The Gifts of Gaios by Kaleido

You play as Gaios, the immensely powerful Champion of the Earth. The dark Championess Agona has broken free of her underworld prison and has begun to wreak havoc on your world. You are called upon to defeat her Soulspawn and save the humans. Your abilities are:
Flight (ultra-jumping) Agility (side-teleport) Reflex (slowing down time) Strength (your ability to attack long-range) Perception (ability to see far distances — the whole screen)
This game is a platformer shoot-em-up game, where you start with these abilities and use them to battle through enemies to reach an outpost of humans. Once you reach them you must sacrifice one of your powers to them so that they can escape and join the fight against Agona.

PATCH (12/4/2018 at 11:15AM CT): Fixed bug that prevented players from getting past the last enemy.
| HTML5 (web) | https://kaleido.itch.io/the-gifts-of-gaios |
| Source code | https://github.com/jono-m/giftsofgaios |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-gifts-of-gaios |
Ratings
| Overall | 97th | 3.738⭐ | 44🧑⚖️ |
| Fun | 109th | 3.631⭐ | 44🧑⚖️ |
| Innovation | 153th | 3.44⭐ | 44🧑⚖️ |
| Theme | 81th | 4.012⭐ | 44🧑⚖️ |
| Graphics | 320th | 3.095⭐ | 44🧑⚖️ |
| Mood | 224th | 3.195⭐ | 43🧑⚖️ |
| Given | 31🗳️ | 15🗨️ |
I found myself getting stunlocked quite a bit- the very last hallway was especially hard to get through, but it did make me reflect pretty heavily on everything I had sacrificed that was making it so hard. But overall, a really innovative concept executed really well.
Good use of the theme, though. I also liked the intro cinematic.
Because you can choose what you give up, it makes me want to play again, but with different abilities for each level.
I beat it!
Really liked the mechanics implementation and level design. I dont really think that i could beat if i lost flight before any other, but it seemed clear for me that the attack and flight abilities were the most important.
I think the graphics could be improved and it really lacked sounds and a soundtrack to improve the experience, however for a compo entry its seems reasonable.
Good job for thinking in a mechanic that really captures the feel of the theme and implement it in 48 hours!
Something to improve: the game might be too hard after giving up some abilities (for me). I wish a "simple mode" with save points. Sound effects can make the game better.
I completed a pacifist run :)
The more I learned about the skills I gave up, the less the decision to give them up became easy, which made it very intense at times!
Well done!
Well done!
Good job!
https://www.twitch.tv/videos/345732966?t=00h54m43s
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=05h16m26s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin