A lone crewman by Kornel

[raw]
made by Kornel for LD 39 (JAM)

Proudly presenting our game called:

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A Lone Crewman!

A game in which you stole an enemy prototype ship and your task is to:

game.gif

  • Get it Home.
  • Don't slow down or they will catch you.
  • Don't get destroyed by sentry drones along the way.
  • Avoid asteroids.
  • Get energy from the Reactor to each Room or else they will stops working.
  • If your Shield HP reaches 0 your ship is dead.
  • Energy is regenerating slowly in power generator so you have to carefully control ship’s energy.

game s1.png

game s2.png

Ratings

Overall 458th 3.308⭐ 28🧑‍⚖️
Fun 444th 3.115⭐ 28🧑‍⚖️
Innovation 267th 3.346⭐ 28🧑‍⚖️
Theme 194th 3.846⭐ 28🧑‍⚖️
Graphics 506th 3.308⭐ 28🧑‍⚖️
Audio 339th 3.16⭐ 27🧑‍⚖️
Humor 539th 2.045⭐ 24🧑‍⚖️
Mood 546th 2.96⭐ 27🧑‍⚖️
Given 28🗳️ 23🗨️

Feedback

Togis
01. Aug 2017 · 01:26 UTC
Ho nooooo, I failed, again :p

What I liked:

- The controls are really easy to handle
- The game doesn't need a tutorial, everything is very obvious
- There is a sense of emergency and we have to keep running all around

What I disliked:

- I wish the map was visible even when not at the navigation console, I know this is breaking the ludo narrative but... it would make the game much more enjoyable for me. (The map can turn off when the map room doesn't have power)
- Activating modules required me to use the mouse to click on a button. the led my movement hands away from the keyboard and cost me precious time. An alternate key to push the button would solve that (like hit enter?)

Overall this was a well polished game.
🎤 Kornel
01. Aug 2017 · 09:13 UTC
Thank you Togis for your feedback! Next time I will definitely add an alternate controls for menus. And I'm very happy you considered it to be a polished and I hope enjoyable experience.

Let me now return the favor and play your game :)
Gao Ming
01. Aug 2017 · 09:57 UTC
Hope to play it on macOS!The graphics are beautiful. very cool,Great work!

https://ldjam.com/events/ludum-dare/39/yet-another-exhausted-day
merzlot
01. Aug 2017 · 21:25 UTC
Good game! Interesting idea of transporting energy by your character) Smooth controls and nice sound effects, visuals are pretty stylish.
Spice135
02. Aug 2017 · 06:50 UTC
Nice game, gave me MAJOR Faster Than Light flashbacks... :) Enjoyed myself
Daepso
02. Aug 2017 · 07:25 UTC
Cool idea. I really like to manage energy between systems. But I'm not sure to understand how the gun rooms works. The health in the shield room was also a little bit confusing.

Good art and music, well done!
Solah
02. Aug 2017 · 18:31 UTC
I'm so baaaaad, I couldn't win x). Anyway, that's a nice game with good graphics and game design.
Nordtraveller
04. Aug 2017 · 08:46 UTC
Look little like inspired by FTL
Nick Blackwood
04. Aug 2017 · 16:57 UTC
The idea is really cool, love the gameplay! Running around, powering systems and trying to dodge asteroids you just spotted on the map is quite fun! Although, it was unobvious what are gun turrets for and what does the ship's speed depend on (can you turn off one engine for example?). Great power-management game overall with huge potential!
novotmike
05. Aug 2017 · 09:47 UTC
I must say I really like the power management mechanic. The whole game reminds me of FTL - whis is great because I like that game a lot!
Music, and sound effects gave the game a really nice mood. Only graphics style for me was a bit strange and confusing - I would have liked something a bit more simple.
But the gameplay and mechanics work together well. Cool game and nice work!
Flaterectomy
05. Aug 2017 · 15:38 UTC
This is a good concept, but I could not work out how to speed up my ship. I kept feeding energy to the engines, but the enemy always caught up to me. The music aids the game quite well. The graphics are a little inconsistent (why am I Obi-Wan Kenobi?) but styled in a way to not stand out as such, so kudos in that regard.
ToonTeamJ
05. Aug 2017 · 15:38 UTC
I wasn't quite sure how the power mechanic worked at first, but I got it. I just wish I'd been able to see the map the entire time so I wouldn't keep crashing.
Elizabeth Thomas
06. Aug 2017 · 08:13 UTC
This was a great take on the theme. I like the power management aspect. There is a lot going on but it is fun and well done.
stuartmd
06. Aug 2017 · 15:10 UTC
Loved the opening animation and especially the slick subsystem panning. (sadly this occasionally glitched when returning to the ship mode and so the ship was off center)
Music was fun and whilst I wished I could have the map open all the time, I guess that's the cost of having a lone spy steal a whole ship by themselves!
Took only a little while to work out what I was meant to do :)
Badly Drawn Rod
07. Aug 2017 · 19:31 UTC
My biggest problem was forgetting to steer, so I kept crashing into asteroids. However, the whole game was original, cohesive and nicely presented and was a very good interpretation of the theme.
Baby Dino Herd
18. Aug 2017 · 06:12 UTC
I really like this take on the theme! I couldn't work out how to steer at the beginning, but then I had a UI bug (I think ...) after trying to adjust the blue gun and the camera moved down so the ship was almost all off-screen. Would have liked to explored more!
mrerdalural
20. Aug 2017 · 16:00 UTC
Very original idea for a way to control the ship but I feel running between the rooms doesn't enhance the experience. You should consider making a tutorial video and share it.

I really enjoyed playing your game and thank you for making it!