Tetris of the Colossus by Elmeri
You are but a fragment, fallen from the Tetris Motherboard. Come find your source...

Hi everyone !
Here is our unlikely combination of TETRIS and SHADOW OF THE COLOSSUS.
Like Tetris, you build blocks (but this time in 3D !)
Like Shadow of the Colossus, you need to find the Colossus weak spot.
- SIMPLE MODE (or FREE PLAY in the game menu)
Open play of the level, without timer on the block drop. You might want to start with this.
- HARDCORE MODE (or NORMAL GAME in the game menu)
For those of us who are into a challenge! This mode has a timer on the blocks and comes closer to original Tetris gameplay
Controls: - Mouse to look around and choose a direction - Left click to go forward - Right click to confirm block position

Ratings
| Overall | 265th | 3.773⭐ | 24🧑⚖️ |
| Fun | 548th | 3.341⭐ | 24🧑⚖️ |
| Innovation | 97th | 4.023⭐ | 24🧑⚖️ |
| Theme | 125th | 4.205⭐ | 24🧑⚖️ |
| Graphics | 413th | 3.75⭐ | 24🧑⚖️ |
| Audio | 299th | 3.526⭐ | 21🧑⚖️ |
| Humor | 972th | 1.971⭐ | 19🧑⚖️ |
| Mood | 223th | 3.727⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 22🗨️ |
Still, i don't get my goal as a player.
Some improvements :
- saying what player must achieve
- be able to zoom in and out would be great
- clarify in which way the next piece will be placed
- allow to speed up the fall of pieces
Just like Shadow of the Colossus, we decided that the final goal of the game was left unspecified. But we might need to reconsider.
The zoom in and out would also be a good option, we'll take a look !
By the way, the purpose of the game is to go behind the Colossus' head ;)
Gameplay-side, I really enjoyed my playthrough, but the game would benefit from a short tutorial or at least some early guidance (72h is dreadly short to craft an introduction as brilliant as the one in Shadow of the Colossus). All in all, excellent game !
What I did have a problem with was that I thought that I needed to create a bridge above the monster and fall down, which wasn't possible. Also at one point I couldn't move forward on upper block, even though there shouldn't have been a problem.
But these two things are just nitpicks, I'm so happy that I stumbled upon this game.
On a bit of a more technical aspect, I would recommend to treat the ghost pieces more like real pieces, as sometimes they floated in the air instead of actually going where the piece was gonna fall.
I would love to see more levels for this. I really loved it!