Formorph by Solocov

[raw]
made by Solocov for LD35 (COMPO)
Morph, die, repeat.

You learn how to move in the "harsh" environment. You make yourself bigger so that your "dead" body stays as a Platform for you to jump on, or you can float on water ....
Your smaller you can fit through tight gaps and sinks in water.

Use W,A,D to move around
Use S to Morph/shape-shift

Have fun, and in case you reach the "Diving level"... I am sorry ;(


AFTER COMPO:
Just to learn:
1.How many of you played through it?

In case you didn't
2.where did you stop?
3.why did you stop?

Want to improve my Leveldesign :P

Ratings

Coolness 75% 2
Overall 3.55 194
Audio 2.74 450
Fun 3.62 142
Graphics 2.26 828
Humor 2.06 519
Innovation 3.51 232
Mood 3.08 346
Theme 3.77 195

Feedback

wtfrara
18. Apr 2016 路 14:58 UTC
Very solid and creative use of the theme. A bit tough at points but not really in an insurmountable way. Great work.
pjimmy
18. Apr 2016 路 14:59 UTC
Cool game, creative use of physics and the shapeshift element, it results in a clever puzzle
dcRfj15
18. Apr 2016 路 15:25 UTC
I eventually made it to the "diving level". I couldn't get past it though. It is very tough. I liked the music and sound effects a lot, they really added to the game's mood. I had fun completing the challenges :3.
My only complaint would be that sometimes the physics of the game did not appear to be very clear. For example, in the "wind room". It would have helped if there was some feedback on why the player is being pushed back (e.g. show small wind particles going in the direction of the wind)
Overall good job!
cinnamonmelonpig
18. Apr 2016 路 17:47 UTC
The game is very fun, and that what I think is most important in a game!
馃帳 Solocov
18. Apr 2016 路 17:53 UTC
Just to learn:
1.How many of you played through it?

In case you didn't
2.where did you stop?
3.why did you stop?

Want to improve my Leveldesign :P
cgriff
18. Apr 2016 路 18:02 UTC
Great game! Simple, but varied and interesting.
F4KETHIS
18. Apr 2016 路 18:05 UTC
Solid use of theme, and pretty fun!
swamppenguins
18. Apr 2016 路 18:09 UTC
At first I didn't get what was going on, but it's surprisingly intuitive and fun!
ChrisMingay
18. Apr 2016 路 18:25 UTC
I enjoyed that, good take on the theme.

Solocov, I shamefully stopped at the lava spots / climbing part as it was quite punishing when you failed, I think the lava should have been just below the blocks you can touch, not jutting out of the sides as well.
馃帳 Solocov
18. Apr 2016 路 18:42 UTC
@ChrisMingay Thanks for the feedback :D
I think it is a good level, but not for beginners.
The curve of skill increases drastically at these parts and let out some of the best parts (see: first GIF).

I think I should have introduced this idea more subtly instead of just going over 9000 at the end...
For the Climbing bit:
-Maybe I should have done it only with the blocks and the wind, "stop there show something else", and then come back with the climbing with some Lava spots...
For the Diving bit:
-I should have introduced diving even more without the risk from Lava, fitting through tight corridors and navigating... and then slowly add Lava...

The Level also got quite huge so yeah, should have spent more time on different levels (and their loading mechanism)... Also maybe VeryHotOrangeLava... which evaporates the body on the spot so the bodys dont cross your way :P
silkworm_sweatshop
18. Apr 2016 路 19:22 UTC
Very nice level and audio design! I like the use of the dying blocks as part of the level. Good entry!
Arvydas
19. Apr 2016 路 00:30 UTC
This was pretty good game! Very Innovating and addicting! I like how part of your death is part of the mission. Good work
mutonizer
19. Apr 2016 路 11:32 UTC
Interesting and challenging. Took a bit for the mechanics of "corpse stay" to come into play but was ok.

Controls are a bit too lose (jumping especially) but that could be intended.

Aside from that, I stopped after apparently looping back to the start (after some fall full of yellow checkpoints?). I saw other paths but didn't want to go through the lava/jump block upward corridor again :)

Otherwise, nice entry.
aidanmarkham
19. Apr 2016 路 21:10 UTC
I liked this a lot! I didn't beat the game, because I fell into the pit that puts you back at the beginning of the game twice in a row. I think the level punishes you to hard for messing up that jump. The graphics were simple but functional, and the platforming was a bit clunky but still fun.
blinry
19. Apr 2016 路 21:46 UTC
Hehe, nice game :) Minimalistic art style, but we can imaging the rest ourselves :) I got to the point with the large lava pool and wondered how to get across, until it "clicked"! Nice idea! I stopped playing at the ladder part with the many red death blocks underneath.
remmy
19. Apr 2016 路 22:00 UTC
Gosh that diving took me way too long ^^
Made it through, and really liked it, solid game :)
The mechanic of the dead blocks is at parts which are not dependent on them kind of annoying though (i constantly rammed into those underwater and the jump course before that and created new dead blocks by dying and just wanted to retry the clear course without waiting)
Geckoo1337
19. Apr 2016 路 22:29 UTC
Amazing - creative use of the theme. Nice concept which reminds me Thomas Was Alone. Many little puzzles which we must solve to progress in level. The mood is good enough and the controls pretty simple. A solid entry. Well done ++
geekguy100
19. Apr 2016 路 22:37 UTC
I like how when you die you have to use the past game object to traverse the level. Very cool idea! Nice job! I also liked how you had to change shape to adapt to the environment.
glitchu
19. Apr 2016 路 23:05 UTC
I liked the variation between the different sections and the way you made incorporated the reaction each of the shape. I got stuck at where you had to jump upwards on the platforms with red blocks in the way. Did reach the top but got stuck otherwise.
tayl1r
19. Apr 2016 路 23:44 UTC
Nice job. Audio was a bit distracting!
samlo
20. Apr 2016 路 01:11 UTC
You used the theme really well! I really like both the use of auditory cues to indicate how the level works and also the fact that if you die you can interact with older instances of yourself. Solid entry!
RyanNielson
20. Apr 2016 路 02:47 UTC
Neat game and great level design. You did a pretty great job of slowly teaching the player the game mechanics. The only one that confused me a bit was the "wind".
Xanjos
20. Apr 2016 路 14:54 UTC
Eventually gave up at the climbing lava section but the mechanics were pretty solid and the level design was spot on.
Brian Mayberry
20. Apr 2016 路 17:05 UTC
Man, this was HARD! The kind of hard that makes you keep trying until you WIN. Had a lot of fun playing :D
Naca
20. Apr 2016 路 21:24 UTC
Good idea, but too difficult sometimes. I stopped at the climbing part, but don't take me too seriously, I'm a poor skilled player :D. Anyway, I think that part requires much more accuracy than what the controls gave me.
Remicy
21. Apr 2016 路 07:21 UTC
Awesome game!! Really like this!!
tanjent
22. Apr 2016 路 17:50 UTC
Ragequit at climbing section!!! Good idea to have dead blocks to use as (extra) stepping stones it makes for good strategizing of a part. But they got really annoying at the climbing stage because you had to wait for them to s.l.o.w.l.y. fall down so you could attempt to jump up at that ledge where you always die on the next jump (because IIRC) you had to also shapeshift for this one. But then the old you was in the way so the timing was off. This part could needed a faster timeout for the old blocks to die like some shake-the-screen-and-wipe-it-clean knob..
egos
22. Apr 2016 路 20:07 UTC
really nice idea and espcialy the clone option
good jobs
Larzan
22. Apr 2016 路 21:00 UTC
Very nice mechanic, i used the 'use your dead body' in my LD30 game, but it didn't really work that well, this here is a very good implementation of that idea.
Well done :)
BloodJohn
22. Apr 2016 路 21:23 UTC
Great job. This game made me realize, every next level. With each level the physics of the character were revealed from a completely new angle.
BloodJohn
22. Apr 2016 路 21:30 UTC
Brilliant. This game made me realize, every next level. With each level the physics of the character were revealed from a completely new angle.
indieyp
22. Apr 2016 路 21:48 UTC
Really cool mechanics
josefnpat
22. Apr 2016 路 22:31 UTC
Solid game and gameplay. I like how you put a lot of time into mechanics and level design. Nice job!
LukeZaz
25. Apr 2016 路 01:01 UTC
Difficulty curve could use some smoothing and the background audio was really strange to me, but the mechanic was interesting to use and I did enjoy the use of wind as a level mechanic.

As far as level design goes, I ended up quitting because I encountered a pit filled with checkpoints that sent me back to the start which really demotivated me from continuing. At the same time though, the checkpoints being placed frequently throughout the level was very welcome.
Jupiter_Hadley
28. Apr 2016 路 20:46 UTC
Neat game! I included it in my video compilation series of Ludum Dare games, if you鈥檇 like to check them out :) https://youtu.be/ZcRqGTT86gc
Mathias Olsson
30. Apr 2016 路 06:41 UTC
Love the game. Great work!
3rdChance
01. May 2016 路 21:49 UTC
nice gameplay and idea!
MestreRothWP
06. May 2016 路 23:16 UTC
Nice level design and variations. I gave up on the low gravity section. It felt too long to be retried. Congrats for the game.