World of Ghost by matsoj15

[raw]
made by matsoj15 for LD 38 (COMPO)

Ghost_cover.png

My game is not perfect because I am lazy and unproffesional

Your destiny is carrying about our creature and prepare to evolve (every 6 code points = evolve) If evolve is on 2nd level you won

How to get code points? It's easy... You choose " (); " from action menu... Where is the catch? Code points costs water, food and mood... If one of these conditions will be equal 0 your creature die.

Please be good father / mother / uncle / aunt for creature :)

You can download game and / or Source codefrom: https://matsoj.itch.io/wogt

Ratings

Given 11🗳️ 3🗨️

Feedback

rokasv
03. May 2017 · 11:31 UTC
Took me 2.5 minutes to realize I have to click the jelly for the action menu. Having to restart the game manually
on losing is dreadful. There is no reason for the action menu to exist (apart from the cool smooth-in animation) because you've got the same icons at the bottom. Happiness is free, making it only an exercise in clicking. Colors are -solid-, same goes for icons and music. My ghost evolved.

The main problem is that the stats aren't connected and the gameplay boils down to "Fill fork - refill happiness - fill pear - refill happiness - do code twice - repeat" and once you figure out a game, there's no incentive to keep playing it other than for the curiosity of the evolutions, which you would probably just look up online.
udo
10. May 2017 · 11:13 UTC
While I'm not usually partial to "progress quest" / tamagochi-style games, I did like the simplicity of the design and the look of this one very much. Very simple game, well executed :)
Superbusyrobot
15. May 2017 · 23:56 UTC
I went ahead and read the comments here to figure out what was going on, and couldn't help but notice some of the ending text could probably stand to be corrected too. So kind of lower ratings for being a little less than intuitive here, but I do like the idea, and as udo mentioned above, it does definitely feel like Tamagotchi's system of maintaining a pet.

But it's still fairly entertaining nonetheless, and with a little bit more explanation and some minor corrections it would be fairly solid. I'm not sure if there's any 'win' conditions other than just trying to keep the pet alive, but that might be something to consider when working on this game or others in the future.
glitchy-pixel
19. May 2017 · 23:53 UTC
Once you get the mechanic on how to balance all ofr your stats it becomes fairly easy. Too bad there's no sound, it wuld have been very helpful to have some feedback of any kind for your actions.

I ended it too quickly perhaps, maybe having more objective other than "survive", and maybe have more reactions to your lovely ghost would have improved the game.

In any case I had fun and it felt cute, good job!