Slaves to Mammon by fizzhog

[raw]
made by fizzhog for LD 43 (JAM)

screenshot01_640x512.jpg

Save people from the altar of Mammon

Controls

Enter key to start game

Keys 1 to 6 to rotate rings and catch people with the magic portals

Visual aid to how this works after title screen

I've only been using Unity for three weeks so when I had an idea for this Ludum dare I thought I'd give it a go to help me with learning the ropes. Given more time I would probably have added in a few extra things; varying difficulty levels would have been nice. But time was tight as I was having to learn how to do things as I went along.

Credits:

Human models - 3drt

Monster model - Arteria3D

Sounds adapted from:

https://freesound.org/people/5P4C3_C4173T/sounds/348587/

https://freesound.org/people/druidic/sounds/232031/

https://freesound.org/people/ReyHolliday/sounds/350523/

Some images used for texures from Pixabay

Ratings

Overall 897th 2.92⭐ 27🧑‍⚖️
Fun 952th 2.54⭐ 27🧑‍⚖️
Innovation 331th 3.391⭐ 25🧑‍⚖️
Theme 855th 2.917⭐ 26🧑‍⚖️
Humor 798th 2.227⭐ 24🧑‍⚖️
Mood 862th 2.75⭐ 26🧑‍⚖️
Given 27🗳️ 19🗨️

Feedback

Luther-1
04. Dec 2018 · 05:17 UTC
After playing through the game once I noticed a few things that I believe need the be changed. First of all there are a lot enemies, this alone would not be a problem but because the enemies also do not have a spawn pattern it
makes feels like you're just randomly pressing buttons in the hopes that the enemies die. Giving the enemies a recognizable spawn pattern would let the user identify what type of threat a lane is and how to deal with it. The second problem is the cheese strategies. I found that by pressing 1 then just pressing 1 and 2 then 5 and 6 over and over made me invincible, and it's not very fun to play a game you can't lose. Finally, the game became a bit bland after the first half minute as nothing new happened. maybe add a new enemy or special event like one ring locking up that happens every so often to spice it up. The idea behind the game is pretty nice though and the concept of literally stopping sacrifice made me laugh a bit. This game has the potential to be great, and I think that with a few improvements to the functionality of the rings and spawn patterns of the enemies with a few new enemies sprinkled in you could make the game a lot of fun to play.
🎤 fizzhog
04. Dec 2018 · 09:56 UTC
@Luther-1: Thanks for taking the time to play and comment. I think your criticisms are entirely justified. And helpful. As I was learning Unity at the same time as making the game, I did not give enough time to ensuring that the gameplay was better balanced and more fun. The time available was just not enough for me to do much more than make the thing actually work given my inexperience. Thanks too for the encouraging words at the end of your comments.
aoirufus
04. Dec 2018 · 17:37 UTC
I liked the idea of this game and I had fun playing it. Graphics are fine, maybe Mammon might have been more transparent, I usually caught people in the back very late because I couldn't see them coming.
Codesity
05. Dec 2018 · 17:09 UTC
Awesome game the Sounds were good, but for my opinion the controls are for "beginners" to difficult. I had problems to check the game at first, so maybe change the control info page?
wheatleyscience
05. Dec 2018 · 17:50 UTC
good graphics, but zooming when someone reach the target is not very good move, because i lost my focus and i will have more damage after that part. otherwise it is a cool game, well done :)
Antt5053
05. Dec 2018 · 19:05 UTC
I really enjoyed it but it is frustrating to they keep going while you see the animation but you can still move so it is doable. Nice idea and good game
miltonsilva
06. Dec 2018 · 04:15 UTC
o tema de sacrifios devem ser feito encaixou a musica da um ar bem demoniaco os modelos dos personagens estavam ok.
Echo Team
06. Dec 2018 · 19:12 UTC
I found the controls a bit hard to get used to but the idea is pretty nice!
falak
06. Dec 2018 · 19:42 UTC
Controls are bit strange but it make it interesting. I don't know why but characters animations remind me a worms 4. Nice entry. Good Luck!
p0nce
07. Dec 2018 · 22:41 UTC
Cool. Challenging controls, I think I would have preferred to just click on one of the balls. Reminds me of exercises to train short-term memory.
Interesting concept regardless!
Nekonyo
08. Dec 2018 · 13:14 UTC
I also think the controls were quite hard and maybe increase the difficulity from easy to insane
zgragselus
08. Dec 2018 · 23:07 UTC
Controls are quite hard, yet I find the concept quite interesting - actually very interesting. The idea is awesome, and kind of reminds me of solving some puzzle. Don't know why though.

Good job and keep up the good work!
drlaserbeast
13. Dec 2018 · 02:23 UTC
I do have to say that while the controls were a bit hard to understand, I like the idea of trying new ways to affect gameplay. I did notice that which balls moved seemed to be tied to something, but I couldn't find a pattern.
Models looked good for something done in this time frame.
If you are truly new to Unity then keep on it. You got some good sense rolling around.
quadtree
28. Dec 2018 · 06:18 UTC
Interesting concept, although I have to admit the controls were a bit confusing. Pretty nice graphics, though.