Battery Life by Attala
Battery Life is a top-down action/puzzler game. You are a battery and you have to use your energy, (your lifesource), to solve puzzles and defeat enemies.
https://youtu.be/6tkJ4xl4Tc0
The game only has 5 levels as I was pressed for time, (duh). But it is a framework that I can work on in the future if people like the game idea.
Use W, A, S, D or the arrow keys to control the player battery. Shoot with the mousecursor and left mousebutton.
This is my first game on Ludum Dare and basically my first game ever! I really enjoyed working on the game anf the concept of finishing it in 48 hours. The game is buggy and needs a lot of tuning and improvements, but it works and I think everybody can see where I'm going with this.
| Windows | https://attala.itch.io/battery-life |
| Source code | http://torgetknutsen.no/scripts.zip |
| HTML5 (web) | https://attala.itch.io/battery-life |
| Original URL | https://ldjam.com/events/ludum-dare/44/battery-life |
Ratings
| Given | 85๐ณ๏ธ | 84๐จ๏ธ |
- Add a numeric representation of the energy values in different containers
- Add the ability to look around the room
If there were numeric values, it would have added a nice layer of gameplay, instead of simply guessing when do I have enough energy to move on to the next phase of the level.
I couldn't know if the full battery arrived at its destination unless I actually went there and checked.
@von-vista I'm glad you liked it. I agree, the UI needs some serious improvement :)
@barrier Yes I know. It is a bug that you can't restart/continue when you die. (But you can restart if you just get lost). If I just had more time... :)
Thank you all for your feedback!
The Design and work behind, can be seen. Good Work!
I would try to work harder on the camera for your next one. Also Look on youtube for Brakeys, he have some nice tutorials on how to improve the visual of your game in unity.
Good luck!
Its a solid concept, and with a little polish could easily become a project beyond the scope of LD
When you get shot, do you lose the same amount of life as you shoot ?
Good mood and interesting puzzles :smile:
The camera could be frustrating at times, It may have worked better top down? Also if you click on a UI element you still shoot.
Awesome entry! Well done!
whats your guys twitter accounts if we wanted to follow and see what you do in the future? :)
My only complaint is that door takes forever to open even though the level is complete and there's no reason to keep standing around...
Thanks for hanging out, as well. Here's the [link to the stream](https://www.twitch.tv/videos/419787348). Your game should start around [21:09]
Great entry!
Good job on your first entry!
I'm sure you already have ideas to extend the game. Here are some things I think could make the game even better:
- dark parts in the level, which you can see for a while when you power their light to know what's there
- faster opening exit doors
- make battery charge locations slightly easier to access
- make doors not take more charge than necessary
Tillykke!
* A few sounds were a but too loud (door mainly)
* I wasn't always sure how much battery it's left on my character and how much I neeeded to open the door, maybe a numbre indicator would be cool
Other than that, great game! really cool and challenging
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
Waiting for the final door to open was kinda annoying, it lasted a tad too long :stuck_out_tongue:
Having each puzzle require the exact amount of energy available was hard, would be nice if there was a tad leeway, or at least a more concise representation of how much energy you had. (in a number or percentage)
very nice entry overall
I've noticed some bugs, but nothing critical.
Also, did you know that baterries kill eachother if you align their line of fire? :smile: Made the game a lot easiser.
Nice execution, nice onboarding. My, everything's nice.