Spacecards by Literally Void
Spacecards: Shoot-em-up while using cards to your advantage.

| HTML5 (web) | https://literallyvoid.itch.io/spacecards |
| Original URL | https://ldjam.com/events/ludum-dare/41/spacecards |
Ratings
| Overall | 322th | 3.423⭐ | 28🧑⚖️ |
| Fun | 241th | 3.462⭐ | 28🧑⚖️ |
| Innovation | 575th | 2.865⭐ | 28🧑⚖️ |
| Theme | 383th | 3.519⭐ | 28🧑⚖️ |
| Graphics | 407th | 3.115⭐ | 28🧑⚖️ |
| Given | 21🗳️ | 5🗨️ |
Which brings me to my next point- it was far too easy. I got bored before taking a single point of damage. As long as I went for the cards which let me kill things better, I was able to keep the enemy count down enough that it was easy to dodge everything.
Also, the only difference between enemy types seems to be their hit points and the points you get for killing them. They even look identical! This made it feel like there wasn't any progression aside from the score going up.
@KRP I agree, probably should've added much more polish! It really adds a lot to a game.
@lavwa Thanks!
@the-dustin-holmes Haha :)
@notgreat Definitely agree.
@Tim Eriksen Thanks!
@Dakota Jones Agree as well :P
@Moczan Didn't think of that, it would've added a lot.
@Distrait Great points! I didn't really think of keyboard difference when making the keybinds, I'll be sure to take it into account next time :D
If this turned into a full game, maybe the card system could be a little more balanced. I got a "destroy all bullets on screen" card right after "laser", for instance.
And 'Space' was a poor choice of key to shoot, because (at least for me) it meant, that every time I try to shoot, the page scrolls down a bit. A fullscreen button would solve this problem.
Anyway, great entry!
I have to agree with the others though, sound is _very_ important to getting a game to feel good. Don't neglect it next time! With some simple tools (Like Sfxr or Bfxr) you can make some fitting sounds in only minutes.
Also, the laser is sooo overpowered haha. Had to laugh when everything on screen instantly died.
This can become a fun game with some more work!
also laser OP
- the balance on the cards was really odd. basically the weapon upgrades seemed to be the only thing worth it.
- would have been nice to be able to take no card.. got a string of the 'escape plan' cards with nothing near me... so basically had to take a 10hp hit.
- game could have probably gone on for ever shy of getting stuck with self damaging cards.