Brawll by Bendev_Games

Defeat your enemies by pushing them to the perpetual loneliness of space. This is a small world.
Modes:
- Campaign:
- Five solo enemies that will do everything to destroy you. Are you stronger than them?
- Endless:
- Multiple enemies that will spawn stronger with time. How long can you survive?
- Single match:
- Want to play a customized game? Change difficulty and number of enemies.
Controls:
- Arrow keys: Movement
- Z: Dash (2 second cooldown)
- X: Use powerup
- Esc: End game and go to main menu
Links:
- Downloads: https://guirox013.itch.io/brawll
- Web: https://guirox013.itch.io/brawll-web
- Source code: https://github.com/guiconti/ludumdare38
| Original URL | https://ldjam.com/events/ludum-dare/38/brawll |
Ratings
| Overall | 164th | 3.759⭐ | 31🧑⚖️ |
| Fun | 36th | 4⭐ | 32🧑⚖️ |
| Innovation | 396th | 3.1⭐ | 32🧑⚖️ |
| Theme | 551th | 3.067⭐ | 32🧑⚖️ |
| Graphics | 680th | 2.433⭐ | 32🧑⚖️ |
| Audio | 266th | 3.25⭐ | 30🧑⚖️ |
| Humor | 615th | 1.929⭐ | 30🧑⚖️ |
| Mood | 585th | 2.821⭐ | 30🧑⚖️ |
| Given | 16🗳️ | 22🗨️ |
Nice game!
You could have done it an easy way and do it multiplayer (which would have been really fun btw), but you did a really good AI that feels alive and everything. Good job, one of the best games I played so far.
Please rate us on https://ldjam.com/events/ludum-dare/38/deep-bottom
One suggestion for next time: and this goes for everyone that submitted something, (including myself). Think about "Why would the player want to play this?" and "Why should the player care?" and "How can I keep the player engaged and give them real depth of gameplay?"
Cheers
Gameplay and AI is good! The powerups and those little details (like the shockwave) makes it feel like a complete game rather than a weekend hack. My only complaint is the graphics (though simple graphics can also work! with a little more direction or style, I guess).
I feel like faster movement with tighter controls would make the game feel even more "alive" or "action"
This would probably work well as a mobile game, too. :smile:
If you would like to check out our game, here is a link:
https://ldjam.com/events/ludum-dare/38/42-mikronikus
Feel free to leave some feedback.
Gameplay is great, game even has different AIs. I bit disappointing that I've won most of matches just watching how opponent has charged to the red wall... Also encountered the bug once, it was at level 4, enemy falled down but was not destroyed, he just continued to dash below... I had to commit suicide to replay.
Very nice that there are multiple modes, a shame that there is no battle royal mode, wished to play it.
I believe if you add multiplayer and couple of new features your game could have success at Steam or some other game store.
@weaverdeveloper Actually the red wall doesn't have a collider at all! We made it this way because it felt good knocking out an opponent with the wall debris.
Thanks so much, everyone!