Formorph by Solocov
Morph, die, repeat.
You learn how to move in the "harsh" environment. You make yourself bigger so that your "dead" body stays as a Platform for you to jump on, or you can float on water ....
Your smaller you can fit through tight gaps and sinks in water.
Use W,A,D to move around
Use S to Morph/shape-shift
Have fun, and in case you reach the "Diving level"... I am sorry ;(
AFTER COMPO:
Just to learn:
1.How many of you played through it?
In case you didn't
2.where did you stop?
3.why did you stop?
Want to improve my Leveldesign :P
You learn how to move in the "harsh" environment. You make yourself bigger so that your "dead" body stays as a Platform for you to jump on, or you can float on water ....
Your smaller you can fit through tight gaps and sinks in water.
Use W,A,D to move around
Use S to Morph/shape-shift
Have fun, and in case you reach the "Diving level"... I am sorry ;(
AFTER COMPO:
Just to learn:
1.How many of you played through it?
In case you didn't
2.where did you stop?
3.why did you stop?
Want to improve my Leveldesign :P
| Web (Post Compo) | http://gamejolt.com/games/formorph/141493#close |
| Windows (Post Compo) | http://gamejolt.com/games/formorph/141493#close |
| Source | http://gamejolt.com/games/formorph/141493#close |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=56983 |
Ratings
| Coolness | 75% | 2 |
| Overall | 3.55 | 194 |
| Audio | 2.74 | 450 |
| Fun | 3.62 | 142 |
| Graphics | 2.26 | 828 |
| Humor | 2.06 | 519 |
| Innovation | 3.51 | 232 |
| Mood | 3.08 | 346 |
| Theme | 3.77 | 195 |
My only complaint would be that sometimes the physics of the game did not appear to be very clear. For example, in the "wind room". It would have helped if there was some feedback on why the player is being pushed back (e.g. show small wind particles going in the direction of the wind)
Overall good job!
1.How many of you played through it?
In case you didn't
2.where did you stop?
3.why did you stop?
Want to improve my Leveldesign :P
Solocov, I shamefully stopped at the lava spots / climbing part as it was quite punishing when you failed, I think the lava should have been just below the blocks you can touch, not jutting out of the sides as well.
I think it is a good level, but not for beginners.
The curve of skill increases drastically at these parts and let out some of the best parts (see: first GIF).
I think I should have introduced this idea more subtly instead of just going over 9000 at the end...
For the Climbing bit:
-Maybe I should have done it only with the blocks and the wind, "stop there show something else", and then come back with the climbing with some Lava spots...
For the Diving bit:
-I should have introduced diving even more without the risk from Lava, fitting through tight corridors and navigating... and then slowly add Lava...
The Level also got quite huge so yeah, should have spent more time on different levels (and their loading mechanism)... Also maybe VeryHotOrangeLava... which evaporates the body on the spot so the bodys dont cross your way :P
Controls are a bit too lose (jumping especially) but that could be intended.
Aside from that, I stopped after apparently looping back to the start (after some fall full of yellow checkpoints?). I saw other paths but didn't want to go through the lava/jump block upward corridor again :)
Otherwise, nice entry.
Made it through, and really liked it, solid game :)
The mechanic of the dead blocks is at parts which are not dependent on them kind of annoying though (i constantly rammed into those underwater and the jump course before that and created new dead blocks by dying and just wanted to retry the clear course without waiting)
good jobs
Well done :)
As far as level design goes, I ended up quitting because I encountered a pit filled with checkpoints that sent me back to the start which really demotivated me from continuing. At the same time though, the checkpoints being placed frequently throughout the level was very welcome.