The Tree of Bounty by gelisam

[raw]
made by gelisam for LD 44 (JAM)

Create conditions for Bountiful life to thrive around you, which in turn gives you Life to create even better conditions!

Title<em>Screen</em>640x512.png

Inspired by Conway's Game of Life, but on a hex grid and with flowers and birds and stuff :)

made by:

  • Michaelson Britt (game design, art, programming)
  • Samuel Gélineau (programming)
  • Dylan Khor (foley sounds)
  • Zhentao Li (game design, programming)
  • Kyla Squires (music)
  • Farren Wang (art)

fixes in 1.0.1 (still in time for the Jam submission):

  • better music
  • better tutorial
  • fix bug where you could add moss to the air

Ratings

Given 56🗳️ 52🗨️

Feedback

🎤 gelisam
29. Apr 2019 · 23:46 UTC
Please let us know if the Linux build works for you, we've done our best but aren't 100% certain that it works.
KilledByAPixel
30. Apr 2019 · 00:14 UTC
Cool idea! I love combining tree growth with a strategy game. Nice art too. I wasn't sure how exactly to play but I managed to grow my tree about half way but I couldn't get it to grow further. The music loop was a bit too short.
Manuel Rauber
30. Apr 2019 · 04:04 UTC
Nice idea, lovely executed. Sound is annoying :)
Alchemic
30. Apr 2019 · 05:20 UTC
Some of the music parts clashed pretty hard with each other, felt like they weren't really in sync. Interesting idea. Also kudos for writing it in Rust.
Fear Games
30. Apr 2019 · 20:17 UTC
Good and interesting concept
Gruni
30. Apr 2019 · 22:08 UTC
This is a very chilling and relaxing game. Sometimes, it felt a bit weird being told that I can't grow a branch even though it looked and felt stable. In the end, it plays more like a visual puzzle about how to get the most branches with bounty.I like the fact that it got so many builds for all the systems. Keep up the solid work!
Raphiell
30. Apr 2019 · 22:45 UTC
Interesting take on Conway's game of life, and very fun to figure out how to get to berries. I'd have to say next time to keep the recorder out of the sound track.

Well done!
MrsTari
30. Apr 2019 · 23:23 UTC
that is a really cute idea. i love the graphic and the sounds. good mechanic! :hearts: want more of that :laughing:
shubart
01. May 2019 · 00:50 UTC
Really nice idea. It misses jus a little tutorial to my opinion. Nevertheless, this is a cool entry
michaelsonbritt
01. May 2019 · 01:07 UTC
@shubart we spend quite a portion of our time designing the tutorial text at the bottom. Which part did you find the most confusing?
ectucker1
01. May 2019 · 02:22 UTC
Really love the gameplay here - it's a fun puzzle to try to build up to different things.

A couple of the errors were unclear; it took me a while to figure out that I had to thicken previous branches more to thicken the later ones.

Overall a very peaceful and pleasant game to play - good job!
Raganvald
01. May 2019 · 07:41 UTC
Interesting game idea, i still don't know the objective but relaxing building a tree.
michaelsonbritt
01. May 2019 · 09:00 UTC
@raganvald if you get both a bird and squirrel onscreen - and they stay put - then consider yourself a winner! We probably should have added a "Challenge" message for this.
DeathBySnail
01. May 2019 · 12:01 UTC
Nice and chill, love it. I agree the audio could be made more subtle and less repetitive.
OwlyCode
01. May 2019 · 12:49 UTC
I enjoyed this game. The music should be more subtle to create a relaxing experience. Like a zen garden. I tried many strategies on multiple runs (tall, wide, star distribution of branches). It definitely requires some planning if you want to get something evolved.
JofersGames
01. May 2019 · 13:01 UTC
Wonderful :D
shubart
01. May 2019 · 20:37 UTC
I had some difficulties to make the branches larger. Sometimes this was working, sometimes no. I suppose i miss something.
michaelsonbritt
01. May 2019 · 20:40 UTC
@shubart what's not clear in the tutorial text is a "length 3" constraint on branches. So, a branch of thickness 1 can have a length of 3 tiles, before you'll need to thicken near the trunk. Then, to make a branch with a length of 6 tiles, you'll need a row of three thickness 2 branches, and start moving up to thickness 3 near the trunk, which gets expensive. It looks and feels intuitive to me ... but I can see how confusing it is, now that I'm writing it. Thank you for the feedback, and I hope this helps!
shubart
01. May 2019 · 20:54 UTC
You are welcome. I really appreciated the mood far away of most of the creations. Thank you for the title
feyd-rautha
02. May 2019 · 19:29 UTC
Very nice, got a nice zen feeling from it. I'm not sure if I like or dislike the fact that there's not really any negative impacts. Obviously the music loop was too short but over all it was very calming to play and it was a clever idea.
plexsoup
03. May 2019 · 07:56 UTC
Cool game. No complaints. I played for longer than most jam games I see. I guess audio options might be nice.
Dev_For_Pizza
03. May 2019 · 09:36 UTC
This is why we love jam. Awesome work guys, gg !
Oune
03. May 2019 · 11:24 UTC
Nice game! I enjoyed the graphics and the calm atmosphere. A little less fond of the music as it is too repetitive for me.
myrmyxo
03. May 2019 · 11:56 UTC
Very interesting ! The concept of an object needing two other objects to appear is realy good ! At first I was a little bit confused but after all went well. It is very hard to obtain birds or squirrels, but is is doable. I managed to get a bird next to a squirrel, and is was very complicated to find the right placement, using moss to destroy flowers that turns into beehives, finding the good placement for the flower to turn into beeries and putting two berries next to each other to make a bird spawn... The squirrel was easier, you only need two nuts which are at the same status as the beehives in the spawn order. I had a bug where two beeries appeared and a bird appeard while the beeries where disappearing and then disappard while the berries were reapearing, or something like that. This was very interesting but I miss a clearer tutorial and one thet doesn't disappear and that you can retrieve quicly : I had to restart the gam two times to read in totally. I find a bit sad that you can't build a tree as long as you want, yuo are limited with 9 with the thickness thing. This was very interesting and I had a great time figurating how to make birds and squirrels appear, Congratulations !
Gassi Games
03. May 2019 · 17:14 UTC
Cool and interesting idea!
YukimiItsuka
03. May 2019 · 18:28 UTC
Nice work!

I was an OIer and I know about Conway’s Game of Life, this game makes me feel a little bit familiar.

I think the tutorial needn't to be so detailed cause I'm happy enough when I created the bird by myself even if I didn't know how I made it. All in all, Well done~!
angiemon
03. May 2019 · 20:11 UTC
As others said, this was sweet and relaxing!
I might just be a huge dumbo but at first I totally didn't get what to do. I think a little infographic at the beginning might have made things easier to understand :) But this is a gamejam right, so ain't nobody got time for that, haha.
The music is cute as well :)
bitdecay
03. May 2019 · 23:34 UTC
I had a hell of a time trying to get a squirrel...

This game has a very zen feel. The rules are right in your face, and you just have to prune your way to perfection. I'm pretty bad at this game, but I did end up playing it for a while. I've seen a couple games now that have the music influenced by the state of the game. It's a really cool idea.

Great job! The little tutorial/challenges made learning the game very intuitive without being intrusive or overwhelming.
bar
04. May 2019 · 00:42 UTC
@myrmyxo Congratulation to you as well for getting both a bird and squirrel next to each other and astute observations.

From your description, the bug you've found doesn't sound like a bug. As you may know, life disappears (or sometimes gets replaced by simpler life) if there isn't at least one of every type of ingredient needed to make it appear still next to it. And this happens everywhere at the same time in "turns" so its very possible to have loops like the one you described. For example, three leaves in a triangle will all turn to flowers at the same time, then all disappear, then all become leaves again, repeating the cycle.

@yukimiitsuka Its really impressive that you managed to find the bird's requirement on your own. We considered giving later recipes to the player only after they've discovered it once. But then thought it was already difficult enough as is.

So we added the tutorial and challenges to both teach players and guide, but kept it optional and not block progress for anyone who wanted to go off on their own and just explore.
hwaet
04. May 2019 · 02:59 UTC
This is such an interesting concept and such a peaceful experience. It wasn't clear in the instructions which actions required a click in the center of a hex and which should be clicked on the edges. For example, it took me forever to thicken the branches because the knot felt like the natural place to click. Overall, it's a great game. I love the mechanics.
ThatSommeS
04. May 2019 · 09:54 UTC
Very relaxing after so many shooting games!
Arqcenick
04. May 2019 · 10:50 UTC
Very relaxing game, however the rules for me were not clear, I did not understand why my leaves died etc.
But it's a chill game and they're always welcome for me! Nice game, I quite liked the core idea. Can be improved after the jam a lot.
michaelsonbritt
04. May 2019 · 18:22 UTC
@Arqcenick it's like Conway's Game of Life, where things appear and disappear every turn according to rules. When a tile is ...
- Empty or leaves, with two adjacent tiles that have leaves, it turns to flowers ...
Flowers require at least one adjacent tile with leaves to remain, or they die
- Empty, with two adjacent tiles which are flowers, it will become a beehive ...
Unless that tile was already about to die for some other reason ...
Beehive requires at least one adjacent tile with flower to remain, or it dies
- Empty or flowers, with one adjacent beehive & two leaves, it becomes berries ...
Berries requires one adjacent beehive and one adjacent leaves or they die
- Empty or flowers, with one adjacent leaves & flowers & one thickness upgrade, it becomes nuts ...
Nuts require all original conditions or they die
- Empty with two adjacent berries, it becomes a bird ...
Birds require all original conditions (two berries) or they leave
- Empty with two adjacent nuts, it becomes a squirrel ...
Squirrels require all original conditions (two Nuts) or they leave

Some things do NOT auto-upgrade. So for example, you might need to delete leaves - add moss then remove the moss - before it becomes a beehive.

You're right it's complex. Would be nice to have an illustration showing all the progressions. We were just happy the rules seemed to balance and work once you know them! Learning experience.
Copper_Aardvark_Games
04. May 2019 · 19:10 UTC
Really fun game! I had a great time playing!
Azael
04. May 2019 · 23:08 UTC
Really fun game !
I really love the concept.
At first, it was really hard to get the mechanics.
Archimagus
05. May 2019 · 23:47 UTC
Pretty game. It took me a long time to figure it out. Some of the tutorial tips seemed to go away too fast for me to grasp what they were talking about. I did manage to get up to berries. I like how the music seems to progress and add instruments as you get further along. The one instrument, the high pitched one is a bit grating on the ears though.