is my first LudumDare in solo and also my first game with Unity :p

I wanted to make a tower defense in which you have to manage power. The power is at the same time your health and the currency to buy new towers.

Unfortunately, my game is more like an early stage prototype, but at least I learned a lot and I will do better next time.

How to play :

Escape to quit.

Use w,a,s,d or up,left,down,right to move the camera.

The two buttons on the left allow you to choose between Turret (cost 8) and Wall (cost 1).

Then click to build.

Waves spawn every 10s and keep getting bigger and bigger.

Ps: If you block the enemy path, nothing happens. So it's all about fair play ;) Pss: You can lose but you can't win. There is no end. Enemies keep spawning until the game becomes too laggy.

Ratings

Overall 772th 2.773⭐ 24🧑‍⚖️
Fun 503th 3⭐ 23🧑‍⚖️
Innovation 779th 2.333⭐ 23🧑‍⚖️
Theme 716th 2.952⭐ 23🧑‍⚖️
Graphics 591th 3.048⭐ 23🧑‍⚖️
Audio 548th 2.238⭐ 23🧑‍⚖️
Humor 587th 1.895⭐ 21🧑‍⚖️
Mood 795th 2⭐ 22🧑‍⚖️
Given 22🗳️ 19🗨️

Feedback

kamikaziuk
31. Jul 2017 · 07:15 UTC
Needs some more work but i enjoyed it so far. The artstyle is cool, maybe it could have been computers?. Good work.
IKStreamIvo
31. Jul 2017 · 09:41 UTC
Looks great. Maybe you could change the camera controls a bit, though. Pity there is no winning yet :P
Quemagalletas
31. Jul 2017 · 10:00 UTC
Well to be your first game it is quite cool.

Tips for the future:

* Control the spawn of robots, maybe a pool of robots could be cool to avoid a laggy game.
* Make the robots damage the walls.
* I guess you're using some kind of path finding here, I would recommend you if the robots can't find a path, that they look for a path to a wall, at least make them do something.

Good job here, I would like to see more jams from you!
Mads
02. Aug 2017 · 07:44 UTC
Great game, i like the 'no-grid' approach to tower defences. Nice work for a first entry. It is indeed like a prototype but definitely playable.

A few tips for the future
- Provide at bit more time before the enemies start spawning.
- Make a green/red model to show if a buiding can be build at the current location.
- Maybe increase the health of the runners instead of spawning more. My game became unplayable as several thousand runners becase stuck at the spawn point :).
Wheffle
02. Aug 2017 · 09:30 UTC
Cool idea and good visuals. Needed a little playtesting though. The tanks were way too... well, tanky. Even 'cheating' I had a hard time taking out any waves before the FPS dropped due to all the action. Lots of potential, just needs some balancing!
🎤 Daepso
02. Aug 2017 · 18:04 UTC
Thank you all for your feedback :grin: You point me out some really nice ideas to improve my game.
Furesu
02. Aug 2017 · 18:35 UTC
+1 for all mentioned above. My pc almost crashed (joking) :smiley: The idea is good, make some interface upgrades and so on and this gonna be cool defender game!
supremefist
02. Aug 2017 · 18:38 UTC
The implementation and the ideas are really good! Very well done for your first game with Unity! Just needs balance, but otherwise good concept and execution!
HuvaaKoodia
02. Aug 2017 · 18:45 UTC
It's a start alright. The flashing lights are a neat too.

Eh... I ran out of things to say. This doesn't happen often.
DaniilGaponov
02. Aug 2017 · 18:45 UTC
Good job! Nice graphics and a lot of fun, but it needs a lot of improvements, especially balance and optimization (after 10 minutes of play my FPS droped below 1 :P).
cnoble
03. Aug 2017 · 00:28 UTC
In your description, you said there is no win condition except when the game slows down so I made that my goal. Building up a Fort Knox didn't take too long and it wasn't too much more than 5 minutes and my FPS dropped to about 1 frame a second. It was fun though!! I would just figure out a way to try and clean up the performance issues and you will have a nice little project! :)

I went back after a while and played it again. I found it much more enjoyable to trap the little boxes in their spawning area than around my player. It seemed more efficient that way :)
Sarah
03. Aug 2017 · 05:28 UTC
I really like the free placement of weapons and the way the enemies came directly, good job overall :)
moosalicious
03. Aug 2017 · 10:46 UTC
I had a lot of fun precisely because the game was breaking so hard :) but as noted, there should probably be a set route in which you're not allowed to place towers for example
Surovyi
05. Aug 2017 · 11:27 UTC
Good job man, even for not quite finished version it seems not bad that you managed to make a runtime building system and simple AI. Dropped my FPS to 3 before I quit. Nice. :nerd:
SleepyStudios
19. Aug 2017 · 13:13 UTC
The graphics were good and it was certainly polished but I do think you should've made it so enemies could destroy your placed entities since my immediate first reaction was to just surround myself.