Mismatch by Certainly Canyon

[raw]
made by Certainly Canyon for LD 42 (JAM)

Description:

In this Tetris inspired game you match and mismatch your way to a high score. Progress through increasingly difficult levels and see how far you can get.

Features:

  • Tutorial!

Tutorial.PNG

  • Gameplay!

gameplay.PNG

  • Win!

level_complete.PNG

  • Lose!

lose.PNG

  • A score that increases!

High_Score.PNG

Tools Used:

  • Godot
  • Affinity Designer
  • Paint.net
  • Bosca Ceoil & BFXR (SFX not music)

Ratings

Given 6🗳️ 8🗨️

Feedback

SeaFishelle
14. Aug 2018 · 04:01 UTC
My mouse clicks failed to register sometimes. That makes it kinda stressful to play a time-sensitive clicking game. Maybe it's just a Godot glitch? I haven't messed with mouseclick code much yet so I dunno.

Anyway, it's a neat little game, I like it! The music is great and helps you get into a rhythm, and the concept is simple enough that I could probably lose at least a few minutes to it.
TontonPizza
14. Aug 2018 · 04:05 UTC
Very good concept here, i think it can go a long way with more balance.

Graphics and sounds fit well, the controls are good, the INTERACTIVE tutorial is clear.

It just need more balance, the randomness of the shapes order make it sometimes impossible. it shrink too fast for a level 1 too.

good job
diptoman
14. Aug 2018 · 04:12 UTC
I thought the sides close down a bit too quickly. There were times I never got any possible matching block for one side and it just kept shrinking, and I had to expand it with mismatching blocks.
Also, when 2 blocks match - the game gets stuck for me for about 2 seconds (in HTML5).

Other than the complaints, very neat idea and take on the theme. As far as Tetris-inspired games go, this is my favorite so far.
caeonosphere
14. Aug 2018 · 04:17 UTC
Having a bit of trouble with the balance on this one... also, sometimes the game stops drawing after I fire into an empty column, and eventually I hear the failure sound and it moves on.
benjamin-l
14. Aug 2018 · 04:21 UTC
This is a really cool game, and quite difficult. I love the animation at the beginning of each level, and I enjoyed how you had to balance the different factors that could cause you to lose (not combining things, being too slow, putting too many things in one place, etc.). The music and tutorial are also quite nice. I did find it really hard, although I'm not sure how much of that was me and how much was randomness.
🎤 Certainly Canyon
14. Aug 2018 · 17:54 UTC
Thanks for all the feed-back it seems like the issues with HTML were game breaking and not repeatable so I removed it :cry: . I think the windows version is much more stable.
Flubz
15. Aug 2018 · 03:31 UTC
Brilliant game, really enjoyed it, cheers! :smile:
Kodiqi
15. Aug 2018 · 04:03 UTC
I did the tutorial but I didn't find it all that helpful, I think you could definitely explain the mechanics in fewer words.

Are the pieces selected at random? It felt that way, as some times you'd get exactly what you were after, other times you just got unhelpful pieces over and over. I imagine a bag system, like Tetris, would be a good approach.

Also, when I lose I have to start all over again, not just the level I was on? That made me stop playing sooner than I would have otherwise.

Anyway, it's an interesting idea for a puzzle game and it looks good for what it is (shapes).
PeachTreeOath
22. Aug 2018 · 05:01 UTC
Pretty challenging game, I guess we're all used to matching same shapes and colors but not matching opposite shapes together so my brain worked a little slow on this one. I think the levels collapsed at a pretty good pace and kept you on your toes. The art and colors were solid and unified and gave off Super Hexagon vibes. Put in some blaring EDM and you could match that even more lol