Sacrifices must be made by TasakaSama
Hi everybody,
Although I was not hyped by the theme "Sacrifices must be made". I had the idea to make a 2D platform that relies on having to sacrifice your current character to change shape in order to advance in the level.
Unfortunately the game has only 2 levels, because I spent a lot of time trying to create a character type of Jelly /fluid but I did not succeed.
However, this jam was very interesting for me because it allowed me to do things that I'm not used to and that's the main thing. Free Sound Used.

Thank you in advance, to all the people who will take the time to try the game and give me feedback on it.!
| Windows | http://37.187.8.135/LD43/Sacrifices%20must%20be%20made.zip |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacrifices-must-be-made-1 |
Ratings
| Given | 13🗳️ | 12🗨️ |
However, the platforming engine didn't feel quite right for me. The controls felt a bit too unresponsive and sluggish, if the movement felt a lot tighter that would make it a lot more fun.
The player movement feels tight and jumps are tricky to master but gives it a nice challenge. I would have liked a death counter or a timer to further drive home the sacrifices you have to make to change shape. It might help avoid the player feeling like it is tedious if they're trying to optimize it instead of just use it to continue.
The minimal abstract visuals kind of work as is. Some more polish and activity in the environment is all it needs imo. It's too bad the jelly/fluid character types didn't pan out, it sounds cool. Fleshing this out would make a great game!
Nice work :smile:
For the choice of the design I wanted something minimalist for the colors but I wanted to add some contrast in the background but I had a lack of time to do it well.
The blue had to have the possibility of climbing some passages vertically, while the green had to weight down platforms ... Unfortunately I did not set up these other levels, I had prefer to go out some functional things that take the risk of blocking the player :)
The movement is strongly linked to the fact that I have not managed to make the jelly that should have been more dynamic.
Regarding the death counter it was well planned initially but I had a bug with my GameInstance which reset between levels change which makes no sense because precisely it should allow me to store the values of the variables between the levels.
I prefer to remove it at the end but it was in the code.Thank you for your feedback
The controls are a bit awkward as the physics isn't really what you'd expect for an arcade game. You can probably work on it to make it more arcadey :)
Good work!