Overdose by Kashif

[raw]
made by Kashif for LD 40 (COMPO)

Cover.png

AMBULANCE ARRIVES IN 60 seconds. CAN YOU PROTECT TIM'S HEART UNTIL THEN?

Tim is a party animal and has snorted butt load of cocaine. His heart is racing fast. The more the heart rate the more the danger of DEATH.

YOU are Tim's immune system and must stop those pesky cocaine chemicals from reaching his heart. If the heartbeat crosses 250 bpm he will DIE!!!

SHOOT DOWN ALL THE CHEMICAL AGENTS BEFORE THEY AFFECT TIM'S HEART.

Controls: WASD to Move, Mouse1 to Shoot, Mouse to Aim

VERY IMPORTANT: Please ignore two tiny worms sitting on the walls. My gf made those and made me put them in the game. :stuckouttongue:


Dev Log:

This was my second Ludum dare. After about 40 hours my brain had a total meltdown. But it was still worth it. Had lot of fun and great experience.

Can't wait to play all your games Cheers

Kashif


Tools:

  • Game Engine: Unity
  • Art: Photoshop
  • SFX: BFXR, Garageband
  • Music: Garageband, Looplabs

Credits: - Yui : Thanks babe for being so supportive during the Jam. And also for the "Worms" you drew. :stuckouttongue:

vlcsnap-2017-12-04-01h11m25s512.png

Ratings

Overall 486th 3.098⭐ 53🧑‍⚖️
Fun 429th 3.098⭐ 53🧑‍⚖️
Innovation 607th 2.439⭐ 51🧑‍⚖️
Theme 491th 3.05⭐ 52🧑‍⚖️
Graphics 444th 3.029⭐ 53🧑‍⚖️
Audio 180th 3.367⭐ 51🧑‍⚖️
Humor 216th 3.102⭐ 51🧑‍⚖️
Mood 410th 2.938⭐ 50🧑‍⚖️
Given 88🗳️ 47🗨️

Feedback

Tezza48
04. Dec 2017 · 04:58 UTC
Cool game, i like your heartbeat effect, and how it ramps up with the BPM. cool skin too!
_benhumphries
04. Dec 2017 · 12:16 UTC
This is great! I love the little things that make the game more immersive like the subtle screen shake. The newspaper headline at the end also made me laugh. Good job!
JackIsaacs
04. Dec 2017 · 12:37 UTC
Love the screenshake, if the graphics were improved slightly this would be a fantastic game
Niphram
04. Dec 2017 · 12:49 UTC
Well, that story is certainly something... :D I couldn't really figure why/when the heartbeat rises (Just because enemies are alive?) but it's still fun and the game plays really nice!
🎤 Kashif
04. Dec 2017 · 13:34 UTC
Yeah I ran out of time implementing the enemy damage. But the idea was that the enemies stick to the target wall and start damaging.
R2D48
04. Dec 2017 · 19:02 UTC
Nice worms. I saved Tim. Good Game enjoyable
![I_Did_it.PNG](///raw/c1d/c/z/ba77.png)
nysten
04. Dec 2017 · 19:26 UTC
Nice entry! You had to be really fast to be able to kill the enemies in time. Loved the heartbeaat effect. Thanks for the game!
Thesoreon
04. Dec 2017 · 20:18 UTC
Heartbeat effect is amazing! I won on my third attempt.
thiagofr
05. Dec 2017 · 12:39 UTC
Nice game! But for me, a mouse is mandatory: it's impossible to play only with a touchpad.
Racso
05. Dec 2017 · 13:37 UTC
Hard as hell, especially in the initial moments! I liked a lot the way you convey Tim's remaining life (with the BPM and the heartbeat).

Poor Tim; let's hope nothing like this happens this time to all the non-winners of LD!

PS: Cool "worms"!
mrnyarlathotep
05. Dec 2017 · 13:38 UTC
Good 'gamefeel' going on in this one!
11tomi12
05. Dec 2017 · 13:39 UTC
Original and great idea! The gameplay is pretty funny and interesting
jynspielt
05. Dec 2017 · 13:51 UTC
Having the heartbeat feedback is great. It makes me feel uncomfortable and stresses me out in a positive way. A little bit of screenshake would be nice and i couldnt se my mouse in the html version when i lost.
And the emergency feeling might get pushed with a change of tempo or pitch in the music depending on the heart beat. We also did something with drugs but with a different approach. I really think drugs a a great subtheme fitting the ""the more you have the worse it is" Theme.
sirJupitron
05. Dec 2017 · 14:38 UTC
It even has a story! Fun and simple, my kind of game. Cool camera system.
fashionbatman
05. Dec 2017 · 18:40 UTC
That heartbeat is making me nervous. This game was a lot of fun, good job!
bobombe
06. Dec 2017 · 09:00 UTC
Good little game q bit hard but enjoyable ! I gave a bonus star for your girlfriend Worms :p
gwinnell
06. Dec 2017 · 21:35 UTC
I wasn't sure exactly what was killing me for my first few tries - my instinct is to avoid the chemicals. I figured after a while I had to keep the room clear -- I guess that could have been signalled better, perhaps with a literal or more figurative "heart" somewhere that the chemicals would gravitate towards. It also felt a bit like a desert rather than an immune system. Easily fixed with a more 'red' palette swap. :smile:

Good job on the audio, it felt nice and tense as the heart rate was rising. Also, having a title screen and win / fail states... great! (Some LD games miss those out, hehe!)
edmond00
07. Dec 2017 · 05:53 UTC
The difficulty is a little too simple but the game stay fun to play. Like for the ambulance, I think it will be good to have an indicator of how close tim is near to die / how many enemy there are to kill because in your first try you die without knowing exactly why.
Iluvatar
07. Dec 2017 · 11:43 UTC
It was really cool. Fast, and challenging. I also love your GF's worms, haha. :)
Annie Owl
07. Dec 2017 · 11:55 UTC
It would have been nice if the areas in which chemicals stand to make BPM go higher would have some sort of visual indicators. But everything else is well made. Good job.
xoidberg
07. Dec 2017 · 12:41 UTC
I like the worms :)
bvalosek
07. Dec 2017 · 13:48 UTC
nice work, some good elements in there for sure. dying with no warning is a bit frustrating (would be good to see how close you are to game over)
Triastase
07. Dec 2017 · 13:52 UTC
What a sweet game! I love the combination of the simple shooting mechanic with these visuals. The auditive feedback is great, too. For me, the connection to the theme was a little lose, but it was fun anyways! Well done! :)
IdinaKloppstock
07. Dec 2017 · 13:53 UTC
Great idea, are the red walls the heartcells? I don't think I've got it all figured out.
Anyway nice little game! :)
drtizzle
07. Dec 2017 · 14:29 UTC
Nice game! The controls are really responsive, and the graphics are cool! A nice detail was the building up of the music and the heartbeat, it really added some tension. It would be nice if you could see how far Tim is from dying, because it felt like the game was over for no reason.

Well done!
Linky439
07. Dec 2017 · 17:27 UTC
Nice game!

I liked the idea of having the heartbeats represent the healthbar, the audio works really well. It is a bit simple with only two spots where the chemicals attack Tim, but overall, it is nice. Congrats!
BlakeMcDeezy
07. Dec 2017 · 17:36 UTC
My poor Tim...he died every time! haha, fun concept, and my first time playing as an immune system.
I think to improve it, it would have been cool for the spawn points to be visually obvious, also maybe arrows pointing off the screen showing where the enemies are.
ladybenko
08. Dec 2017 · 15:33 UTC
I couldn't beat the game, but the controls feel nice, and the hearth beat effect is cool.
flip120
08. Dec 2017 · 15:41 UTC
I think that the player movement is to much fast, but otherwise is a nice entry ;)
candlesan
08. Dec 2017 · 22:58 UTC
Great sound, polish, art and setting. I had a hard time figuring out what made the heartbeats go up other than just "kill all the things" - so I just killed all the things :)
BudgieM2
10. Dec 2017 · 17:16 UTC
I couldn't beat the game but I liked the heart beat in the background. The controls were difficult and the game did glitch a few times (getting stuck to walls). Good game but needs a bit of polish :)
mightymarcus
11. Dec 2017 · 11:26 UTC
It is a nice presentation. Well made. But for me too hard, or I didn't understand whom to shoot up.
mgsx
12. Dec 2017 · 21:41 UTC
the story and the universe make this game unique ! i hope you just get coffee during the jam :D
derr
13. Dec 2017 · 13:24 UTC
Wooo another microcosm/biology game! :D

I really liked the game. The increasing heart rate was very cool and drove the action. I couldn't figure out what triggered the weapon upgrades. Nice entry!
randomhuman
13. Dec 2017 · 23:01 UTC
I wasn't reeeeally sure what was causing the heartbeat to go up (or not). Is it just when enemies remain alive for too long? I just kept mowing them down anyway and beat it on my second try. Nice little shooter!
Pecolyte
16. Dec 2017 · 12:20 UTC
Good one. Failed two times before figured out where the virus is heading for so I can go there beforehand to protect the spot. Would be better if there is some hint that pointing to the place that is under attack. Well done!
neowhoru
22. Dec 2017 · 21:52 UTC
i was unable to beat the game (and i played it some time :D) - but i really love the controls and the heartbeat is cool.
Jupiter_Hadley
17. Jan 2018 · 09:41 UTC
Interesting shooter! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=ecGDWM6QdpE