Burnup Blade by DragonZBW

It's time to fight! Run as fast as you can to the energy stations to recharge your blade while avoiding and slicing up all those pesky spheroid robots!
Ratings
| Overall | 348th | 3.478⭐ | 25🧑⚖️ |
| Fun | 206th | 3.522⭐ | 25🧑⚖️ |
| Innovation | 432th | 3.043⭐ | 25🧑⚖️ |
| Theme | 261th | 3.739⭐ | 25🧑⚖️ |
| Graphics | 157th | 4.174⭐ | 25🧑⚖️ |
| Audio | 155th | 3.652⭐ | 25🧑⚖️ |
| Humor | 602th | 1.842⭐ | 21🧑⚖️ |
| Mood | 344th | 3.364⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 31🗨️ |
I like the controls and the mechanics, but could be nice to have a immortal time, because if you get trapped between enemies you're dead.
Congratulations! ^^
Only issue is you can get infi-locked due to no recharge time after hitstun.
The game itself was pretty fun, although it was too easy to get stun-locked by a gang of enemies if your sword hits failed to connect.
Good work overall though, keep it up! :slight_smile:
Overall, great game, great graphics, love the sword swinging animation details. Good job!
And you really nailed the audio/visual feedback when punching enemies, which is hard to do in a beat em up.
Difficulty curve was a bit brutal though. And I felt like I lost control when the enemies became too many. And I wish I wasn't as helpless when I ran out of blade energy. I would have been nice to be able to run to the next power source and have a chance even if I messed up and lost the blade energy early.
I really liked the animation and the motion - it was nice and very smooth, the particle effects were also pretty nice :)
As for the gameplay, it's sometimes hard to tell whether you're actually on the same level as an enemy or not, as sometimes attacks that I thought would definitely hit went straight through enemies. I eventually figured out the range of attacks but for the first few minutes it made fighting enemies a bit confusing. As others here have also said, once you're trapped in a group of enemies, its often impossible to do anything. If you were going to expand on this game, a block or dodge button could give the player a chance to get out of those sticky situations.