Diamond Lattice by svntax

[raw]
made by svntax for LD 39 (JAM)

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Diamond Lattice is a puzzle game where you must collect diamonds and maintain power by swapping tiles to connect your central power source to diamond and generator tiles. But be careful, for there is a cost to swapping tiles!

Controls: - Mouse left click - select tile, swap tile, de-select - Esc - pause

Ratings

Overall 350th 3.476⭐ 23🧑‍⚖️
Fun 393th 3.19⭐ 23🧑‍⚖️
Innovation 173th 3.524⭐ 23🧑‍⚖️
Theme 75th 4.095⭐ 23🧑‍⚖️
Graphics 547th 3.19⭐ 23🧑‍⚖️
Audio 536th 2.333⭐ 23🧑‍⚖️
Given 23🗳️ 22🗨️

Feedback

Nek
01. Aug 2017 · 08:09 UTC
i could see this game on mobile,good job.
barsoosayque
01. Aug 2017 · 08:10 UTC
Very neat game, I like it. Concept is kinda simple, but the game itself is interesting to play. Are you generate levels in the game ? Because difficulty isn't scale with levels. Still, sweet and entertaining puzzle game !
MiltonNH25
01. Aug 2017 · 08:11 UTC
Overall good game. I enjoyed the balance of trying to get more energy while slowing connecting the diamonds. I also liked the scaling of energy for tiles that are further away. I would recommend adding the cancel to the right mouse button so it feels a bit smoother. Good job with it.
Thuvareyn
01. Aug 2017 · 08:12 UTC
I love puzzle game and this on is very fun. I don't know if I miss something but the linux 64 version is a .exe file to run with wine.
yishalee
01. Aug 2017 · 08:22 UTC
Addiction. Complete addiction. A traditional tube-rotating puzzle game becomes so interesting. It's even a bit hard when I play it the first time. The ballace between progress and cost is really good. Like it. Artstyle is also meets my appetite.
austinspafford
01. Aug 2017 · 08:28 UTC
The way the panels pulsed really grew on me, and it felt like connecting to energy panels was a form of life-support, buying the time to calmly/cheaply set up a path to the next diamond once the panel ran out.

Hmm, one point of confusion is that it took me a while to realize that I couldn't connect *through* the various panels. If any tiles connected to the center had been lit up, it would have clarified that right away. :)
zedutchgandalf
02. Aug 2017 · 09:11 UTC
What a nice little puzzle game! :smiley:
It was a bit confusing at first, since the game didn't specify what the central battery-thing is for, but I quickly figured it out. This is a nice take on the classic pipe-puzzle concept thing :D
Great job!
GenTel
03. Aug 2017 · 06:21 UTC
Hi! I'm GenTel and I am one of the two developers of this game. I'm here in the comments with a bit of developer commentary.

Some things you might not know about this game:

1. You can have up to 3 useful connections to a single generator. A given generator outputs 10/15/20 power per tick depending on whether it has 1/2/3 connections to your base. Having more connections does NOT make the generator run out of power faster, so making multiple connections can be a smart way to make the most out of a generator before it expires.

2. The levels actually DO get progressively harder. Each level the rate of passive power drain increases slightly, requiring more and more generator power to compensate.

To my knowledge, I currently hold the world record for this game, having reached level 10 before finally running out of power. Let us know your top scores in the comments :smiley:
Plasmonic
05. Aug 2017 · 13:33 UTC
Very nice, great idea - main point would be that the audio became a bit annoying pretty quickly, but otherwise good job!
Chris Coe
07. Aug 2017 · 01:49 UTC
I like it! I love puzzle games that involve rotating things and making connected lines. I got to level 6 and enjoyed it. I'll probably play it a couple more times over the next few days. :)
Mathiouza
07. Aug 2017 · 18:28 UTC
Cool puzzle game, but I think it is too easy compared to the amount of things to link, I quickly get bored. It lacks musics too and the atmosphere does not figure the stress we must have due to the power which decreases. Cool entry though, I think it can be a great game :)
ToonTeamJ
07. Aug 2017 · 18:38 UTC
The puzzles are innovative, but there's so much to manipulate that the only challenge is the dwindling power. Other then that, it's pretty good.
Devastus
07. Aug 2017 · 20:44 UTC
The pipe-puzzle idea seemed to be a rather generic one for this theme, I like your take on it though! I like how you can switch up connections from further away, but with an added cost. The audio started to get a bit annoying after some time, some music would do alot to alleviate that.

I kinda wish the "pipes" that were connected would be colored differently to make it clearer visually. Other than that, it's a good entry!
MickeyG
08. Aug 2017 · 23:15 UTC
I really like this puzzle game! Once I understood all the mechanics it became, like, this race against time to either beat the level or plug into the power sources. Reusing paths I'd made was also really cool!

I guess the game could do with a song or something playing in the background and the sound effects did start to get annoying after a while due to playing at constant intervals and not changing, maybe having multiple similar sounds that are chosen randomly at the specific interval time or changing up the interval time would be good, have a play. Also, maybe you could up the difficulty each level by removing power sources or summat. Also also, it's a little confusing what everything does, a tutorial might have been a useful addition if you had time!

This is the first puzzle game I've played this jam but I seriously doubt I'll find a better one here! This is really nice, good job!

Edit: Sorry, I didn't even notice the instructions in the side bar! But that might be something worth noting, because the game started immediately I was focusing on the game rather than the instructions, maybe dim the left, freeze the game and put a start button under the instructions?
Jupiter_Hadley
06. Nov 2017 · 14:34 UTC
Really nice idea! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=IFwNYcB13dA