Space Petting Zoo Crisis! by monika
Very incomplete (bad weekend), but I figured I'd post it since it's playable and has a win condition. It's basically a proof of concept.
It's a game designed for three players on one big shared monitor and three smartphones. You can play it single-player, but the map is kind of big and you have to walk around a lot. You can also now mirror the shared screen so you can play with remote friends.
As is, you control your little character by clicking on your phone screen while you search the map for yellow rectangles that are *totally* power generators. Each one can be turned on to face one or more other power generators, and you can cycle between them by clicking. You win the game if you manage to point them all at each other in such a way that all eight are connected in a loop. There is a single solution.
(If it has trouble generating puzzles, that's because it was tested for 6 generators and I changed it last minute. Let me know if it repeatedly fails.)
There are also both objects and monsters disguised as objects hiding around the world, but currently they don't actually attack you so you can ignore them. The original plan was to have each monster attack each type of character in a set pattern, with monsters avoiding groups of players, to make you decide between going fast by splitting up and staying safe by exploring together. But that didn't happen in time so just pretend the monsters you can just barely see out of the corner of your eye are attacking you.
The art is all free svg packs and super placeholdery, so if you art and like the concept, get in touch.
Update: Some UI fixes to make it easier to figure out where the generators are pointing, and figure out how close you are to finding the solution. A QR Code generator to speed up setting up the game over multiple devices. Mirroring. Optional easy modes and motion smoothing.
It's a game designed for three players on one big shared monitor and three smartphones. You can play it single-player, but the map is kind of big and you have to walk around a lot. You can also now mirror the shared screen so you can play with remote friends.
As is, you control your little character by clicking on your phone screen while you search the map for yellow rectangles that are *totally* power generators. Each one can be turned on to face one or more other power generators, and you can cycle between them by clicking. You win the game if you manage to point them all at each other in such a way that all eight are connected in a loop. There is a single solution.
(If it has trouble generating puzzles, that's because it was tested for 6 generators and I changed it last minute. Let me know if it repeatedly fails.)
There are also both objects and monsters disguised as objects hiding around the world, but currently they don't actually attack you so you can ignore them. The original plan was to have each monster attack each type of character in a set pattern, with monsters avoiding groups of players, to make you decide between going fast by splitting up and staying safe by exploring together. But that didn't happen in time so just pretend the monsters you can just barely see out of the corner of your eye are attacking you.
The art is all free svg packs and super placeholdery, so if you art and like the concept, get in touch.
Update: Some UI fixes to make it easier to figure out where the generators are pointing, and figure out how close you are to finding the solution. A QR Code generator to speed up setting up the game over multiple devices. Mirroring. Optional easy modes and motion smoothing.
| Web (html5) | http://pettingzoo-alternatehamlet.rhcloud.com/ |
| A post about it, including how to set up the game for single player and tips for winning | http://ludumdare.com/compo/2016/05/01/panic-at-the-space-petting-zoo/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=29124 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 2.95 | 817 |
| Fun(Jam) | 2.54 | 967 |
| Humor(Jam) | 2.39 | 570 |
| Innovation(Jam) | 3.12 | 492 |
| Mood(Jam) | 2.58 | 892 |
The only two things I found a bit hard was traversing across the map, especially just to switch two power generators, and the "janky" motion when moving. If there was some sort of animation smoothing, that would be really cool.
Otherwise, super idea. Thanks for sharing!
Please have a look on my entry, too.
Keep it up!