LudumsWitch by Tommy
Keeping alive an event like Ludum Dare is a difficult task.
There are jams every year and thousands of users. A lot of energy is required to keep Ludum Dare working and you don't want her to run out of it, do you? For this reason, she recruited you to get the souls of your fellow programmers, artists and designers which she feeds on.
That's right, you have to slay your way through the Ludum Dare community.
You impersonate a great, bearded and four-eyed man which must kill the goblins (which are the impersonations of your fellows, interesting choice) so that Ludum Dare can get the souls she needs. Ludum Dare is impersonated by a beautiful and hard-to-get witch, that helps you with a magic shield. However, keeping the shield activated consumes souls, so you may want to gather them fast. Beware, staying outside of the shield will lower your health because of the toxicity of the dungeon (goblins pollute their environment too). Goblins can't go through the shield, so you may want to fight them from inside of it and to go outside just to explorate the dungeon. Throughout the dungeon, you may find some ruins which have powerups for you. You can take them by dragging and dropping them on the two slots in the lower part of the screen. Be careful with powerups, since they consume souls each time you activate them. The witch will stay still unless you tell her to follow you.
Controls: - WASD: player movement; - left mouse button click: player attack; - Q and E: activation of powerups, if taken; - SPACE: witch follows you; - ESC: pause the game.
Intro:

In game:

Powerups:

Ratings
| Overall | 646th | 3.028⭐ | 38🧑⚖️ |
| Fun | 645th | 2.806⭐ | 38🧑⚖️ |
| Innovation | 448th | 3.028⭐ | 38🧑⚖️ |
| Theme | 581th | 3.25⭐ | 38🧑⚖️ |
| Graphics | 543th | 3.194⭐ | 38🧑⚖️ |
| Audio | 375th | 3.083⭐ | 38🧑⚖️ |
| Humor | 220th | 2.972⭐ | 38🧑⚖️ |
| Mood | 587th | 2.886⭐ | 37🧑⚖️ |
| Given | 44🗳️ | 25🗨️ |
I think this game really has a good twist on the theme.
I noticed sometimes the character would get stuck attacking with his sword, even though I had stopped pressing the button. Apart from that I didn't notice any major bugs.
The game play was a bit repetitive, maybe more varied enemy types would have made it more enjoyable.
Overall, it's a good entry!
The graphics were awsome, the music was more than good, and the idea was great!
You should remove the infinite world generation, and just teleport the player on the opposite side of the map instead. Also, more enemies would be nice, if they would do less damage to the shield.
Also, if the witch takes enough damage, she just insta kills you. Is this intentional? If not, it's still funny!
I was expecting something better by a game made by 5 people, but good work nonetheless!
Anyway, cool game, but faster spawn rates might be helpful. Sitting there waiting for enemies gets a little boring after a while.
The game's look stands out nicely. It seems raw at first but it actually all meshes together pretty nicely... font, sprites, UI, background. Also, did you write something to pull from the LD name database to grab all the monster names? Great touch on that one.
[here](https://www.youtube.com/watch?v=sEKsM8vugRs) .
I really liked the art on your game. I also liked how Ludum Dare sucks the life out of you when you die, kinda like real life lol. I did have a problem picking up the power ups. Using windows 10 and chrome. I had fun playing awesome entry.
if you haven't already please give my game a try [Zombie Power Station](https://ldjam.com/events/ludum-dare/39/zombie-power-station) HTML5 Thanks
@codechomper: thank you very much for the video! I've seen your games' page and I'll try it as soon as I get my pc. Also, from the video it seems you clicked on the powerups instead of dragging them, maybe it's just that.
There were too few enemies so it was hard to preserve the circle. Also I could use power ups only once.