Nightfall by Roberto Romao

[raw]
made by Roberto Romao for LD 39 (JAM)

This game was made in 12 hours for Ludum Dare 39 For lack of time there is no sound track!

WASD or Arrow keys to move and jump! Hold Space bar to glide...

And more important... the city needs you!

Ratings

Overall 726th 2.889⭐ 20🧑‍⚖️
Fun 659th 2.778⭐ 20🧑‍⚖️
Innovation 779th 2.333⭐ 20🧑‍⚖️
Theme 835th 2.111⭐ 20🧑‍⚖️
Graphics 469th 3.389⭐ 20🧑‍⚖️
Mood 527th 3⭐ 20🧑‍⚖️
Given 17🗳️ 0🗨️

Feedback

Rapter
01. Aug 2017 · 14:31 UTC
Good idea and good job for 12 hours!
Don Fouts
01. Aug 2017 · 23:46 UTC
Awesome job for 12 hours. That first bad guy killed me so many times haha!
DragonZBW
01. Aug 2017 · 23:48 UTC
I like the art, but those bullets feel too slow compared to the player. Also the wall jump doesn't work if you use arrow keys.
DuzzOnDrums
03. Aug 2017 · 07:00 UTC
yeah great job for 12 hours! I think with a bit more time the atmosphere would be amazing, I can see the potential with the sweet style in the cutscenes, coughing, blood, etc. pretty cool!

I found spacebar and enter kinda hard to use, something like arrow keys z and x might be easier in future?
KiiroHanabi
03. Aug 2017 · 09:54 UTC
Great game! Especially for 12 hours!
Even the graphics tell a story before it start, and the reason why you run out of power is classic but totally working for me!
However, commands are quite harsh to use, for example the wall jump, for which I had to use both W and arrow keys
MichaelTWG
03. Aug 2017 · 13:19 UTC
Well done, especially with 12 hours. I like story and and The style.

I was blocked on the rebirth after 2 levels after the first twist.

:notes:In the darkest night ... :notes:
ToadieTechnika
09. Aug 2017 · 21:58 UTC
There was a game breaking bug on the 2nd level, an instance when I lost all my hearts then the level restarts. The hearts didn't normalized, nor moving at all, so the game freezes. Bad combination of the controls though, can be complicated at the longer run. Otherwise, the graphics are good, and the introductory story was interesting to know more on the next levels... (even if I haven't reached the other levels due to that game breaking bug)
Aterlamia
20. Aug 2017 · 19:14 UTC
:) bullets were like i was in bullet time all the time but i do love the simple but effective art style. Also the sort of tutorial on the way is a good touch and i liked the narative for as far as i went.
Yetman
20. Aug 2017 · 21:34 UTC
The slowest bullets in the universe... or am I too fast. I like how you applied the theme in the game, I was wondering why there is a health bar if you die in one hit, but then I got it. The lore is interesting. My main complaint is that the animation can be better especially while wall jumping but it is good for the limited time you had. Overall, it is a fun game.
MaiMai
21. Aug 2017 · 00:42 UTC
I got stuck by a bug when respawning in the second level. And I found the controls really unintuitive. But the game looked pretty good, ran well, and was fun to play. I liked it!
TreasonousFlock
21. Aug 2017 · 00:46 UTC
I really like the art and the limited color scheme that was used. I think that really helped create a sense of atmosphere for the game. As someone else already stated, the wall jump doesn't seem to work with the arrow keys, only WASD. The tutorial at the beginning was a good call, it allowed game play to start but didn't leave the player confused. I am very impressed with this, especially since you say you only got to work on it for 12 hours! great job :)