The Gifts of Gaios by Kaleido

[raw]
made by Kaleido for LD 43 (COMPO)

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You play as Gaios, the immensely powerful Champion of the Earth. The dark Championess Agona has broken free of her underworld prison and has begun to wreak havoc on your world. You are called upon to defeat her Soulspawn and save the humans. Your abilities are:

Flight (ultra-jumping) Agility (side-teleport) Reflex (slowing down time) Strength (your ability to attack long-range) Perception (ability to see far distances — the whole screen)

This game is a platformer shoot-em-up game, where you start with these abilities and use them to battle through enemies to reach an outpost of humans. Once you reach them you must sacrifice one of your powers to them so that they can escape and join the fight against Agona.

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PATCH (12/4/2018 at 11:15AM CT): Fixed bug that prevented players from getting past the last enemy.

Ratings

Overall 97th 3.738⭐ 44🧑‍⚖️
Fun 109th 3.631⭐ 44🧑‍⚖️
Innovation 153th 3.44⭐ 44🧑‍⚖️
Theme 81th 4.012⭐ 44🧑‍⚖️
Graphics 320th 3.095⭐ 44🧑‍⚖️
Mood 224th 3.195⭐ 43🧑‍⚖️
Given 31🗳️ 15🗨️

Feedback

bubblewandgames
03. Dec 2018 · 08:46 UTC
Really wonderful idea - about halfway through the first level I thought to myself "it would be really cool if we were forced to pick one of our abilities to sacrifice" and you did exactly that. Loved how it afforded different paths an obstacles depending on your choices, and made for a really natural difficulty curb.

I found myself getting stunlocked quite a bit- the very last hallway was especially hard to get through, but it did make me reflect pretty heavily on everything I had sacrificed that was making it so hard. But overall, a really innovative concept executed really well.
Ternarycat
03. Dec 2018 · 16:49 UTC
nice game!
DigitalLimestone
03. Dec 2018 · 20:13 UTC
Super game! One of the best I've played so far. The ADSpaceClick was a bit awkward; W as jump would be great. I really loved the intro and all the mechanics were smooth and crisp. I give it a 9/10, Good Game.
shp
03. Dec 2018 · 20:22 UTC
Very cool intro! Impressive amount of different enemies for a compo game as well
David Hunter
03. Dec 2018 · 20:42 UTC
Interesting sacrifice. In most game I learn to up powers in combination
Butt
04. Dec 2018 · 00:43 UTC
I like the idea of the game, but the knockback mechanic makes it become way to difficult way too quickly. If you get hit once you basically die, its kinda frustrating.

Good use of the theme, though. I also liked the intro cinematic.
Joshua Young
04. Dec 2018 · 00:46 UTC
Good level design for a power sacrificing dynamic.
adenwebb
04. Dec 2018 · 00:47 UTC
Really really enjoyed this one, solid feeling core mechanics mixed really nicely with the sacrificial element. Nicely done!
great-bobleny
04. Dec 2018 · 04:24 UTC
Getting past that last guy was really hard.

Because you can choose what you give up, it makes me want to play again, but with different abilities for each level.
Derek Volker
04. Dec 2018 · 18:00 UTC
![Sem título.png](///raw/7f9/21/z/1ece6.png)

I beat it!

Really liked the mechanics implementation and level design. I dont really think that i could beat if i lost flight before any other, but it seemed clear for me that the attack and flight abilities were the most important.

I think the graphics could be improved and it really lacked sounds and a soundtrack to improve the experience, however for a compo entry its seems reasonable.

Good job for thinking in a mechanic that really captures the feel of the theme and implement it in 48 hours!
🎤 Kaleido
04. Dec 2018 · 18:33 UTC
Thank you! You are able to beat the whole game if you sacrifice any ability. But flight and attack are both pretty important. I love the Reflex ability most. I had a whole folder of sound effects to put in but sadly ran out of time :(
CraftLord
04. Dec 2018 · 18:57 UTC
Congrats on delivering such a well rounded game.
LastLeaf
04. Dec 2018 · 19:07 UTC
Amazing concept and mechanics, nice job! I can see great potential about the gameplay.

Something to improve: the game might be too hard after giving up some abilities (for me). I wish a "simple mode" with save points. Sound effects can make the game better.
Flightless
04. Dec 2018 · 20:30 UTC
Very nice concept!
I completed a pacifist run :)
yyam
04. Dec 2018 · 20:43 UTC
This game is really good! Lots of content and polished mechanics. I really liked how the different enemy types made you move and play in different ways. It meant you could combine them together to create lots of different scenarios. Also it's super cool how you can sacrifice abilities in any order and still finish every level, that must have been a pain in the ass to design :p. One problem I did have is sometimes a key would "stick on" but I don't know if this is a bug or my shitty keyboard lol. Better graphics and audio would have added a bit more polish. Really good job overall though!
tadpolily
04. Dec 2018 · 21:56 UTC
I loved the intro and the mechanic was great.
Andrea
05. Dec 2018 · 00:24 UTC
Awesome game with a great concept and interesting challenges.
The more I learned about the skills I gave up, the less the decision to give them up became easy, which made it very intense at times!
Well done!
Muzzz29
05. Dec 2018 · 03:00 UTC
I really liked the concept of sacrificing your powers as you went on, the story really worked with it. There is a lot of variety to the game because of what order you sacrifice your powers, I chose being maneuverable whereas someone else might choose strength in combat. Wonderful execution of a very neat concept.
Hempuli
05. Dec 2018 · 03:07 UTC
That was nice! The different sacrifices were nicely balanced (apart from maybe the time slowing); by the end it was definitely much harder to decide which one to give up. The levels felt a bit on the long side in the beginning, but possibly my experience would've been different if I hadn't held on to flight for so long. The ending was very nice!
erebus
05. Dec 2018 · 03:55 UTC
Great job for your first LD! Thanks for bringing it by the stream!
drtizzle
05. Dec 2018 · 07:17 UTC
Nice concept! The movement works really well, one of the most responsive LD games I've played thus far. It took me a while to figure out the teleport mechanic, but after a while, I rushed through the levels! Nice touch on the health bars above the enemies. Also, the balancing is really good. Not too easy, not too hard.
Well done!
michal
05. Dec 2018 · 17:38 UTC
i like your game and this lovely machanic
Zombie Virals
05. Dec 2018 · 18:14 UTC
Loved having all the powers! Some sound and music would have really helped, also on the jump mechanic, I would look into some improvements for jump mechanics in general. Like, you should be able to still jump even if you are at the very edge of a platform, I'm not sure how to explain it. Greta respect to the theme!!
🎤 Kaleido
05. Dec 2018 · 18:33 UTC
I know exactly what you mean! There should be a little delay after falling off an edge where you can still jump. Thanks for the feedback!!
jan5366x
05. Dec 2018 · 21:54 UTC
very nice work!
Vimlark
05. Dec 2018 · 22:57 UTC
Great work. The zoom in when sacrificing perception was great.
Syrapt0r
06. Dec 2018 · 01:19 UTC
Super cool little platformer, sacrificing your abilities was a cool mechanic. The mechanics were really nice as well making sacrificing them so much harder :D

Good job!
ursagames
06. Dec 2018 · 04:47 UTC
Your game was played on my stream ( twitch.tv/ursagames ) for the second day of Ludum Dare streams - you can find the timestamp of your game here: https://goo.gl/N2rkr8
🎤 Kaleido
06. Dec 2018 · 07:07 UTC
Thanks @ursagames! Loved the feedback on stream.
tigerj
07. Dec 2018 · 07:32 UTC
here is the session thanks for submitting it to my stream!
https://www.twitch.tv/videos/345732966?t=00h54m43s
elysiagriffin
18. Dec 2018 · 21:16 UTC
Hey KaleidoVI! Thanks for submitting your game for me to play on my livestream!

If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=05h16m26s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin