Space Robot on a Space Ship by Apple Dash

[raw]
made by Apple Dash for LD 39 (COMPO)

Play as a Space Robot, that travels through the space on a Space Ship in an exciting top-down shooter thingy. Shoot things! Upgrade your ship! Explore the map! Kill the boss! SRSS<em>final.png SRSS2.png SRSS</em>final4.png SRSS<em>final2.png SRSS</em>final3.png

Features: - Challenging ship controls! And no, I don't just mean bad, they are decent. Alright. Functional. It just takes quite a while to get used to them. - Partially destructible environment! Well, there is an asteroid belt, that has a lot of physics objects and you can shoot them a bit. - Customizable Ship! You can disable crucial ship systems to save a bit of power. Also, you can upgrade those systems. - Open World! Yes, small, but it's still pretty open. And it's not procedurally generated as well, so your experience is carefully crafted by an actual gamedesigner. Well, not "actual", but I try my best. - Sounds! Yes! - Excitement! Yes!

Tools Used Engine: Unity3D Art: Pyxel Edit Sound: Bosca Ceoil

Ratings

Overall 399th 3.206⭐ 36🧑‍⚖️
Fun 496th 2.794⭐ 36🧑‍⚖️
Innovation 153th 3.5⭐ 36🧑‍⚖️
Theme 557th 2.941⭐ 36🧑‍⚖️
Graphics 434th 2.941⭐ 36🧑‍⚖️
Audio 455th 2.273⭐ 35🧑‍⚖️
Humor 292th 2.407⭐ 29🧑‍⚖️
Mood 530th 2.467⭐ 32🧑‍⚖️
Given 43🗳️ 11🗨️

Feedback

Falk Bruskeland
31. Jul 2017 · 11:00 UTC
Cool! I love the shooting mechanic, so many bullets!
Sprouts
31. Jul 2017 · 11:03 UTC
Loved the shooting too. Point defense ftw.
Took me a while to get the controls and then i kept forgetting which end of the ship was forward :p
Interesting.
dalbinblue
31. Jul 2017 · 11:14 UTC
You weren't kidding when you mentioned difficult controls! Getting my head around that some of the controls had to be toggled on and off while some didn't, as well as the thrust being in an odd location made playing this difficult, especially with the initial area being so tight. The fact that I kept needing to move my hands around the keyboard to play the space shooter part of the game made it pretty slow going.

I would suggest your movement controls be set up on WASD and no necessarily need to turn them on (just have using them expend energy) then you'd only have to worry about shields and shot for most of the game (besides upgrading the ship).

Other than that, the sound that was there was appropriate, and the graphics were good, though the glyphs on the ship were difficult to determine what they meant until you upgraded one and read the name from the event log.
quixatocs
31. Jul 2017 · 13:04 UTC
Really enjoyed this! The way the controls are explained is really cool, especially the CTRL one! My fave tactic is building up a bit of speed then do the interstellar spin while shooting for the Death Pirouette
Thorneto
31. Jul 2017 · 17:35 UTC
That was really interesting. I was terrible at it but it was pretty neat lol
zaygellard
01. Aug 2017 · 06:11 UTC
Looks really fun, but I can't play :/
Can a man get a linux64bit version? All it takes is an export
Fengol
01. Aug 2017 · 06:58 UTC
I found the controls very awkward to use
sketchycode
01. Aug 2017 · 06:58 UTC
I actually liked the required turning of the ship and difficult controls (we had a similar concept, my game also intentionally used awkward controls). The on-the-fly tutorial was a nice touch. Enjoyed it overall.
🎤 Apple Dash
01. Aug 2017 · 07:15 UTC
@zaygellard Unfortunately, I don't have a Linux machine to test it on right now. My LD37 Unity game wasn't working properly on Linux for some reason. Maybe, I can hack a web version
prettylucky
01. Aug 2017 · 23:04 UTC
Steering was harder than killing the boss xD I just tumbled into a cave and then sprayed him and he died while he was off-screen. I didn't feel like my shields or "charge" were in jeopardy of depleting. Some boosters or additional feedback on the steering could help.

All and all, not bad. I'd like to see the general idea fleshed out more, more upgrades, more enemies, etc:)
Baby Dino Herd
02. Aug 2017 · 02:16 UTC
Really nice take on the theme -- I felt mostly like I was running out of *mental* power! Hard a difficult time, though, and died quite often.
PerduGames
02. Aug 2017 · 05:04 UTC
Very creative, and yes, difficult controls. XD I like the way it moves in space.
psychopsam
02. Aug 2017 · 12:11 UTC
I found it really difficult to play and couldn't understand why you made it so difficult. I didn't see the use of power, and didn't understand how to use the TAB system. Sorry I gave up so quickly but it was frustratingly complicated.
Imphenzia
02. Aug 2017 · 12:38 UTC
The title and screenshot attracted me to the game but I failed about 10 times to even exit the hangar without getting destroyed by the asteroids which sort of drained my own power to keep trying. What was the purpose of enabling/disabling steering? I would probably have preferred a AWSD always on method to steer but maybe I'm missing some crucial point about the challenge of the game =)
MatKubik
02. Aug 2017 · 12:45 UTC
Pretty difficult to play but there is great ideas ! I had fun on it !
🎤 Apple Dash
02. Aug 2017 · 12:56 UTC
@imphenzia You can disable ship systems (shields, steering and UI) to save charge, as they are constantly draining power, when enabled. You kept getting destroyed, because ship itself can't take any damage. Without shields enabled you die in one hit.
WASD controls. Yeah, these would have been way better. Though, I intended it to be a physics-driven ship controls, so you had to compensate the speed of the ship, by applying force to one of the two directions. Plus, if you needed an emergency stop, you could press Space, and stop almost immediately, but take a big hit to your energy reserves
About you not getting the challenge. Sort of. It was supposed to be a slower-paced shooter, where you carefully consider, which systems you need right now (i.e. you don't need shields, if you're flying through empty space with nothing to hit, you don't need steering, when you're ramming asteroids, etc), but I feel like it wasn't properly explained.
Sorry, you didn't enjoy the game :(
Brandon Diaz
02. Aug 2017 · 15:15 UTC
I'm terrible at controlling the ship, but it was certainly interesting and entertaining. I liked the art style of the ship itself as well.
PixelFormedStudios
02. Aug 2017 · 16:40 UTC
Nice game with cool ship mechanics. It was a little awkward to control, but the movement pretty good when you get used to it.
jin47
02. Aug 2017 · 17:29 UTC
It is a really nice concept! I really enjoyed the shield and the gun system (all those particle are awesome to see fly). I felt the steering counter intuitive though (I always press the wrong direction, maybe it is just me).

It is a super nice and fun concept. Good job!
vegard1992
05. Aug 2017 · 21:17 UTC
a bit too awkward for me but i like the concept
DeadlyAlive
10. Aug 2017 · 10:56 UTC
It's challenging alright, but I think it could be less challenging and a bit more fun to play :P
The concept is awesome and very innovating! Good job!
Simone
11. Aug 2017 · 13:46 UTC
adding a clear way to indicate the "forward direction" would have being super helpful :)
Alexandre Szybiak
13. Aug 2017 · 10:02 UTC
I had trouble understanding how to move without dying but I like games with wacky controls :)
Jupiter_Hadley
14. Sep 2017 · 13:09 UTC
Very challenging game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=7eXpztmcl_M