The Taker by Epicsoft

This is a pixel-art strategy game whose only goal is to kill all your enemies and takeover everything.
Controls
- To add something, use drag and drop.
- To move camera, just click on one of your castles.
Try to win all levels and Take Over Everything!
Links
| Original URL | https://ldjam.com/events/ludum-dare/38/the-taker |
Ratings
| Overall | 754th | 2.425⭐ | 42🧑⚖️ |
| Fun | 749th | 2.175⭐ | 42🧑⚖️ |
| Innovation | 613th | 2.675⭐ | 42🧑⚖️ |
| Theme | 729th | 2.359⭐ | 41🧑⚖️ |
| Graphics | 723th | 2.05⭐ | 42🧑⚖️ |
| Mood | 744th | 2⭐ | 38🧑⚖️ |
| Given | 60🗳️ | 58🗨️ |
Acutally it works very well but I think your navmesh agents crashing the fps.
I really liked the tanks. :smile:
Good job, keep it up!
I think the game could use a currency system if you keep working on it so you can't just spam place units, but I understand that would take a lot of time to implement so I'm not rating based on that.
Fun game, either way!
Seems nice anyway, good job !
That said, a bit more time and polish would do this game wonders. I like where the camera mechanic is going, but it's a little unreliable and doesn't quite reach its potential. Perhaps something like moving the camera with the keyboard, but having it bounded by the location of the castles, would work a bit better.
the moving the camera using the castles didn't seem to work for me, it would move the the new castle then move back to where it started then wouldn't move again. i just just kept spamming units will I won.
a few times when placing my tanks they would take a shot and disappear instantly after getting places i have no idea what I was doing wrong there.
differently need to explain more about what each thing does, like why pick the castle if i can go with the giant castle, and like maybe have a minimap so I know where my tanks are going and shooting
But I think it is a nice concept - controlling camera zones by your structures or by captured territory.
Unfortunately I wasn't able to get past the second level, and the limitless spamming of units (plus the camera glitches) made it a bit sloggy. But I had no FPS issues.
Nice job for 7 hours though, it is a 72 hour jam though, so I rated it as though it **was** a 72 hour jam.
Still, really impressive for 7 hours.
Thanks,
Ned
I can click and drag all my resources on to the map and lag my game. Then I wait for things to die. I can't navigate the map very much. I drag some castles to the edge of my screen and click on them, but my view wouldn't move.
If I'm lucky, I might even get to the next level after spamming my screen
I couldn't play. I couldn't figure out what to do, and just kinda spammed stuff until the game became so laggy it wasn't playable. I gave some concrete tips on how to improve it in the video.
One problem that I had was at one point the camera wouldn't move to the correct castle. It would just sort of float around the start point.
I really like the concept of the game and it was fun to play. Good job.
But I see very interesting ideas in this game.
@epicsoft, you know the game is not perfect, I know that too. But it's Ludum Dare and it's not about making The Best Game Of All Time. It's all about making your own game. And you did it and it's your little creation!
So, thank you :smiley:
The art looked pretty good!