Old Ways by Esosek
As a true loyal pagan worshiper you must bring sacrifices to altars of your god. Don't let progressive green people stop you because if you fail, your beloved god will bring his wrath on humanity!

Controls: Arrow Keys
Software: Unity, Blender, Audacity, MS 3D Paint, Bosca Ceoil
[UpdateLog] Fixed bug where player can run through altars.
| Source Code | https://drive.google.com/file/d/1Ez7HBwNbe9D_xTM7oBFxRZOZZiKBCtDt/view?usp=sharing |
| HTML5 (web) | https://esosek.itch.io/old-ways |
| Windows | https://esosek.itch.io/old-ways |
| Original URL | https://ldjam.com/events/ludum-dare/43/old-ways |
Ratings
| Overall | 290th | 3.313⭐ | 42🧑⚖️ |
| Fun | 216th | 3.338⭐ | 42🧑⚖️ |
| Innovation | 340th | 2.963⭐ | 42🧑⚖️ |
| Theme | 169th | 3.713⭐ | 42🧑⚖️ |
| Graphics | 192th | 3.538⭐ | 42🧑⚖️ |
| Audio | 262th | 2.936⭐ | 41🧑⚖️ |
| Humor | 80th | 3.45⭐ | 42🧑⚖️ |
| Mood | 310th | 2.975⭐ | 42🧑⚖️ |
| Given | 44🗳️ | 30🗨️ |
I was not able to finish the game I could not find an empty altar but I still had to run around and dodge the activists. Is there a way to wind the game?
@norb Yeah, you can win the game if you fill 4 altars with 2 cows. You just need to find it, it's not so hard :)
@sigton I actually had footsteps of player in it but it just did not feel good, so I removed it. Maybe next time I just need to record better sound for it. Thx
big gg for your first entry in the hard mode of the ludum o:
Its a compo entry, so I don't want to be too nit-picky, but I think maybe an unobtrusive ground texture would have helped break the game screen up a little, or some more non blocking objects like grass patches, but like I say, I understand how tight time limits can be in a competition entry, so that really is nit picking.
Funny theme.
I like the art and animation on the angry mob.
Nice to see a cow level :)
Also to mention, the interpretation of the theme and the music makes a humorous mood.
The animations and graphics are also very good for a LD.
In short: nothing to say here, great game!
Nice work!
The mood is so cool!
very nice job ;p
Alternative way of interpreting the theme rather than making it a mechanic. I liked the humour of the theme and the sound effect when you have loads of enemies chasing you.
Think there couldve been a few more "flavour" pieces or obstacles on the terrain to make it less of a plain open field, but the gameplay makes up for this a bit with the slightly floaty turning which adds more challenge.