The Tree of Bounty by gelisam
Create conditions for Bountiful life to thrive around you, which in turn gives you Life to create even better conditions!

Inspired by Conway's Game of Life, but on a hex grid and with flowers and birds and stuff :)
made by:
- Michaelson Britt (game design, art, programming)
- Samuel Gélineau (programming)
- Dylan Khor (foley sounds)
- Zhentao Li (game design, programming)
- Kyla Squires (music)
- Farren Wang (art)
fixes in 1.0.1 (still in time for the Jam submission):
- better music
- better tutorial
- fix bug where you could add moss to the air
Ratings
| Given | 56🗳️ | 52🗨️ |
Well done!
A couple of the errors were unclear; it took me a while to figure out that I had to thicken previous branches more to thicken the later ones.
Overall a very peaceful and pleasant game to play - good job!
I was an OIer and I know about Conway’s Game of Life, this game makes me feel a little bit familiar.
I think the tutorial needn't to be so detailed cause I'm happy enough when I created the bird by myself even if I didn't know how I made it. All in all, Well done~!
I might just be a huge dumbo but at first I totally didn't get what to do. I think a little infographic at the beginning might have made things easier to understand :) But this is a gamejam right, so ain't nobody got time for that, haha.
The music is cute as well :)
This game has a very zen feel. The rules are right in your face, and you just have to prune your way to perfection. I'm pretty bad at this game, but I did end up playing it for a while. I've seen a couple games now that have the music influenced by the state of the game. It's a really cool idea.
Great job! The little tutorial/challenges made learning the game very intuitive without being intrusive or overwhelming.
From your description, the bug you've found doesn't sound like a bug. As you may know, life disappears (or sometimes gets replaced by simpler life) if there isn't at least one of every type of ingredient needed to make it appear still next to it. And this happens everywhere at the same time in "turns" so its very possible to have loops like the one you described. For example, three leaves in a triangle will all turn to flowers at the same time, then all disappear, then all become leaves again, repeating the cycle.
@yukimiitsuka Its really impressive that you managed to find the bird's requirement on your own. We considered giving later recipes to the player only after they've discovered it once. But then thought it was already difficult enough as is.
So we added the tutorial and challenges to both teach players and guide, but kept it optional and not block progress for anyone who wanted to go off on their own and just explore.
But it's a chill game and they're always welcome for me! Nice game, I quite liked the core idea. Can be improved after the jam a lot.
- Empty or leaves, with two adjacent tiles that have leaves, it turns to flowers ...
Flowers require at least one adjacent tile with leaves to remain, or they die
- Empty, with two adjacent tiles which are flowers, it will become a beehive ...
Unless that tile was already about to die for some other reason ...
Beehive requires at least one adjacent tile with flower to remain, or it dies
- Empty or flowers, with one adjacent beehive & two leaves, it becomes berries ...
Berries requires one adjacent beehive and one adjacent leaves or they die
- Empty or flowers, with one adjacent leaves & flowers & one thickness upgrade, it becomes nuts ...
Nuts require all original conditions or they die
- Empty with two adjacent berries, it becomes a bird ...
Birds require all original conditions (two berries) or they leave
- Empty with two adjacent nuts, it becomes a squirrel ...
Squirrels require all original conditions (two Nuts) or they leave
Some things do NOT auto-upgrade. So for example, you might need to delete leaves - add moss then remove the moss - before it becomes a beehive.
You're right it's complex. Would be nice to have an illustration showing all the progressions. We were just happy the rules seemed to balance and work once you know them! Learning experience.
I really love the concept.
At first, it was really hard to get the mechanics.