Space Robot on a Space Ship by Apple Dash
Play as a Space Robot, that travels through the space on a Space Ship in an exciting top-down shooter thingy. Shoot things! Upgrade your ship! Explore the map! Kill the boss!

Features: - Challenging ship controls! And no, I don't just mean bad, they are decent. Alright. Functional. It just takes quite a while to get used to them. - Partially destructible environment! Well, there is an asteroid belt, that has a lot of physics objects and you can shoot them a bit. - Customizable Ship! You can disable crucial ship systems to save a bit of power. Also, you can upgrade those systems. - Open World! Yes, small, but it's still pretty open. And it's not procedurally generated as well, so your experience is carefully crafted by an actual gamedesigner. Well, not "actual", but I try my best. - Sounds! Yes! - Excitement! Yes!
Tools Used Engine: Unity3D Art: Pyxel Edit Sound: Bosca Ceoil
Ratings
| Overall | 399th | 3.206⭐ | 36🧑⚖️ |
| Fun | 496th | 2.794⭐ | 36🧑⚖️ |
| Innovation | 153th | 3.5⭐ | 36🧑⚖️ |
| Theme | 557th | 2.941⭐ | 36🧑⚖️ |
| Graphics | 434th | 2.941⭐ | 36🧑⚖️ |
| Audio | 455th | 2.273⭐ | 35🧑⚖️ |
| Humor | 292th | 2.407⭐ | 29🧑⚖️ |
| Mood | 530th | 2.467⭐ | 32🧑⚖️ |
| Given | 43🗳️ | 11🗨️ |
Took me a while to get the controls and then i kept forgetting which end of the ship was forward :p
Interesting.
I would suggest your movement controls be set up on WASD and no necessarily need to turn them on (just have using them expend energy) then you'd only have to worry about shields and shot for most of the game (besides upgrading the ship).
Other than that, the sound that was there was appropriate, and the graphics were good, though the glyphs on the ship were difficult to determine what they meant until you upgraded one and read the name from the event log.
Can a man get a linux64bit version? All it takes is an export
All and all, not bad. I'd like to see the general idea fleshed out more, more upgrades, more enemies, etc:)
WASD controls. Yeah, these would have been way better. Though, I intended it to be a physics-driven ship controls, so you had to compensate the speed of the ship, by applying force to one of the two directions. Plus, if you needed an emergency stop, you could press Space, and stop almost immediately, but take a big hit to your energy reserves
About you not getting the challenge. Sort of. It was supposed to be a slower-paced shooter, where you carefully consider, which systems you need right now (i.e. you don't need shields, if you're flying through empty space with nothing to hit, you don't need steering, when you're ramming asteroids, etc), but I feel like it wasn't properly explained.
Sorry, you didn't enjoy the game :(
It is a super nice and fun concept. Good job!
The concept is awesome and very innovating! Good job!