Grim Groupies by Kramdar

[raw]
made by Kramdar for LD 40 (JAM)

Control a horde of your slain enemies to slay more enemies! Beware as they will be quick to turn on you...

controls:

wasd or arrows or xbox left joystick to move

lctrl or lmb or xbox a button to attack

lalt or rmb or xbox b button to interact

walk over downed enemies or powerups to resurrect/collect them

GGss1.png GGss2.png GGss3.png

Ratings

Overall 731th 3.278⭐ 20🧑‍⚖️
Fun 720th 3.139⭐ 20🧑‍⚖️
Innovation 260th 3.556⭐ 20🧑‍⚖️
Theme 356th 3.694⭐ 20🧑‍⚖️
Graphics 498th 3.611⭐ 20🧑‍⚖️
Audio 588th 2.806⭐ 20🧑‍⚖️
Humor 698th 2.667⭐ 20🧑‍⚖️
Mood 865th 2.889⭐ 20🧑‍⚖️
Given 19🗳️ 20🗨️

Feedback

🎤 Kramdar
05. Dec 2017 · 02:43 UTC
Feature creeped again but it's a game and I can call it done enough to submit for the jam. Had a lot more planned that had to be dropped and got caught up on a few silly things that killed time. Looking forward to the next one already!
Kirill Venzhin
05. Dec 2017 · 03:50 UTC
looks fun!
cortexdeveloper
05. Dec 2017 · 04:15 UTC
dark theme is great :grin: hope you finish this game
🎤 Kramdar
05. Dec 2017 · 06:26 UTC
Thanks, I do plan on improving and expanding it!
chinykian
05. Dec 2017 · 08:53 UTC
What a hilarious game! XD
After a while I had a lot of trouble lugging around the group of followers, but I imagine that's the whole point!
Great work!
makerart
05. Dec 2017 · 12:13 UTC
Cool! I think that don't saw such mechanic befor! And it's more fun becouse of posibility of becoming angry agains you again. Thanks that is fill more like arcade not just a puzzle game! The art is good, and funny as well!
jasperarmstrong
05. Dec 2017 · 21:07 UTC
Fun idea! I couldn't really figure out how to get past archers or get them on my team, maybe I was missing something. I do see a lot of potential for a bigger game centered around this idea though, it could be very cool.
Jcourt
06. Dec 2017 · 00:36 UTC
Very well done! I love this mechanic. I can see how it could be good to make it hard to maneuver your whole group through a passageway, but a simple way of telling your minions to try to move closer to you might be nice might be nice, just to help keep them from getting stuck away from the main.
pvtroswold
06. Dec 2017 · 03:43 UTC
Interesting game, sort of a genre mash-up, in a good way! Nice art too.
🎤 Kramdar
06. Dec 2017 · 21:45 UTC
@jasperarmstrong @jcourt The archer section is actually not working as intended in this version. You can push past them since you respawn over and over but it's because in the final time crunch I messed up the level geometry somewhere. I'll be redesigning it for future versions so that's fixed and you don't lose as many followers in the level. I'm also playing around with a way for the minions to passively group up more but I'll make it a manual action if it doesn't work out nicely. Thanks for all the feedback everyone!
dimesto52
08. Dec 2017 · 21:42 UTC
the enemy attack behind the wall
Acr515
08. Dec 2017 · 22:01 UTC
Good game, but just kept dying over and over again against this seemingly unstoppable band of archers who I couldn't reach. A tutorial would be nice as well. This is a decent game though, I really like the concept, good job!
Hayzar
11. Dec 2017 · 22:56 UTC
I had a lot of fun at first but at some point I didn't know what I had to do, was kinda lost lol.
It's a great game overall and has a lot of potential! Congrats
pogo
13. Dec 2017 · 20:47 UTC
Interesting idea, the zombies definitely get in the way when you have lots of them.
I couldn't actually find a useful way of using the zombies, since they just get turned back into enemies as soon as they get hit, making it even harder to progress. I couldn't work out what I needed for the skull, and navigating became a real hassle once I had white knights and archers following me everywhere.
ciderWrath
14. Dec 2017 · 07:37 UTC
I really loved the mechanic of the game. It only got more and more fun as I had more followers but it became a huge nightmare after I had to try and get them all back after I died, so it fit the theme incredibly well. I do wish that the vertical hallways were a little bit wider so it wasn't just the right size to get stuck and move at incredibly slow speeds, but guessing that might of also been intended. I also feel a little dumb, but it took a pretty long time for me to get past the starting room since I wasn't standing in the right spot to interact with the door (can only do it on the left most side). AI think an indicator of where you can interact with things or have a larger zone to interact with an objects would help. Other than that, game shows a lot of promise and was fun.