Battery Boy by cihy
My first jam game. Not my proudest work, but hey, I did it!
The game is about a boy who is stuck in one of 20 arenas for no particular reason. Your goal is to survive as long as possible. You can pick up batteries, that are dropped every now and then. Pick them up quickly, because your energy is running out. The lower the energy is, the slower you go and the lower you jump.
You use arrows to move around, 'SPACE' to enter things and 'ESC' leaving.
If you leave the game clicking ESC enough times, the scores will be saved(in "%localappdata%\ld39").
There is a special hidden ending that involves the game freezing. Congratulations! Pat yourself on a shoulder and congratulate yourself experiencing that moment.
| Windows | https://cihy.itch.io/battery-boy |
| Original URL | https://ldjam.com/events/ludum-dare/39/battery-boy-1 |
Ratings
| Overall | 793th | 2.7⭐ | 22🧑⚖️ |
| Fun | 646th | 2.8⭐ | 22🧑⚖️ |
| Innovation | 698th | 2.55⭐ | 22🧑⚖️ |
| Theme | 316th | 3.65⭐ | 22🧑⚖️ |
| Graphics | 757th | 2.35⭐ | 22🧑⚖️ |
| Audio | 520th | 2.5⭐ | 22🧑⚖️ |
| Mood | 770th | 2.333⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 13🗨️ |
We all have to start somewhere though, so here's what you can do to improve. First of your level design isn't very well thought out on most levels. Some levels you can fall from the top to the bottom with one misstep, others you can only stay on the ground floor for the entire thing. The platformer controls are pretty good, but lack some flow. Depending on what you're looking for, you might want to add some variable height with how long you hold the jump button for, or check to see if the player is about to hit the ground before they jump as those things can definitely improve the feel of the platformer. You're player character was small, perhaps too small, but it was worth it to keep the entire arena on one screen, otherwise it would've been much too hard.
Ofc, this is still a fine entry. Certainly better than my first ever jam entry! But that should never stop you from trying to improve from that so make sure to take all the feedback you get into account. Good luck!
Its only when you start losing strength and cant jump high enough to reach power that you start to understand that there is more to this game than collecting power. You also have to manage where you are in the map and save the easier to get power in case of emergency.
I also noticed a small bug that crashed the game when your power runned out.
With the ammout of arenas you managed to make this game becomes very replayable and you can always return to your favourite arena to try and beat your highscore :P
Great job! Specially for your first Jam!
I was really surprised when I saw that there were so many arenas to choose from. They really help by raising the game's replayability.
The character sprite is quite tiny and hard to see form time to time, perhaps make it a little bigger. Overall nice entry.
However, in some levels I would collect every battery as soon as they fell but the power would drop at a faster rate than what the batteries would fill up so it was impossible to stay alive. Also the music got quite annoying, I ended up muting the game.
Good job!