Being Plundered by bradur

In Being Plundered, you are a hard-working asteroid miner who dreams of rich life. Yet every time you get closer to your dreams, those damn space pirates show up and force you to spend your money on repairs.
Reach your dream goal of $100000 by mining asteroids and selling the ore, but watch out for the pirates! The more ore and money you have, the more pirates there will be!
WEBGL BUILD: https://bradur.github.io/LD40/
Keys
Everywhere
| Key(s) | Action | | ------------- |:-------------:| | Arrows / WASD | Movement | | Esc / Z | Pause | | Alt / B | Toggle radar | | P | Toggle music | | O | Toggle sfx |
Only outside the space station
| Key(s) | Action | | ------------- |:-------------:| | Space / Q | Shoot cannon | | Ctrl / E | Fire laser |
Only in a shop
| Key(s) | Action | | ------------- |:-------------:| | Enter | Buy / Sell |
Tips
- Use the laser on an asteroid. The asteroid will blow up eventually, netting you some ore!
- When away from the space station, the green arrow points towards it
- A good way to kite the pirates is to go backwards and shoot
- Fire the laser AND the cannon at the same time when fighting pirates!
- Use the radar!
- Moving in the space station doesn't consume fuel
- Pirates cannot into space (station)
Build info
- I have only tested the WebGL & Windows builds
Tools
- Unity3D & Visual Studio Community
- LMMS for music & sfx
- Paint.NET
Screenshots



Ratings
| Overall | 72th | 3.881⭐ | 44🧑⚖️ |
| Fun | 106th | 3.774⭐ | 44🧑⚖️ |
| Innovation | 248th | 3.357⭐ | 44🧑⚖️ |
| Theme | 236th | 3.643⭐ | 44🧑⚖️ |
| Graphics | 131th | 3.857⭐ | 44🧑⚖️ |
| Audio | 27th | 3.988⭐ | 43🧑⚖️ |
| Humor | 341th | 2.632⭐ | 36🧑⚖️ |
| Mood | 63th | 3.738⭐ | 42🧑⚖️ |
| Given | 38🗳️ | 46🗨️ |
Super slick. Congrats!
# Good stuff:
- It's got so many small details, like the warping-in animation that the pirates do, and the little maneuvering thrusters when turning.
- I love the music and sound effects.
- Graphics are great too - I really like the style.
# Bad stuff:
- I feel like there's way too much drag inside the space station. It's really hard to move in there.
- There doesn't seem to be any damage when you hit something, which makes 'crash into stuff to save fuel when slowing down' a valid tactic.
Hey @willbl3pic thanks for the constructive criticism.
- The drag inside the space station is a lot, I agree. I think I will spend some time thinking for a better solution if I continue development.
- Good point about the crashing! This wouldn't be hard to add. Maybe I will :).
I found that the best strategy is to rush out, mine an asteroid, and rush back to the station without ever interacting with the pirates at all. You can easily move faster than the pirates or their bullets so it's easiest to just never fight them :) plus you save money on repairing your ship. Early in the game I found it fun to fight the pirates (I've never seen this type of combat in a game before but I really like it) but in my pursuit of $100k it was just better to avoid them.
I don't like that weird shaky effect on the background while mining, it's disorienting. I also wish that you could keep playing after reaching $100k. I was looking forward to mining every single asteroid in the whole map.
Solid game, I'm really glad I played it :)
I liked the drag effect at the space station, though I'll admit it's kinda disheartening if you get shot while entering it and can't do anything. Overall, the game felt like a very complete package to me. All thumbs up!
music fits well and melancholic mood is great.
Not really original but well executed!
What I'm having most problems with is what to do when those pesky pirates follow me back to base.

Cant really find a good way to break out of this situation since I cant fire the guns from inside the shield.
Speaking of the home base, using different docking stations for different purposes (sell ore, refill fuel, repair ship) is a really nice touch.