Planetarium by Irishbruse
This is my first Game for Ludum Dare i hope you enjoy it i didn't get as much done with it as i had hoped.
For anyone wondering i fixed some bugs in the game thats the cause for 1.01 update.
| Windows | https://drive.google.com/open?id=0B5lC4-tg0WeBb0JnLUV2dU1mNVU |
| Source code | https://github.com/IrishBruse/Planetarium |
| Original URL | https://ldjam.com/events/ludum-dare/39/planetarium |
Ratings
| Overall | 489th | 3⭐ | 33🧑⚖️ |
| Fun | 604th | 2.452⭐ | 33🧑⚖️ |
| Innovation | 530th | 2.613⭐ | 33🧑⚖️ |
| Theme | 448th | 3.29⭐ | 33🧑⚖️ |
| Graphics | 222th | 3.548⭐ | 33🧑⚖️ |
| Audio | 331th | 2.806⭐ | 33🧑⚖️ |
| Given | 35🗳️ | 23🗨️ |
Overall though it's a solid entry and very good for a first attempt, good job! :)
While the music sounded nice, the loop was way too short for my tastes. It got repetitive soon.
It could've also used some more sounds.
I liked the essence of the gameplay. It only needs some tweaking. One already said that the ships take too long to destroy. I also believe the player ship turns too slow and flies too fast for it's own good. It's hard to hold control over it, while at the same time having the enemies push you around.
Still, nice first entry for Ludum Dare!
However, I found it was very each to completely lose the sun (maybe include it's direction on the map), and my laser did not appear to do anything... to anything! From a balancing point of view I found the ship quite hard to control, and I quickly got swamped by enemies that shunted me all over the place!
Minor gripe on the instructions; could be moved to the menu screen since I was still reading what to do when the first enemy bashed me across the screen! Also I had to work out that I could shoot myself, could't see any reference to that anywhere.
In any case, the fact that you got a complete playable game out there is an impressive achievement that you should be proud of - nice work!
I liked:
The Art: I am a space junkie which made me like looking at the stars, planets, and spaceships even more. I actually really liked the grid as well. It was mostly low poly, but it still looked really good. Well done!
The Sound: I liked the sound effects in your game that felt really crisp and futuristic. Also, background music is a plus for me.
I didn't like:
The Gameplay: I liked that there was a learning curve, but I did have problems with the main gameplay. It took way too long to kill any spaceships, to the point where I felt the only way to survive was to constantly thrust away. Because a lot of enemies come and that you have to be close to the sun to get power, the limited mobility hurt the gameplay. I would have liked WSAD control, so it's easier to control. It was still fun as is, but it could use improvement.
Overall, I thought you did a great job. Good luck!
PS: It appears you spawn multiple music objects, resulting in a weird sound overlay. To fix this, look up the DontDestryOnLoad function for Unity. You can download my source code and look at the Music_Manager to see how I did it.
Also it could use some improvements on the details:
* Make everything slower, players are just blindly pushed around by enemies currently;
* Make weapons matter, should kill the enemy with 0.5s laser, also make the collision reduce player HP;
* Make player fly through slow swarm / Make player evade quick collision
Good work :)