Slaves to Mammon by fizzhog

Save people from the altar of Mammon
Controls
Enter key to start game
Keys 1 to 6 to rotate rings and catch people with the magic portals
Visual aid to how this works after title screen
I've only been using Unity for three weeks so when I had an idea for this Ludum dare I thought I'd give it a go to help me with learning the ropes. Given more time I would probably have added in a few extra things; varying difficulty levels would have been nice. But time was tight as I was having to learn how to do things as I went along.
Credits:
Human models - 3drt
Monster model - Arteria3D
Sounds adapted from:
https://freesound.org/people/5P4C3_C4173T/sounds/348587/
https://freesound.org/people/druidic/sounds/232031/
https://freesound.org/people/ReyHolliday/sounds/350523/
Some images used for texures from Pixabay
| HTML5 (web) | https://fizzhog.itch.io/slaves-to-mammon |
| Original URL | https://ldjam.com/events/ludum-dare/43/slaves-to-mammon |
Ratings
| Overall | 897th | 2.92⭐ | 27🧑⚖️ |
| Fun | 952th | 2.54⭐ | 27🧑⚖️ |
| Innovation | 331th | 3.391⭐ | 25🧑⚖️ |
| Theme | 855th | 2.917⭐ | 26🧑⚖️ |
| Humor | 798th | 2.227⭐ | 24🧑⚖️ |
| Mood | 862th | 2.75⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 19🗨️ |
makes feels like you're just randomly pressing buttons in the hopes that the enemies die. Giving the enemies a recognizable spawn pattern would let the user identify what type of threat a lane is and how to deal with it. The second problem is the cheese strategies. I found that by pressing 1 then just pressing 1 and 2 then 5 and 6 over and over made me invincible, and it's not very fun to play a game you can't lose. Finally, the game became a bit bland after the first half minute as nothing new happened. maybe add a new enemy or special event like one ring locking up that happens every so often to spice it up. The idea behind the game is pretty nice though and the concept of literally stopping sacrifice made me laugh a bit. This game has the potential to be great, and I think that with a few improvements to the functionality of the rings and spawn patterns of the enemies with a few new enemies sprinkled in you could make the game a lot of fun to play.
Interesting concept regardless!
Good job and keep up the good work!
Models looked good for something done in this time frame.
If you are truly new to Unity then keep on it. You got some good sense rolling around.