Power Run by Strega

[raw]
made by Strega for LD 39 (COMPO)

Title.PNG gameplay-small.gif

Play at Itch.io: https://cosmicadventuresquad.itch.io/power-run

:battery: Summary

Stay on the path as long as you can. Your power depletes over time, slowing you down. Collect power cubes or slow down and charge to keep your power from running out!

:video_game: Controls

  • Turn Left: A or Left Arrow
  • Turn Right: D or Right Arrow
  • Boost: W or Up Arrow (Consumes more power)
  • Charge: S or Down Arrow (Recharges power)
  • Jump: Space

:computer: Development

  • Unity
  • WolframTunes
  • BFXR

Ratings

Overall 293th 3.375⭐ 26🧑‍⚖️
Fun 190th 3.435⭐ 25🧑‍⚖️
Innovation 433th 2.87⭐ 25🧑‍⚖️
Theme 196th 3.739⭐ 25🧑‍⚖️
Graphics 268th 3.435⭐ 25🧑‍⚖️
Audio 139th 3.409⭐ 24🧑‍⚖️
Humor 300th 2.375⭐ 18🧑‍⚖️
Mood 231th 3.2⭐ 22🧑‍⚖️
Given 25🗳️ 19🗨️

Feedback

LuckyFeathers
01. Aug 2017 · 00:15 UTC
Quick to learn and understand. I think I'd prefer the camera a bit further behind so you can see the path catching up with you before it's actually too late. I stumbled upon a "bug" where the path turned the same way three times and hit itself.
rosypenguin
02. Aug 2017 · 02:50 UTC
Interesting interpretation of the theme; I see both the robot character and the tiles are in ways "running out of power" and having to balance going faster (which drains your battery) or slowing down (which makes you more likely to fall off the end of the path) is quite a unique mechanic and pretty fun. It's a bit frustrating when you don't know how far behind the end of the ground is though, and I've had it sneak up on me a few times when I thought I was doing well. I also encountered the bug where the ground would hit itself and you can't move forward.
hav24
04. Aug 2017 · 05:58 UTC
Nice game! I love the way the tiles are showing up!
To me it's a good interpretation of the theme, so good job!
DDRKirbyISQ
04. Aug 2017 · 14:30 UTC
Did I win yet

![Screenshot 2017-08-04 07.26.20.png](///raw/b57/z/89d4.png)

Short and sweet! The Wolfram music was a nice touch. It ended up being pretty trivial to continually boost while repeatedly jumping though =X I guess that's essentially what you did in your animated gif preview, hahaha.
christina-antoinette-neofotistou
14. Aug 2017 · 12:47 UTC
![Clipboard01.png](///raw/6e9/2/z/8e09.png)

Like your previous game, 6-sided Sojourn, this was absolutely excellent! The crumbling platform gave me a sense of urgency and the appearing platform was a fantastic way of introducing uncertainty and randomness to the path.The maze code must have taken a lot of thought!!

Gameplay was excellent, music was nicely incidental, a super enjoyable game, you should be proud (I'm still playing)
GalaxStudios
19. Aug 2017 · 10:02 UTC
Gameplay was good, music fits really well. It reminds me of a ketchapp game. Good concept and it is really fast paced and nice.
Valphera
19. Aug 2017 · 11:40 UTC
Really cool game, it's very simple but works well. I find quite frustrating dying due to the lack of batteries pop. Sometimes I just couldn't win :/
The aesthetic is smooth, liked it, the music is quite simple though, I think the game would be cooler with an arcade theme!
Overall you did well! Great job!
SleepyStudios
19. Aug 2017 · 11:57 UTC
Nice effects on the tiles coming in but it felt a little janky because the character was moving a bit faster than tiles were appearing not sure if that was intentional but it lead to a lot of situations of just getting stuck. The music was nice too but I'm not sure it fit this game specifically.
reizoukin
19. Aug 2017 · 15:11 UTC
Definitely wish I could have seen the tiles behind me, and a more clear indication of power! But I enjoyed it and it runs pretty smoothly. Especially the balance of moving slow or draining power is a great idea. I do wish the character 'locked on' to the path, because there were so many turns where I was hitting a wall because I'd turned too soon! Maybe I'm just bad :P
drprettypatty
19. Aug 2017 · 21:48 UTC
Nice job, this is a complete and graphically polished game. I thought it was pretty unfair, until I re-read the controls to find out that you could hit W to boost :P I think the turns could be a little more forgiving. Other than that, the graphics looked nice and the game fit the theme well, so nice work!
piscythe
19. Aug 2017 · 23:26 UTC
This is a heck of a balancing act you've got here. The graphics aren't exceptional, but they're enough to show the player what's going on. It took me unsettlingly long to realize that I wasn't at risk of running off, and even then my score wasn't nearly as impressive as what others have achieved. I did find the player's ability to stay on track left a little to be desired, especially when I had difficulty hitting the triggers that spawned more path. Still, it's a refreshing departure from the traditional endless runner formula. Well done!
TheMonsterFromTheDeep
20. Aug 2017 · 09:19 UTC
An interesting game. It kind of feels sort of clunky, given that your guy will just walk into a wall until you turn the correct direction.

I think my main complaint is that sometimes that path waits quite a while before even letting you continue (it will stay spinning in one place) which seems a bit unfair as it disrupts the balance between energy / boost.
jondalnas
20. Aug 2017 · 13:25 UTC
Simple little game, with fast gameplay. The music is a little too slow compared to the "fast paced" gameplay. The graphics are nice and simple and doesn't get in the way of the game. Over all good game
LeReveur
20. Aug 2017 · 14:35 UTC
Simple, easy to understand and fun to play. Nothing more to say, except I give you the last vote you need. ;)
zee
20. Aug 2017 · 20:22 UTC
A fun little runner! I really dug how the path generates and pops up. It's a bit simple, but with a little more polish and an added mechanic or two, I can see it being a fun little mobile game. Nice work!
Mad_Fizban
22. Aug 2017 · 09:09 UTC
It has the quality of games I really love, quick to learn and hard to master. I did however notice turning getting stuck on corners occasionally when they came quick one after another. Overall a really good game!