Music Make Me Shoot My Gun by AHS
Defend against evil critters with your music! A tower defense rhythm game made for Ludum Dare 41.
After having a rough start on Friday attempting to think of an idea and then some personal-life stuff getting in the way, the game didn't truly start getting created until Saturday. We picked this combination of genres because I really wanted to make a rhythm game and he really wanted to make a tower-defense. I think we are both pretty happy with what came out in the end. This is our second game jam.

| Windows | https://suess.itch.io/music-make-me- |
| Original URL | https://ldjam.com/events/ludum-dare/41/music-make-me-shoot-my-gun |
Ratings
| Overall | 621th | 3.417⭐ | 38🧑⚖️ |
| Fun | 612th | 3.278⭐ | 38🧑⚖️ |
| Innovation | 322th | 3.657⭐ | 37🧑⚖️ |
| Theme | 191th | 4.083⭐ | 38🧑⚖️ |
| Graphics | 1048th | 2.361⭐ | 38🧑⚖️ |
| Audio | 518th | 3.088⭐ | 36🧑⚖️ |
| Humor | 732th | 2.625⭐ | 34🧑⚖️ |
| Mood | 1037th | 2.614⭐ | 37🧑⚖️ |
| Given | 26🗳️ | 11🗨️ |
I was just thinking, what if they enemies somehow moved based on the duration of the audio track, and you laid out the towers based on where you'd want the "notes" to go. The tower defense board itself could be the entire game. I like this concept though.
The music was good, graphics need improvement though.
I would like a bit longer line of sight before I had to press the first note, but leaving like it is atleast makes it very challenging. (Which can be what you wanted)
I tried the game a few times, but I did not manage to beat wave1, so I'm not sure if there was a continous wave of it you would get some time to pause. I really did not have time to do anyting after the initial purchase, but that might be due to my lack of skills! From the other comments I guess others have done better :) Good job!
If you enjoy cycling/zombies or both, please check out our game; https://ldjam.com/events/ludum-dare/41/tour-de-france-legstrong. Thanks.

This was a good game, very easy to understand and the rhythm aspects, while fast paced, were also on point for the most part. I like the rhythm tie-in to the tower defense part in that the towers only shoot when you do the rhythm portion, which gives you more incentive to try and be precise as possible.
Some of the enemies, in later waves, ended up travelling in very tight groups, making them look like a huge snake. It was actually kind of funny, although it did cause me to lose quite a bit of health due to the insanity and the fact that you can only shoot so fast due to the rhythm game portion. :laughing: Ah well, the concept was quite well executed given the amount of time you had to work on it. I like how the screen tints just slightly when you're losing health; it's a nice indicator while you're concentrating on the rhythm game because I was rarely focusing on the enemies at all when the waves were being initiated.
I guess that's also kind of downside to the rhythm game incorporation into this genre. Tower defense games are typically all about setting up beforehand and you usually have time to watch the enemies in action while your "towers" do the "defending". To have that going on at the same time as the "rhythm game" portion does mean missing out on a lot of the action that makes the most satisfying part of tower defense games. I wonder...if the rhythm game part was an entirely separate thing that happened before the wave...would that work better? Say, you do the tower placement, initiate the rhythm part, then afterwards, you watch the enemies travelling and the towers shooting based on how accurate you were in the rhythm part. Right now, it's hard to tell exactly how well you do in these rhythm parts, aside from the screen tint. I do see text flashing on screen, though it is brief to say the least. Anywho, that's just food for thought.
Overall, it was a pretty well executed concept that didn't seem super buggy. The visuals and music served basic needs, but they weren't in any way annoying. From what I could tell, the simple drum rhythm matched pretty well with the rhythm game portion. Good job!
Otherwize really good and fun to play.
Nice job overall !
Good job overall.
The only negative thing, like other said, is that you can watch only one side of the screen, and you haven't control of the game field.. maybe you can set a lower speed for the enemies, and some pauses between rythms, to have more control of the gameplay.
Howewer I liked it! Good job!