Don't run out of Power by KennysPineapple
Survive for one minute by managing your power, turn off your turrets and collector to preserve power but make sure to turn them back on to defend you! Use your generator to charge batteries to help you in surviving. 
| Windows | https://drive.google.com/open?id=0Bxsgmxh5eSbNOEliODk1Z1ZGU2M |
| Original URL | https://ldjam.com/events/ludum-dare/39/dont-run-out-of-power |
Ratings
| Overall | 719th | 2.895⭐ | 21🧑⚖️ |
| Fun | 683th | 2.737⭐ | 21🧑⚖️ |
| Innovation | 524th | 2.895⭐ | 21🧑⚖️ |
| Theme | 572th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 675th | 2.789⭐ | 21🧑⚖️ |
| Audio | 516th | 2.526⭐ | 21🧑⚖️ |
| Mood | 713th | 2.579⭐ | 21🧑⚖️ |
| Given | 29🗳️ | 0🗨️ |
- Everything is very grey and dull
- There should be some indication of whether a turret is turned on or off
- You should use Left Button Pressed to shoot. I would often shoot accidentally
- There should be some indication of when energy is being spent. A little red "-10" should appear, slowly fly up and fade out whenever you shoot manually and the same kind of indication should appear when enemies hit you or turrets spend energy. Alternatively, you could include this information in the instructions, because I had to do some experimenting to figure out how much each thing spent.
- The graphics could be prettier, in general. The background doesn't seem to make much sense and the amount of pixelization varies wildly.
- The timer should be in seconds instead of steps :)
I think the key-pressing to generate batteries may be a bit broken, because I mashed all the keys instead of actually looking to see which was the correct one, but I'm not entirely sure my method was faster. Still, it was a lot of fun! It's a simple idea that works really well. I think you should wait a bit more before the enemies start coming, so players get used to the controls. And some sort of difficulty progression would also be nice, as the game is a bit hard (I beat it after a few tries, though).
Other than that:
Keep it up!
The graphics are nice, but I didn't like the presentation of the instructions in the beginning of the game, it kinda felt a bit not so organized. :P
If you can balance the waves and gameplay, it's got a pretty nice mechanic to work upon! :D
Good Job there!