Raw'b Out by Atmög

Description
Raw'b Out is a robot-exploration-adventure-action-shooter game set on a robot lab.
It features 3 types of different weapons : - Basic guns - Plasma guns : Explosive bullets and can destroy some walls ! - Laser guns : Can destroy others bullets !
You have to collect the 49 weapons and kill the Robot-Mega-Killer, the 3 Robot-Killer and their subordinates !
Instructions
All controls are explained in the game !
Bugs
Please write in the comments if you find any bug.
Sometimes, there is a bug with the world that doesn't render if you load/reload your save without quitting the game. If it happens just restart your game and it will be ok.
Tools
Coded with C++ using the SFML Library and my own engine called OlympusEngine
Graphics with Paint + PhotoFiltre
Sounds with bfxr
Musics with autotracker
Maps with Tiled
| Windows | https://github.com/Cmdu76/Raw-b-Out/releases/download/LD39/RawbOut.zip |
| Linux | Coming soon |
| Android | Coming later |
| Original URL | https://ldjam.com/events/ludum-dare/39/killbot |
Ratings
| Overall | 583th | 3.107⭐ | 30🧑⚖️ |
| Fun | 538th | 2.964⭐ | 30🧑⚖️ |
| Innovation | 619th | 2.714⭐ | 30🧑⚖️ |
| Theme | 621th | 3.179⭐ | 30🧑⚖️ |
| Graphics | 663th | 2.828⭐ | 31🧑⚖️ |
| Audio | 323th | 3.214⭐ | 30🧑⚖️ |
| Humor | 489th | 2.2⭐ | 27🧑⚖️ |
| Mood | 669th | 2.704⭐ | 29🧑⚖️ |
| Given | 40🗳️ | 3🗨️ |
I do appreciate the amount of content you put in though.
The fighting mechanics were fun and +1000 points to gryffindor for bullet-bullet collision. Loved it.
Good luck!
Would have liked more diversity with the level scenes though, felt abit the same and I also thought I was walking in circels becouse it looked the same. I would also recommend to make the enemys more intresting to fight, after the secound boss i just keept running past them and heal any damage taken at the next heal station.
The shooting feels a little off at the beggining and the mechanic of destroying other bullets made the game dificult to play, because it was really hard to hit the enemies before hitting their bullets.
Overall it was a nice game and I enjoyed my time!
Great Job!
So, for me, the bad point is that the bullets are cancelled by enemies ones so that makes me spam the mouse button.
4-4-4-4-3-4-3-4
While I move down against a wall I cannot move left or right, the collision detection could be better here.
I would think that the point where I click with the mouse is the way the bullets fly but when I shoot downwards, the bullets come out of the end of the gun and then pass by the enemy that I clicked, this is not very intuitive, the bullets trajectory should go through the mouse cursor at the time of clicking I think.
Most guns look the same in the inventory. Also - why is the inventory so big, gun 1 appears in the second square, gun 2 in the first and gun 3 somewhere in the middle?
I don't like how bullets cancel each other out, that was not obvious to me at first and I was confused why I always missed, them I realized it.
I like how the music changes in battle situations.
Overall I found this game rather tedious to play. Also the green things are everywhere so there is no challenge. There just is no penalty in getting hit, it does not matter. Also, I just ran through the levels and did not care to kill or find everything, there was always a green thing before the door. The game design is a little lack luster in these regards.
Please do not let my review get you down, this game is not at all the worst that I have played, rather somewhere in the middle so that is already a good thing. It is really just a lot of details that bug me a little about it.
That said, I know what it takes to create a game in 48 hours and how hard it can be, especially when the time runs out, so having completed your game along is a big achievement in itself and as I said it is not shabby. Keep up the good work and I am excited to see what you got next time :-)
The graphics are pretty simple and so is the sound but there is a lot a features that works just well so it's fun!
And a good lifetime too!
Congratulations