Mismatch by Certainly Canyon
Description:
In this Tetris inspired game you match and mismatch your way to a high score. Progress through increasingly difficult levels and see how far you can get.
Features:
- Tutorial!

- Gameplay!

- Win!

- Lose!

- A score that increases!

Tools Used:
- Godot
- Affinity Designer
- Paint.net
- Bosca Ceoil & BFXR (SFX not music)
| Source code | https://github.com/CertainlyCanyon/Mismatch |
| Windows | https://certainlycanyon.itch.io/mismatch |
| Original URL | https://ldjam.com/events/ludum-dare/42/mismatch |
Ratings
| Given | 6🗳️ | 8🗨️ |
Anyway, it's a neat little game, I like it! The music is great and helps you get into a rhythm, and the concept is simple enough that I could probably lose at least a few minutes to it.
Graphics and sounds fit well, the controls are good, the INTERACTIVE tutorial is clear.
It just need more balance, the randomness of the shapes order make it sometimes impossible. it shrink too fast for a level 1 too.
good job
Also, when 2 blocks match - the game gets stuck for me for about 2 seconds (in HTML5).
Other than the complaints, very neat idea and take on the theme. As far as Tetris-inspired games go, this is my favorite so far.
Are the pieces selected at random? It felt that way, as some times you'd get exactly what you were after, other times you just got unhelpful pieces over and over. I imagine a bag system, like Tetris, would be a good approach.
Also, when I lose I have to start all over again, not just the level I was on? That made me stop playing sooner than I would have otherwise.
Anyway, it's an interesting idea for a puzzle game and it looks good for what it is (shapes).