Trashore Island by Baktillus


The world is ending.
I mean it probably already has ended, mostly. But you - Bob - just now realised as your little island is starting to sink.
Take whatever junk is washed ashore and sacrifice it to one of your three gods! If you gain their goodwill they might spare you... for a while!
Controls: Arrowkeys - Move E - Pick up / sacrifice Space - Jump Enter - Start Escape - Quit
You can only pick up things that you "look at" (the last direction you moved in).
Oh and we had to reduce scope so the third god has no purpose..
Torben Bökemeyer - Graphics, Animation and UI
Till Balbach - Programming and SFX
Onur Özkan - Additional Programming
Music - Jack LeHamster ( https://soundcloud.com/jack-lehamster/island )
| Windows | https://baktillus.itch.io/trashore-island |
| HTML5 (web) | https://baktillus.itch.io/trashore-island |
| Original URL | https://ldjam.com/events/ludum-dare/43/trashore-island |
Ratings
| Overall | 708th | 3.196⭐ | 25🧑⚖️ |
| Fun | 785th | 2.891⭐ | 25🧑⚖️ |
| Innovation | 794th | 2.804⭐ | 25🧑⚖️ |
| Theme | 574th | 3.391⭐ | 25🧑⚖️ |
| Graphics | 271th | 3.978⭐ | 25🧑⚖️ |
| Audio | 176th | 3.674⭐ | 25🧑⚖️ |
| Humor | 373th | 3.13⭐ | 25🧑⚖️ |
| Mood | 507th | 3.326⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 33🗨️ |
But visual is nice.
Love the music and graphics.
I like the overall idea that the island is crumbling, that looked nice.
The overall game mechanic itself of pickup stuff up and using it was not so satisfying.
Good job overall though :slight_smile:
You're supposed to sacrifice the items that get "washed ashore" (broken lerp makes it look very strange) to the corresponding gods. triangles go to the triangle statue etc.
When you do it right you get rewarded, otherwise you get massive penalties.
One of the gods doesnt do anything because we had to cut spikes and other obstacles.
Took me a minute to understand the rules, but when I did the game as a whole made a lot more sense. Although it didn't feel like I was actively working towards something, and there were no additionally introduced mechanics which made the game feel a little monotonous.
Thematically, it works very well (although is it really a sacrifice if you are just throwing away trash that is washing ashore :stuck_out_tongue_closed_eyes:)
Great job, would have loved to see if fleshed out a bit more.
Overall, nice job