Diamond Lattice by svntax




Diamond Lattice is a puzzle game where you must collect diamonds and maintain power by swapping tiles to connect your central power source to diamond and generator tiles. But be careful, for there is a cost to swapping tiles!
Controls: - Mouse left click - select tile, swap tile, de-select - Esc - pause
| Windows | https://svntax.itch.io/diamond-lattice |
| Linux | https://svntax.itch.io/diamond-lattice |
| Original URL | https://ldjam.com/events/ludum-dare/39/diamond-lattice |
Ratings
| Overall | 350th | 3.476⭐ | 23🧑⚖️ |
| Fun | 393th | 3.19⭐ | 23🧑⚖️ |
| Innovation | 173th | 3.524⭐ | 23🧑⚖️ |
| Theme | 75th | 4.095⭐ | 23🧑⚖️ |
| Graphics | 547th | 3.19⭐ | 23🧑⚖️ |
| Audio | 536th | 2.333⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 22🗨️ |
Hmm, one point of confusion is that it took me a while to realize that I couldn't connect *through* the various panels. If any tiles connected to the center had been lit up, it would have clarified that right away. :)
It was a bit confusing at first, since the game didn't specify what the central battery-thing is for, but I quickly figured it out. This is a nice take on the classic pipe-puzzle concept thing :D
Great job!
Some things you might not know about this game:
1. You can have up to 3 useful connections to a single generator. A given generator outputs 10/15/20 power per tick depending on whether it has 1/2/3 connections to your base. Having more connections does NOT make the generator run out of power faster, so making multiple connections can be a smart way to make the most out of a generator before it expires.
2. The levels actually DO get progressively harder. Each level the rate of passive power drain increases slightly, requiring more and more generator power to compensate.
To my knowledge, I currently hold the world record for this game, having reached level 10 before finally running out of power. Let us know your top scores in the comments :smiley:
I kinda wish the "pipes" that were connected would be colored differently to make it clearer visually. Other than that, it's a good entry!
I guess the game could do with a song or something playing in the background and the sound effects did start to get annoying after a while due to playing at constant intervals and not changing, maybe having multiple similar sounds that are chosen randomly at the specific interval time or changing up the interval time would be good, have a play. Also, maybe you could up the difficulty each level by removing power sources or summat. Also also, it's a little confusing what everything does, a tutorial might have been a useful addition if you had time!
This is the first puzzle game I've played this jam but I seriously doubt I'll find a better one here! This is really nice, good job!
Edit: Sorry, I didn't even notice the instructions in the side bar! But that might be something worth noting, because the game started immediately I was focusing on the game rather than the instructions, maybe dim the left, freeze the game and put a start button under the instructions?