World of Ghost by matsoj15

My game is not perfect because I am lazy and unproffesional
Your destiny is carrying about our creature and prepare to evolve (every 6 code points = evolve) If evolve is on 2nd level you won
How to get code points? It's easy... You choose " (); " from action menu... Where is the catch? Code points costs water, food and mood... If one of these conditions will be equal 0 your creature die.
Please be good father / mother / uncle / aunt for creature :)
You can download game and / or Source codefrom: https://matsoj.itch.io/wogt
Ratings
| Given | 11🗳️ | 3🗨️ |
on losing is dreadful. There is no reason for the action menu to exist (apart from the cool smooth-in animation) because you've got the same icons at the bottom. Happiness is free, making it only an exercise in clicking. Colors are -solid-, same goes for icons and music. My ghost evolved.
The main problem is that the stats aren't connected and the gameplay boils down to "Fill fork - refill happiness - fill pear - refill happiness - do code twice - repeat" and once you figure out a game, there's no incentive to keep playing it other than for the curiosity of the evolutions, which you would probably just look up online.
But it's still fairly entertaining nonetheless, and with a little bit more explanation and some minor corrections it would be fairly solid. I'm not sure if there's any 'win' conditions other than just trying to keep the pet alive, but that might be something to consider when working on this game or others in the future.
I ended it too quickly perhaps, maybe having more objective other than "survive", and maybe have more reactions to your lovely ghost would have improved the game.
In any case I had fun and it felt cute, good job!