Burnup Blade by DragonZBW

[raw]
made by DragonZBW for LD 39 (JAM)

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It's time to fight! Run as fast as you can to the energy stations to recharge your blade while avoiding and slicing up all those pesky spheroid robots!

Ratings

Overall 348th 3.478⭐ 25🧑‍⚖️
Fun 206th 3.522⭐ 25🧑‍⚖️
Innovation 432th 3.043⭐ 25🧑‍⚖️
Theme 261th 3.739⭐ 25🧑‍⚖️
Graphics 157th 4.174⭐ 25🧑‍⚖️
Audio 155th 3.652⭐ 25🧑‍⚖️
Humor 602th 1.842⭐ 21🧑‍⚖️
Mood 344th 3.364⭐ 24🧑‍⚖️
Given 18🗳️ 31🗨️

Feedback

Quemagalletas
31. Jul 2017 · 22:19 UTC
The game is cool and the music does a good job here.

I like the controls and the mechanics, but could be nice to have a immortal time, because if you get trapped between enemies you're dead.

Congratulations! ^^
Connor Hagan
31. Jul 2017 · 22:25 UTC
Cool little beat-em up.

Only issue is you can get infi-locked due to no recharge time after hitstun.
Aircraft Terrier
31. Jul 2017 · 22:33 UTC
This is a cool game. I like the controls, and the animations are phenominal, great job! My main issue was that the hit-detection on enemies is so unforgiving, I often felt like I was swinging at enemies right in front of me and missing while they had no trouble striking back. In addition, the camera felt a little close, I didn't have much time to react to enemies rolling at me. Just a few tweaks and this could be something quite fun! Thanks for participating and building this game!
ciobeni
31. Jul 2017 · 22:52 UTC
Fantastic work! The graphics on this are amazing. The fighting can get a bit frustrating at times, when you get hit and can't really do anything for quite som time while being swarmed by enemies.
WalterP
01. Aug 2017 · 08:15 UTC
Nice arcade-y beat em up style. It's like i'm fighting pokeballs haha. Sometimes it felt like I'd get hit even though it wasn't touching me. Solid effort and game for the limited time allocated. Keep up the good work!
Marcenat
01. Aug 2017 · 09:32 UTC
Awesome animation and particle effect. It would have been nice to have immortal time after being hit.
Jesus Fermin Villar
01. Aug 2017 · 23:59 UTC
I like the graphics! Good work mate :)
ledez
02. Aug 2017 · 00:31 UTC
Nice game, graphics and animations. Cant escape if many enemies surround me.
FelixMcFelix
02. Aug 2017 · 00:38 UTC
I liked the graphics throughout---particularly the animation work on the main character---but I think she needed more design work. The music was a good fit (and well-made), I think you have the start of something good here.

The game itself was pretty fun, although it was too easy to get stun-locked by a gang of enemies if your sword hits failed to connect.

Good work overall though, keep it up! :slight_smile:
cnoble
02. Aug 2017 · 00:56 UTC
I agree with some of the other comments, the art is awesome and the blade's power is a clever mechanic, but if you start to get juggled by the enemies you are toast. Good job!! :) I'd like to see more in the future from you!! :)
Kapricorn Media
02. Aug 2017 · 01:36 UTC
Love to see a LD game that feels well polished! The animations look great, and the visuals and audio combination is quite immersive. Those ball enemies are really OP, though! Felt like it was hard to aim in the vertical direction. Maybe it would be better if the sword hits had a larger vertical hitbox? Also the balls chain hitting you was very unforgiving.

Overall, great game, great graphics, love the sword swinging animation details. Good job!
KungKras
02. Aug 2017 · 11:59 UTC
I really like the simple but efficient art.
And you really nailed the audio/visual feedback when punching enemies, which is hard to do in a beat em up.

Difficulty curve was a bit brutal though. And I felt like I lost control when the enemies became too many. And I wish I wasn't as helpless when I ran out of blade energy. I would have been nice to be able to run to the next power source and have a chance even if I messed up and lost the blade energy early.
ToonTeamJ
02. Aug 2017 · 14:12 UTC
The gameplay was good, but it's impossible to do anything if you're surrounded. I liked the cool graphics.
Lamm
04. Aug 2017 · 01:43 UTC
Good Job nice game
aurel
04. Aug 2017 · 03:12 UTC
That was way more fun than I expected. I wish however that I had a better idea of where the enemies were attacking from. It was a bit hard to tell - are they standing, are they gonna attack me? How did they get there?

I really liked the animation and the motion - it was nice and very smooth, the particle effects were also pretty nice :)
mgpxl
04. Aug 2017 · 05:45 UTC
I love the sketchy, comic-like art style and the character and enemy design. I liked your sound design but there were a few things that could be improved upon. The main character's footstep sounds were a bit weak and needed to be more impactful. Also, I think that white screen fade transition between scenes when you start the game or restart after dying needed some kind of sound because it felt a little bit empty without it.

As for the gameplay, it's sometimes hard to tell whether you're actually on the same level as an enemy or not, as sometimes attacks that I thought would definitely hit went straight through enemies. I eventually figured out the range of attacks but for the first few minutes it made fighting enemies a bit confusing. As others here have also said, once you're trapped in a group of enemies, its often impossible to do anything. If you were going to expand on this game, a block or dodge button could give the player a chance to get out of those sticky situations.
Pixelcode
06. Aug 2017 · 16:24 UTC
Great game! Loved the graphics!