Dash Guy by Defratino
Controls:
use W/D/S or the arrow keys to dash.
About the game:
In Dash Guy (sorry about the bad name) you try to survive as much as you can in an alien ship who breaks as you escape it.
Goal:
Survive as much as you can.

My Thoughts about the end result:
I'm satisfied with how it came out, but it is still a little bit rough around the edges. It turned out really hard so please try to gain some experience, so that you could enjoy the game as it was intended. I'd love to hear any feedback, I hope you'll have fun.

Ratings
| Overall | 349th | 3.289⭐ | 40🧑⚖️ |
| Fun | 275th | 3.263⭐ | 40🧑⚖️ |
| Innovation | 425th | 2.895⭐ | 40🧑⚖️ |
| Theme | 493th | 3.158⭐ | 40🧑⚖️ |
| Graphics | 195th | 3.615⭐ | 41🧑⚖️ |
| Audio | 211th | 3.162⭐ | 39🧑⚖️ |
| Humor | 332th | 2.273⭐ | 35🧑⚖️ |
| Mood | 385th | 2.829⭐ | 37🧑⚖️ |
| Given | 50🗳️ | 10🗨️ |
Kind of hard to navigate the level without getting to know it's layout. So first level is fun, and then... it's just frustration.
Managed to get to level 3 only once. By accident.
The game is supposed to be hard and unpredictable so that after a few runs the game won't become repetitive and annoying.
If I had to say something to improve this is that if the levels don't give you enough time to react, and the game doesn't penalize you if you spam the dash, the levels are too short for you to run out of energy so... If you put longer levels with longer dashes with less energy you would encourage the player to think more about when to dash and react to the levels.
I had no problem to understand the levels layout, after a few tries I didn't know them by heart but could guess easily how to go through them :)
(By the way, since you are using the Pac-man death sound, it might be against the rules for competing in the audio category. I liked the audio so I rated it, and I might be wrong about that, but maybe check the exact rules !)
With a bit more polish, tweaking and design this could be super frantic fun all around all the time.
I loved:
- The game mechanics
- The graphics
- The audio (did you make the fart noises yourself?)
I would have loved:
- Some checkpoint mechanics
Keep making innovative games like this one, hope to see you on future LDs!
Things I liked:
- Music: lovely, wonky chiptune stuff. Vaguely Undertale
- Graphics: solid, pleasantly-chunky pixel art
- Gameplay: satisfying and fast. Well-executed infinite runner platformer
- Level design: very good procedural generation for a compo game. Impressively done
What doesn't work as well:
- how fast the tentacles move. An endless runner should give you some time to orient yourself before you get sucked up into oblivion. It feels like the tentacles move almost twice as fast as the player, which is too much.
- how some of the jumps are impossibly precise. If you don't get a checkpoint, you can't expect the players to make the jumps in the < 1 second reaction time they're given.
- I'm not entirely sure what mood you were going for in the whole. The music, art and gameplay are fantastic individually, but they don't agree with each other. The music has a nostalgic feel, but the art is sci-fi; the gameplay is frantic, but the music is aloof. Really, the music, while very enjoyable, is the biggest culprit here.
- this is a minor thing, but because the tentacles move so fast, they almost always get you before your power has a chance to run out. Kind of makes the theme connection tenuous, but doesn't negatively impact gameplay, imo
Overall, however, this is a really well-made compo game. Hope to see more from you
Great job, the graphics are nice, the audio is nice (what the hell is that sound when you kill aliens though ^^), and the game works well. Congrats!
So bad that sometimes you want to dash faster than light and you have to waiYYt!
Anyway good job! Your audio is lovely
* Nice with short levels.
* I like the art for the barriars, cables and dirt combined.
* I think the game gets a lot harder because the killing lightning starts very close to the player in the beginning of the level. It happend a couple of times that I died right away when I got the level where you have to dash two times up, because the lighting was so close form the start.
* Would be nice to be able to restart the game other then the mouse ex on enter.
* Would be interesting if you made something with the goal, ex made it glow and spawn a lot of particles when the player reach it.
I got 10103m, over all a nice game :)
Cool animations and effects so congrats :)
Music is simple but works well, as all other sounds.
All sprites are cool. I know it's a compo entry, but a different background than a simple color would be awesome.
This game is so enjoyable, nice job!
BTW great animations and good sound part. I think the game is suitable for a mobile port in the future, so keep improving it! :)
1. Why is there a fart sound when you touch the floating blue thingy?
2. Why is the game called "Made in GameMaker: Studio"?
3. Why does it have the GameMaker: Studio icon?
4. Why aren't there any instructions?
5. Why did you use GameMaker: Studio and not GameMaker: Studio 2? XD
1) .... Because it's fuuny?
2, 3) Because I'm using trial version.
4) There is a "HELP" button in the menu.
5) Because I'm old school...
Anyway I hope you enjoyed the game.
Well done!It's simple but fun.